// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "interface_flags.h"
// nel
#include "nel/misc/string_conversion.h"
using namespace std;
using namespace NLMISC;
namespace INTERFACE_FLAGS
{
// The conversion table
const CStringConversion::CPair stringTable [] =
{
{ "Magic", Magic },
{ "Combat", Combat },
{ "Special", Special },
{ "Commerce", Commerce },
{ "FaberCreate", FaberCreate },
{ "FaberRefine", FaberRefine },
{ "FaberRepair", FaberRepair },
{ "Tracking", Tracking},
{ "Unknown", Unknown },
};
CStringConversion conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), Unknown);
// convert type id to type name string
const std::string& toString( TInterfaceFlag type )
{
return conversion.toString(type);
}
// convert type name to type enum value
TInterfaceFlag toInterfaceFlag( const std::string& str )
{
return conversion.fromString(str);
}
// convert a skill to an interface flag
TInterfaceFlag toInterfaceFlag( SKILLS::ESkills skill )
{
return conversion.fromString( SKILLS::toString(skill) );
}
// convert an interface flag to a skill
SKILLS::ESkills toSkill( TInterfaceFlag flag )
{
return SKILLS::toSkill(conversion.toString(flag));
}
} // INTERFACE_FLAGS