// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "item_infos.h" CItemInfos::CItemInfos() { slotId= 0; versionInfo= 0; Hp= 0; HpMax= 0; CreatorName= 0; CurrentDamage= 0; MaxDamage= 0; HitRate= 0.0f; SapLoadCurrent= 0; SapLoadMax= 0; Range= 0.0f; ParryModifier= 0; DodgeModifier= 0; AdversaryParryModifier= 0; AdversaryDodgeModifier= 0; ProtectionFactor = 0.0f; MaxSlashingProtection = 0; MaxBluntProtection = 0; MaxPiercingProtection = 0; ChaScore1Buff = 0; ChaScore3Buff = 0; ChaScore2Buff = 0; ChaScore4Buff = 0; WearEquipmentMalus = 0.0f; RequiredSkill = SKILLS::unknown; RequiredSkillLevel = 0; RequiredSkill2 = SKILLS::unknown; RequiredSkillLevel2 = 0; RequiredCharac = CHARACTERISTICS::Unknown; RequiredCharacLevel = 0; // magic focus factor for(uint i=0;i