// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "dbview_digit.h" #include "interface_manager.h" #include "game_share/xml_auto_ptr.h" using namespace std; using namespace NL3D; using namespace NLMISC; NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit"); // *************************************************************************** CDBViewDigit::CDBViewDigit(const TCtorParam ¶m) : CViewBase(param) { _NumDigit= 2; _WSpace= -1; _DivBase= 1; } // *************************************************************************** bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup) { if(!CViewBase::parse(cur, parentGroup)) return false; CInterfaceManager *pIM = CInterfaceManager::getInstance(); CViewRenderer &rVR = pIM->getViewRenderer(); // link to the db CXMLAutoPtr ptr; ptr = xmlGetProp (cur, (xmlChar*)"value"); if ( ptr ) _Number.link ( ptr ); else { nlinfo ("no value in %s", _Id.c_str()); return false; } // read options ptr = xmlGetProp (cur, (xmlChar*)"numdigit"); if(ptr) fromString((const char*)ptr, _NumDigit); clamp(_NumDigit, 1, 10); ptr = xmlGetProp (cur, (xmlChar*)"wspace"); if(ptr) fromString((const char*)ptr, _WSpace); ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" ); _Color = CRGBA(255,255,255,255); if (ptr) _Color = convertColor (ptr); // compute window size. Remove one space. sint32 wDigit= rVR.getFigurTextureW(); sint32 hDigit= rVR.getFigurTextureH(); setW((wDigit+_WSpace)*_NumDigit - _WSpace); setH(hDigit); // some init // For _NumDigit=2; set the divBase to 100, etc... _DivBase= 1; for(uint i= 0;i<(uint)_NumDigit;i++) { _DivBase*= 10; } // init cache. _Cache= -1; return true; } // *************************************************************************** void CDBViewDigit::updateCoords() { CViewBase::updateCoords(); } // *************************************************************************** void CDBViewDigit::draw () { CInterfaceManager *pIM = CInterfaceManager::getInstance(); CViewRenderer &rVR = pIM->getViewRenderer(); sint32 wDigit= rVR.getFigurTextureW(); sint32 hDigit= rVR.getFigurTextureH(); // change bitmap ids sint32 val= _Number.getSInt32(); val= max(val, sint32(0)); if(_Cache!=val) { _Cache= val; // clamp the value to max possible (eg:99) if(val>(sint32)_DivBase-1) val=(sint32)_DivBase-1; // compute each digit id uint divisor= _DivBase/10; for(sint i=0;i<_NumDigit;i++) { sint digitVal= (val/divisor)%10; // set the digit text id _DigitId[i]= rVR.getFigurTextureId(digitVal); // next divisor divisor/= 10; } } // Display bitmaps sint32 x= _XReal; sint32 y= _YReal; for(sint i=0;i<_NumDigit;i++) { rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color ); // next digit x+= wDigit+_WSpace; } }