Specific
type of step_dyn_chat that allows only one “I agree” answer to the player. If
the linear_dyn_chat_retry is timed out, the script executes a jump_to the previous
talk_to instruction. This is designed for the debriefing situations at the end of
a mission, where a player can move away from the giver or ignore the NPC but
still be able to initiate the linear_dyn_chat_retry.
name : Name of the step, can be used as
Jump_to destination and should thus be named as a C++ object (no blank, no
special character …)
npc_name : Tag of the npc that does the chat.
hide_obj (Boolean) : Prevent the step to be displayed
in the mission log.
overload_objective : Allow to set a specific a
description of the mission. See text guidelines
for the formatting requirements.
roleplay_objective (Optional): Allow to add a description to the step.
phrase : NPC speech that leads to the phrase_yes
button. See text guidelines for the
formatting requirements.
phrase_yes : Text displayed in the interface to be
clicked by the player. See text guidelines
for the formatting requirements.
Also see step_dyn_chat, linear_dyn_chat_fail,
linear_dyn_chat_continue.