// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_) #define AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // splash_screen.h : header file // #include "resource.h" #include "nel/misc/progress_callback.h" ///////////////////////////////////////////////////////////////////////////// // CSplashScreen dialog class CSplashScreen : public CDialog, public NLMISC::IProgressCallback { // Construction public: CSplashScreen(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSplashScreen) enum { IDD = IDD_SPLASHSCREEN }; CString m_load_list; //}}AFX_DATA virtual void progress (float progressValue); void addLine(std::string newLine); void close(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashScreen) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSplashScreen) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)