############################################################################# # Setting up the compiler settings... # Global variables include ../../../Variables.mk # The flags for the C++ compiler CXXFLAGS = $(FLAGS_CMN) $(FLAGS_DBG_$(DBG)) \ -I/usr/include/libxml2 \ -I$(NEL_INCLUDE) \ -I$(RYZOM_COMMON_SRC) \ -I.. LDFLAGS = $(LD_FLAGS_CMN) \ -L$(NEL_PATH)/lib \ -L$(RYZOM_COMMON_SRC)/game_share \ -L../server_share \ -L../admin_modules \ -lserver_share \ -lgame_share \ -ladmin_modules \ -lnelligo \ -lnelpacs \ -lnelgeorges \ -lnelnet \ -lnelmisc \ -lxml2 \ -lrt\ -ldl ############################################################################# # The bit that changes each time we cut paste and hack this file :o) # The list of targets to build TARGETS = gpm_service DSP_TARGET = $(TARGETS).vcproj PACKED_SHEETS = \ continents.packed_sheets \ # The default build rule all: exe packed_sheets exe: check-deps $(TARGETS) $(TARGETS): $(OBJS) ../admin_modules/libadmin_modules.a \ $(RYZOM_COMMON_SRC)/game_share/libgame_share.a \ ../server_share/libserver_share.a $(CXX) -o $@ $(OBJS) $(LDFLAGS) cp -a $(TARGETS) $(TARGETS)_debug strip $(TARGETS) packed_sheets: $(TARGETS) /bin/sh ../update_packed_sheets.sh ./$(TARGETS) $(PACKED_SHEETS) ############################################################################# # Rules include ../../../Rules.mk