// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // Include #include "nel/net/unified_network.h" #include "game_share/tick_event_handler.h" #include "ios_interface.h" using namespace NLMISC; using namespace NLNET; using namespace std; // classic init(), update() and release() void CIOSInterface::init() { } void CIOSInterface::update() { // flush output messages } void CIOSInterface::release() { } // add entities to the world, remove them from the world or move them in the world void CIOSInterface::addEntity(CAIEntityId id, NLMISC::CSheetId sheet) { nlstop; NLMISC::CEntityId eid=id.toEntityId(); // send creature to IOS CMessage msgOPS("ADD_CREATURE"); msgOPS.serial( eid ); msgOPS.serial( sheet ); sendMessageViaMirror("IOS", msgOPS); } void CIOSInterface::removeEntity(CAIEntityId id) { NLMISC::CEntityId eid=id.toEntityId(); // remove the actor from the IOS CMessage msgOPS("REMOVE_CREATURE"); msgOPS.serial( eid ); sendMessageViaMirror( "IOS", msgOPS ); }