// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include <nel/misc/types_nl.h> #include "callback.h" // STL includes // NeL includes // #include <nel/misc/debug.h> // Project includes // using namespace std; // using namespace NLMISC; namespace NLQT { typedef CCallback<bool, const int &> CTestCallback; bool test_blah(const int &) { return false; } class CTestMeeeee { public: CTestMeeeee() { } bool test_method(const int &) { return true; } }; void dummy_callback_cpp() { int whaha = 0; CTestCallback testCallback; testCallback.callback(whaha); testCallback = CTestCallback(test_blah); CTestMeeeee blahsomething; testCallback = CTestCallback(&blahsomething, &CTestMeeeee::test_method); } } /* namespace NLQT */ /* end of file */