// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include <nel/misc/types_nl.h>
#include "callback.h"

// STL includes

// NeL includes
// #include <nel/misc/debug.h>

// Project includes

// using namespace std;
// using namespace NLMISC;

namespace NLQT {

typedef CCallback<bool, const int &> CTestCallback;
bool test_blah(const int &) { return false; }
class CTestMeeeee { public: CTestMeeeee() { } bool test_method(const int &) { return true; } };
void dummy_callback_cpp() { int whaha = 0; CTestCallback testCallback; testCallback.callback(whaha); testCallback = CTestCallback(test_blah); 
	CTestMeeeee blahsomething; testCallback = CTestCallback(&blahsomething, &CTestMeeeee::test_method); }

} /* namespace NLQT */

/* end of file */