// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "magic_action.h"
#include "magic_phrase.h"
#include "creature.h"
#include "character.h"
#include "phrase_utilities_functions.h"
#include "game_share/entity_structure/statistic.h"
#include "game_share/magic_fx.h"
#include "s_effect.h"
#include "phrase_manager.h"
using namespace NLNET;
using namespace NLMISC;
using namespace RY_GAME_SHARE;
using namespace std;
std::vector< std::pair< std::string , IMagicActionFactory* > >* IMagicActionFactory::Factories = NULL;
class CMagicActionBasicDamage : public IMagicAction
{
public:
CMagicActionBasicDamage()
:_DmgChaScore1(0),_DmgChaScore3(0),_DmgChaScore2(0),_DmgType(DMGTYPE::UNDEFINED){}
protected:
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
{
for ( uint i=0 ; iid())
{
case TBrickParam::MA_END:
INFOLOG("MA_END Found: end of effect");
effectEnd = true;
return true;
case TBrickParam::MA_DMG_TYPE:
INFOLOG("MA_DMG_TYPE: %s",((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType.c_str());
_DmgType = DMGTYPE::stringToDamageType( ((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType );
if ( _DmgType == DMGTYPE::UNDEFINED )
{
nlwarning(" invalid dmg type %s", ((CSBrickParamMagicDmgType *)brick.Params[i])->DmgType.c_str());
return false;
}
break;
case TBrickParam::MA_DMG:
INFOLOG("MA_DMG: %u %u %u",((CSBrickParamMagicDmg *)brick.Params[i])->ChaScore1,((CSBrickParamMagicDmg *)brick.Params[i])->ChaScore3,((CSBrickParamMagicDmg *)brick.Params[i])->ChaScore1);
_DmgChaScore1 = ((CSBrickParamMagicDmg *)brick.Params[i])->ChaScore1;
_DmgChaScore3 = ((CSBrickParamMagicDmg *)brick.Params[i])->ChaScore3;
_DmgChaScore2 = ((CSBrickParamMagicDmg *)brick.Params[i])->ChaScore2;
break;
default:
// unused param, can be useful in the phrase
phrase->applyBrickParam( brick.Params[i] );
break;
}
}
///\todo nico: check if everything is set
return true;
}
virtual bool validate(CMagicPhrase * phrase)
{
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::OFFENSIVE);
}
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
{
///\todo nico:
// - location
// - armor + shield
// - player damages + on armor
// - behaviour + chat messages
// - aggro
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
if (!actor)
return;
/// test resistance
if ( successFactor <= 0.0f )
{
if ( actor->getId().getType() == RYZOMID::player )
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
return;
}
const std::vector< TDataSetRow > & targets = phrase->getTargets();
SSkill * skillAtt = actor->getSkills().getSkillStruct( _Skill );
if ( ! skillAtt )
{
nlwarning(" %s is not a valid skill",SKILLS::toString(_Skill).c_str());
return;
}
const CSEffect * debuff = actor->lookForSEffect( EFFECT_FAMILIES::DebuffSkillMagic );
sint skillValue = skillAtt->Current;
if ( debuff )
skillValue -= debuff->getParamValue();
for ( uint i = 0; i < targets.size(); i++ )
{
// check target
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
if ( !target)
continue;
if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::OFFENSIVE) )
{
///\NOT USED NOW
//behav.Magic.SpellPower = PHRASE_UTILITIES::getAttackIntensity( phrase->getSabrinaCost() );
// test resistance
/* SSkill * skillResist = target->getSkills().getSkillStruct( SKILLS::MagicDefense ); //TODO skill missing
if ( ! skillResist )
{
nlwarning(" MagicDefense is not a valid skill");
return;
}
*/ // get the chances ( delta level is divided by 10 because a level is 10
const uint8 chances = PHRASE_UTILITIES::getSuccessChance( ( skillValue /*- skillResist->Current*/ )/10 ); //TODO skillResist
const uint8 roll = (uint8)RandomGenerator.rand( 99 );
float resistFactor = PHRASE_UTILITIES::getSucessFactor(chances, roll);
if ( resistFactor > 0.0f )
{
if ( resistFactor > 1.0f )
resistFactor = 1.0f;
//behav.Spell.Resist = 0;
behav.Spell.SpellId = MAGICFX::toMagicFx( _DmgType ,false);
float mult = resistFactor;
const CSEffect * effect = target->lookForSEffect( EFFECT_FAMILIES::MagicDmgAmpli );
if ( effect )
mult *= ( effect->getParamValue() / 100.0f );
sint32 realDmgChaScore1 = sint32 ( _DmgChaScore1 * mult );
realDmgChaScore1 = sint32( target->applyDamageOnArmor( _DmgType, realDmgChaScore1 ) );
if ( target->changeCurrentChaScore1( - realDmgChaScore1 ) )
{
// send mission event
if ( actor->getId().getType()== RYZOMID::player )
{
CMissionEventKill event ( target->getEntityRowId() );
((CCharacter*) actor)->processMissionEvent( event );
}
}
if ( target->getScores()._PhysicalScores[SCORES::cha_score1].Current <= 0)
{
target->getScores()._PhysicalScores[SCORES::cha_score1].Current = 0;
//behav.Spell.KillingBlow = 1;
}
PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgChaScore1 ,SCORES::cha_score1 , ACTNATURE::OFFENSIVE);
sint32 realDmgChaScore3;
{
RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::cha_score3];
realDmgChaScore3 = sint32( _DmgChaScore3 * mult );
realDmgChaScore3 = target->applyDamageOnArmor( _DmgType, realDmgChaScore3 );
score.Current = score.Current - realDmgChaScore3;
if ( score.Current < 0)
score.Current = 0;
PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgChaScore3 ,SCORES::cha_score3 , ACTNATURE::OFFENSIVE);
}
sint32 realDmgChaScore2;
{
RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::cha_score2];
realDmgChaScore2 = sint32( _DmgChaScore2 * mult );
realDmgChaScore2 = target->applyDamageOnArmor( _DmgType, realDmgChaScore2 );
score.Current = score.Current - realDmgChaScore2;
if ( score.Current < 0)
score.Current = 0;
PHRASE_UTILITIES::sendScoreModifierSpellMessage( actor, target, realDmgChaScore2 ,SCORES::cha_score2 , ACTNATURE::OFFENSIVE);
}
///\todo nico: real value
behav.Spell.SpellIntensity = 5;
// compute aggro
sint32 max = target->getPhysScores()._PhysicalScores[SCORES::cha_score1].Max;
if (max)
{
const sint32 aggro = (-1) * sint32((100.0 * float(realDmgChaScore1))/float(max) );
// update the report
CAiEventReport report;
report.AggroMul = 1.0f;
report.AggroAdd = aggro;
report.addDelta(AI_EVENT_REPORT::ChaScore1, (-1)*realDmgChaScore1);
CPhraseManager::getInstance()->addAiEventReport(report);
}
max = target->getPhysScores()._PhysicalScores[SCORES::cha_score3].Max;
if (max)
{
const sint32 aggro = (-1) * sint32((100.0 * float(realDmgChaScore3))/float(max) );
// update the report
CAiEventReport report;
report.AggroMul = 1.0f;
report.AggroAdd = aggro;
report.addDelta(AI_EVENT_REPORT::ChaScore3, (-1)*realDmgChaScore3);
CPhraseManager::getInstance()->addAiEventReport(report);
}
max = target->getPhysScores()._PhysicalScores[SCORES::cha_score2].Max;
if (max)
{
const sint32 aggro = (-1) * sint32((100.0 * float(realDmgChaScore2))/float(max) );
// update the report
CAiEventReport report;
report.AggroMul = 1.0f;
report.AggroAdd = aggro;
report.addDelta(AI_EVENT_REPORT::ChaScore2, (-1)*realDmgChaScore2);
CPhraseManager::getInstance()->addAiEventReport(report);
}
}
else
{
if ( actor->getId().getType() == RYZOMID::player )
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_RESIST" );
if ( target->getId().getType() == RYZOMID::player )
CCharacter::sendMessageToClient( target->getId(),"MAGIC_U_TOTAL_RESIST" );
///\todo nico msgs
//behav.Spell.Resist = 1;
}
/// compute resist XP gain
/* if ( target->getId().getType() == RYZOMID::player && resistFactor < 1.0f)
{
///\todo nico resistFactor is the quality factor of the action for xp
((CCharacter*) target)->actionReport( actor, (skillResist->Current - skillValue)/10, ACTNATURE::DEFENSIVE, SKILLS::toString( SKILLS::MagicDefense ) );
}
*/ }
}
}
DMGTYPE::EDamageType _DmgType;
sint32 _DmgChaScore1;
sint32 _DmgChaScore3;
sint32 _DmgChaScore2;
};
BEGIN_MAGIC_ACTION_FACTORY(CMagicActionBasicDamage)
ADD_MAGIC_ACTION_TYPE( "mto" )
END_MAGIC_ACTION_FACTORY(CMagicActionBasicDamage)