// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MATERIAL_LIGO_H #define NL_MATERIAL_LIGO_H #include "nel/misc/types_nl.h" #include "zone_template.h" // NeL include //#include "3d/zone.h" namespace NLLIGO { class CLigoError; class CLigoConfig; /** * A ligoscape material * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CMaterial { public: /// Build method bool build (const CZoneTemplate &tplt, const CLigoConfig &config, CLigoError &errors); /// Return the material edge const CZoneEdge& getEdge () const { return _ZoneEdge; } /// Serial method void serial (NLMISC::IStream &s); private: // The zone template for this material CZoneEdge _ZoneEdge; }; } #endif // NL_MATERIAL_LIGO_H /* End of material.h */