// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // PageBgFlags.cpp : implementation file // #include "std_sound_plugin.h" #include "nel/misc/types_nl.h" #include "georges_plugin_sound.h" #include "nel/georges/u_form_elm.h" #include "sound_document_plugin.h" #include "nel/sound/u_audio_mixer.h" #include "PageBgFlags.h" #include "resource.h" using namespace std; // controls id arrays uint FILTER_EDIT[] = { IDC_FILTER_00, IDC_FILTER_01, IDC_FILTER_02, IDC_FILTER_03, IDC_FILTER_04, IDC_FILTER_05, IDC_FILTER_06, IDC_FILTER_07, IDC_FILTER_08, IDC_FILTER_09, IDC_FILTER_10, IDC_FILTER_11, IDC_FILTER_12, IDC_FILTER_13, IDC_FILTER_14, IDC_FILTER_15, IDC_FILTER_16, IDC_FILTER_17, IDC_FILTER_18, IDC_FILTER_19, IDC_FILTER_20, IDC_FILTER_21, IDC_FILTER_22, IDC_FILTER_23, IDC_FILTER_24, IDC_FILTER_25, IDC_FILTER_26, IDC_FILTER_27, IDC_FILTER_28, IDC_FILTER_29, IDC_FILTER_30, IDC_FILTER_31 }; uint FILTER_EDIT_NAME[] = { IDC_FILTER_NAME_00, IDC_FILTER_NAME_01, IDC_FILTER_NAME_02, IDC_FILTER_NAME_03, IDC_FILTER_NAME_04, IDC_FILTER_NAME_05, IDC_FILTER_NAME_06, IDC_FILTER_NAME_07, IDC_FILTER_NAME_08, IDC_FILTER_NAME_09, IDC_FILTER_NAME_10, IDC_FILTER_NAME_11, IDC_FILTER_NAME_12, IDC_FILTER_NAME_13, IDC_FILTER_NAME_14, IDC_FILTER_NAME_15, IDC_FILTER_NAME_16, IDC_FILTER_NAME_17, IDC_FILTER_NAME_18, IDC_FILTER_NAME_19, IDC_FILTER_NAME_20, IDC_FILTER_NAME_21, IDC_FILTER_NAME_22, IDC_FILTER_NAME_23, IDC_FILTER_NAME_24, IDC_FILTER_NAME_25, IDC_FILTER_NAME_26, IDC_FILTER_NAME_27, IDC_FILTER_NAME_28, IDC_FILTER_NAME_29, IDC_FILTER_NAME_30, IDC_FILTER_NAME_31 }; uint FILTER_SIM[] = { IDC_ENV_FLAG_00, IDC_ENV_FLAG_01, IDC_ENV_FLAG_02, IDC_ENV_FLAG_03, IDC_ENV_FLAG_04, IDC_ENV_FLAG_05, IDC_ENV_FLAG_06, IDC_ENV_FLAG_07, IDC_ENV_FLAG_08, IDC_ENV_FLAG_09, IDC_ENV_FLAG_10, IDC_ENV_FLAG_11, IDC_ENV_FLAG_12, IDC_ENV_FLAG_13, IDC_ENV_FLAG_14, IDC_ENV_FLAG_15, IDC_ENV_FLAG_16, IDC_ENV_FLAG_17, IDC_ENV_FLAG_18, IDC_ENV_FLAG_19, IDC_ENV_FLAG_20, IDC_ENV_FLAG_21, IDC_ENV_FLAG_22, IDC_ENV_FLAG_23, IDC_ENV_FLAG_24, IDC_ENV_FLAG_25, IDC_ENV_FLAG_26, IDC_ENV_FLAG_27, IDC_ENV_FLAG_28, IDC_ENV_FLAG_29, IDC_ENV_FLAG_30, IDC_ENV_FLAG_31, }; uint FILTER_SIM_NAME[] = { IDC_ENV_NAME_00, IDC_ENV_NAME_01, IDC_ENV_NAME_02, IDC_ENV_NAME_03, IDC_ENV_NAME_04, IDC_ENV_NAME_05, IDC_ENV_NAME_06, IDC_ENV_NAME_07, IDC_ENV_NAME_08, IDC_ENV_NAME_09, IDC_ENV_NAME_10, IDC_ENV_NAME_11, IDC_ENV_NAME_12, IDC_ENV_NAME_13, IDC_ENV_NAME_14, IDC_ENV_NAME_15, IDC_ENV_NAME_16, IDC_ENV_NAME_17, IDC_ENV_NAME_18, IDC_ENV_NAME_19, IDC_ENV_NAME_20, IDC_ENV_NAME_21, IDC_ENV_NAME_22, IDC_ENV_NAME_23, IDC_ENV_NAME_24, IDC_ENV_NAME_25, IDC_ENV_NAME_26, IDC_ENV_NAME_27, IDC_ENV_NAME_28, IDC_ENV_NAME_29, IDC_ENV_NAME_30, IDC_ENV_NAME_31, }; std::map<uint, uint> FILTER_SIM_IDX; std::map<uint, uint> FILTER_EDIT_IDX; ///////////////////////////////////////////////////////////////////////////// // CPageBgFlags property page #undef new IMPLEMENT_DYNCREATE(CPageBgFlags, CPageBase) #define new NL_NEW CPageBgFlags::CPageBgFlags(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageBgFlags::IDD), _recurse(false) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); //{{AFX_DATA_INIT(CPageBgFlags) _SubSoundName = _T(""); //}}AFX_DATA_INIT for (uint i=0; i<32; ++i) { FILTER_EDIT_IDX.insert(make_pair(FILTER_EDIT[i], i)); FILTER_SIM_IDX.insert(make_pair(FILTER_SIM[i], i)); } } CPageBgFlags::~CPageBgFlags() { } void CPageBgFlags::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPageBgFlags) DDX_Text(pDX, IDC_SUB_SOUND_NAME, _SubSoundName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPageBgFlags, CPropertyPage) //{{AFX_MSG_MAP(CPageBgFlags) ON_BN_CLICKED(IDC_BTN_EDIT_ALL_ON, OnBtnEditAllOn) ON_BN_CLICKED(IDC_BTN_EDIT_ALL_OFF, OnBtnEditAllOff) ON_BN_CLICKED(IDC_BTN_ENV_ALL_OFF, OnBtnEnvAllOff) ON_BN_CLICKED(IDC_BTN_ENV_ALL_ON, OnBtnEnvAllOn) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPageBgFlags message handlers BOOL CPageBgFlags::OnCommand(WPARAM wParam, LPARAM lParam) { _recurse = true; if (lParam != 0) { int id = ::GetDlgCtrlID(HWND(lParam)); // command come from a control if (FILTER_EDIT_IDX.find(id) != FILTER_EDIT_IDX.end()) { bool state = static_cast<CButton*>(GetDlgItem(id))->GetCheck() == 1; nldebug("Setting filter %u of sound %u to %s", FILTER_EDIT_IDX[id], _Index, state ? "true" : "false"); // here, we don't use the updateData method coz it's too slow for only one value char path[1024]; sprintf(path, ".SoundType.Sounds[%u].Filter%02u", _Index, FILTER_EDIT_IDX[id]); SoundDialog->getSoundPlugin()->getActiveDocument()->setValue(state ? "true" : "false", path); SoundDialog->getSoundPlugin()->getActiveDocument()->refreshView(); } else if (FILTER_SIM_IDX.find(id) != FILTER_SIM_IDX.end()) { // bool state = (static_cast<CButton*>(GetDlgItem(id))->GetState() & 0x0003) != 0; // nldebug("Setting simul filter %u to %s", FILTER_SIM_IDX[id] , state ? "true" : "false"); updateData(false); } } _recurse = false; return CPropertyPage::OnCommand(wParam, lParam); } void CPageBgFlags::OnBtnEditAllOn() { for (uint i=0; i<32; ++i) { static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->SetCheck(TRUE); } updateData(true); } void CPageBgFlags::OnBtnEditAllOff() { for (uint i=0; i<32; ++i) { static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->SetCheck(FALSE); } updateData(true); } void CPageBgFlags::OnBtnEnvAllOn() { for (uint i=0; i<32; ++i) { static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->SetCheck(TRUE); } updateData(false); } void CPageBgFlags::OnBtnEnvAllOff() { for (uint i=0; i<32; ++i) { static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->SetCheck(FALSE); } updateData(false); } void CPageBgFlags::onDocChanged() { // the document have been modified, update the dialog NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument(); bool valid = false; if (_recurse) return; if (pdoc != NULL) { string type, dfnName; NLGEORGES::UFormElm *psoundType; pdoc->getForm()->getRootNode().getNodeByName(&psoundType, ".SoundType"); if (psoundType != NULL) { psoundType->getDfnName(dfnName); if (dfnName == "background_sound.dfn") { // set the filter flags according to active node bool val; string activeNode; pdoc->getActiveNode(activeNode); if (activeNode.find(".SoundType.Sounds") != string::npos) { // extract the root path on the sheet. string::size_type p = activeNode.find(".SoundType.Sounds"); while (p < activeNode.size() && activeNode[p] != '[') p++; if (p < activeNode.size()) { // skip the open [ p++; string index; while (isdigit(activeNode[p])) index += char(activeNode[p++]); // extract the index value _Index = atoi(index.c_str()); // skip the closing ] p++; string sheetRoot = activeNode.substr(0, p); string soundName; // pdoc->getForm()->getRootNode().getValueByName(soundName, (sheetRoot+".Sound").c_str()); // _SoundFilterPane.SetWindowText((string("Edit Sound Filters ")+soundName).c_str()); for (uint i=0; i<32; ++i) { char tmp[128]; sprintf(tmp, "%02u", i); pdoc->getForm()->getRootNode().getValueByName(val, (sheetRoot+".Filter"+tmp).c_str()); GetDlgItem(FILTER_EDIT[i])->EnableWindow(TRUE); static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->SetCheck(val ? 1 : 0); } // set the name of the sub sound string s; pdoc->getForm()->getRootNode().getValueByName(s, (sheetRoot+".Sound").c_str()); _SubSoundName = s.c_str(); UpdateData(FALSE); GetDlgItem(IDC_SUB_SOUND_NAME)->EnableWindow(TRUE); valid = true; } } } } } if (!valid) { for (uint i=0; i<32; ++i) { GetDlgItem(FILTER_EDIT[i])->EnableWindow(FALSE); } GetDlgItem(IDC_SUB_SOUND_NAME)->EnableWindow(FALSE); _Index = -1; } } void CPageBgFlags::updateData(bool updateEditFilter) { _recurse = true; // update the filter flags and simulation status if (_Index != -1 && updateEditFilter) { // filter edition is valid, update them for (uint i=0; i<32; ++i) { bool state = static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->GetCheck() == 1; char path[1024]; sprintf(path, ".SoundType.Sounds[%u].Filter%02u", _Index, i); SoundDialog->getSoundPlugin()->getActiveDocument()->setValue(state ? "true" : "false", path); } SoundDialog->getSoundPlugin()->getActiveDocument()->refreshView(); } // simulation filters NLSOUND::UAudioMixer::TBackgroundFlags flags; for (uint i=0; i<32; ++i) { flags.Flags[i] = static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->GetCheck() == 1; } SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFlags(flags); _recurse = false; } BOOL CPageBgFlags::OnInitDialog() { CPropertyPage::OnInitDialog(); // update filter labels and state const NLSOUND::UAudioMixer::TBackgroundFlags &flag = SoundDialog->getSoundPlugin()->getMixer()->getBackgroundFlags(); for (uint i=0; i<32; ++i) { GetDlgItem(FILTER_EDIT_NAME[i])->SetWindowText(SoundDialog->EnvNames[i].Name.c_str()); GetDlgItem(FILTER_SIM_NAME[i])->SetWindowText(SoundDialog->EnvNames[i].ShortName.c_str()); static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->SetCheck(flag.Flags[i] ? 1 : 0); } // force an update of the dialog state onDocChanged(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }