// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_LOOT_HARVEST_STATE_H #define RY_LOOT_HARVEST_STATE_H #include "nel/misc/types_nl.h" namespace LHSTATE { // action nature enum TLHState { NONE = 0, LOOTABLE = 1, HARVESTABLE = 2, LOOTABLE_HARVESTABLE = 3 }; /** * get the right action nature the input string * \param str the input string * \return the TLHState associated to this string (NONE if the string cannot be interpreted) */ TLHState stringToLHState(const std::string &str); }; // LHSTATE #endif // RY_LOOT_HARVEST_STATE_H /* End of loot_harvest_state.h */