LevelDesignPath = "L:\" TranslationPath = "R:\code\ryzom\translation\" // Format: "sheetFilename", "PropertyName", "Value" CustomizedProperties = { "_mc.sitem", "basics.Saleable", "false", "_md.sitem", "basics.Saleable", "false", "_mf.sitem", "basics.Saleable", "false", "_mj.sitem", "basics.Saleable", "false", "_ml.sitem", "basics.Saleable", "false", "_mp.sitem", "basics.Saleable", "false", "m0001dxacb01.sitem", "basics.Saleable", "true", "m0001dxacc01.sitem", "basics.Saleable", "true", "m0021dxacb01.sitem", "basics.Saleable", "true", "m0021dxacc01.sitem", "basics.Saleable", "true", "m0023dxacb01.sitem", "basics.Saleable", "true", "m0023dxacc01.sitem", "basics.Saleable", "true", "m0046dxacb01.sitem", "basics.Saleable", "true", "m0046dxacc01.sitem", "basics.Saleable", "true", "m0053dxacb01.sitem", "basics.Saleable", "true", "m0053dxacc01.sitem", "basics.Saleable", "true", "m0101dxacb01.sitem", "basics.Saleable", "true", "m0101dxacc01.sitem", "basics.Saleable", "true", "m0102dxacb01.sitem", "basics.Saleable", "true", "m0102dxacc01.sitem", "basics.Saleable", "true", "m0109dxacb01.sitem", "basics.Saleable", "true", "m0109dxacc01.sitem", "basics.Saleable", "true", "m0565dxacb01.sitem", "basics.Saleable", "true", "m0565dxacc01.sitem", "basics.Saleable", "true", "m0662dxacb01.sitem", "basics.Saleable", "true", "m0662dxacc01.sitem", "basics.Saleable", "true" }; // Notes // Creatures *6 must not be processed are they are mission creature with custom raw materials // (if they have custom raw materials, these must not be removed from CVS)