// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_VIEW_RADAR_H
#define RY_VIEW_RADAR_H
#include "view_base.h"
#include "nel/3d/u_texture.h"
#include "view_renderer.h"
/**
* class implementing a radar view
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003 September
*/
class CViewRadar : public CViewBase
{
public:
// Update CViewRadar::parse() if you change this enum
enum TRadarSpotId
{
Std = 0,
MissionList,
MissionAuto,
MissionStep,
NbRadarSpotIds
};
/// Constructor
CViewRadar(const TCtorParam ¶m) : CViewBase(param)
{
}
bool parse(xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords ();
/// Draw the view
virtual void draw ();
REFLECT_EXPORT_START(CViewRadar, CViewBase)
REFLECT_FLOAT ("world_size", getWorldSize, setWorldSize);
REFLECT_EXPORT_END
void setWorldSize(float f) { _WorldSize = f; }
float getWorldSize() const { return (float)_WorldSize; }
protected:
double _WorldSize;
struct CRadarSpotDesc
{
CViewRenderer::CTextureId TextureId;
CViewRenderer::CTextureId MiniTextureId;
bool isMissionSpot;
sint32 TxW;
sint32 TxH;
sint32 MTxW;
sint32 MTxH;
};
CRadarSpotDesc _SpotDescriptions[NbRadarSpotIds];
};
#endif // RY_VIEW_RADAR_H
/* End of view_radar.h */