// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_U_RETRIEVER_BANK_H #define NL_U_RETRIEVER_BANK_H #include "nel/misc/types_nl.h" namespace NLMISC { class IProgressCallback; } namespace NLPACS { /** * TODO Class description * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class URetrieverBank { public: /** * Create a retriever bank. * * \param retrieverBank is the global retriever bank path file name. This method use CPath to find the retriever * \return the retriever bank interface or NULL if the bank was not found. */ static URetrieverBank *createRetrieverBank (const char* retrieverBank, bool loadAll = true); /** * Delete a retriever bank. */ static void deleteRetrieverBank (URetrieverBank *retrieverBank); }; } // NLPACS #endif // NL_U_RETRIEVER_BANK_H /* End of u_retriever_bank.h */