// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . //----------------------------------------------------------------------------- // includes //----------------------------------------------------------------------------- // nel #include "nel/misc/mem_stream.h" // game share #include "game_share/utils.h" // local #include "deployment_configuration_synchroniser.h" //------------------------------------------------------------------------------------------------- // namespaces //------------------------------------------------------------------------------------------------- using namespace std; using namespace NLMISC; using namespace NLNET; using namespace PATCHMAN; using namespace DEPCFG; //----------------------------------------------------------------------------- // methods CDeploymentConfigurationSynchroniser //----------------------------------------------------------------------------- void CDeploymentConfigurationSynchroniser::requestSync(NLNET::IModuleProxy *sender) { // make sure we're initialised nlassert(_Parent!=NULL); // bundle the CDeploymentConfiguration singleton into a data blob CMemStream blob; blob.serial(CDeploymentConfiguration::getInstance()); // get a proxy for the other guy and send them the message CDeploymentConfigurationSynchroniserProxy other(sender); other.sync(_Parent,NLNET::TBinBuffer(blob.buffer(),blob.size())); } void CDeploymentConfigurationSynchroniser::sync(NLNET::IModuleProxy *sender, const NLNET::TBinBuffer &dataBlob) { // make sure we're initialised nlassert(_Parent!=NULL); // rebuild our CDeploymentConfiguration singleton from the data blob NLMISC::CMemStream blob; blob.fill(dataBlob.getBuffer(),dataBlob.getBufferSize()); blob.invert(); blob.serial(CDeploymentConfiguration::getInstance()); // call the derived class' callback method (if there is one) cbDeploymentConfigurationSynchronised(sender); } CDeploymentConfigurationSynchroniser::CDeploymentConfigurationSynchroniser() : _Parent(NULL) { } void CDeploymentConfigurationSynchroniser::init(NLNET::IModule* parent) { // make sure we're NOT initialising more than once nlassert(_Parent==NULL); CDeploymentConfigurationSynchroniserSkel::init(parent); _Parent= parent; }