// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/tile_bank.h" #include "nel/3d/texture_file.h" #include "nel/3d/tile_noise_map.h" #include "nel/misc/stream.h" #include "nel/misc/common.h" #include "nel/misc/path.h" #include "nel/misc/file.h" #include using namespace NLMISC; using namespace std; namespace NL3D { // *************************************************************************** // *************************************************************************** // TileBankLand. // *************************************************************************** // *************************************************************************** // *************************************************************************** const sint CTileLand::_Version=0; // *************************************************************************** void CTileLand::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { (void)f.serialVersion(_Version); f.serial (_Name); f.serialCont (_TileSet); } // *************************************************************************** void CTileLand::addTileSet (const std::string& name) { _TileSet.insert (name); } // *************************************************************************** void CTileLand::removeTileSet (const std::string& name) { _TileSet.erase (name); } // *************************************************************************** void CTileLand::setName (const std::string& name) { _Name=name; }; // *************************************************************************** // *************************************************************************** // *************************************************************************** // CTileBank. // *************************************************************************** // *************************************************************************** // *************************************************************************** const sint CTileBank::_Version=4; // *************************************************************************** CTileBank::CTileBank () { // Default _DisplacementMap _DisplacementMap.resize (1); // Fill it with 0 _DisplacementMap[0].setEmpty (); } // *************************************************************************** void CTileBank::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { f.serialCheck (std::string ("BANK")); sint streamver = f.serialVersion(_Version); // Version 1 not compatible if (f.isReading()) { if (streamver<2) throw EOlderStream(f); } switch (streamver) { case 4: // Displacement map array f.serialCont (_DisplacementMap); if (f.isReading()) { // Checks nlassert (_DisplacementMap.size()>0); // Set first empty _DisplacementMap[0].setEmpty (); } case 3: // Absolute path f.serial (_AbsPath); case 2: // Serial all containers f.serialCont (_LandVector); f.serialCont (_TileSetVector); f.serialCont (_TileVector); } // Compute XRef in read mode if (f.isReading()) computeXRef (); // If Version<=2, remove diffuse and alpha tiles in transitions if (streamver<=2) { // Must be reading nlassert (f.isReading()); // Reset _AbsPath _AbsPath=""; // Remove diffuse and additive in transition uint tileCount=(uint)getTileCount (); for (uint i=0; iclearTransition ((CTileSet::TTransition)number, CTile::diffuse, *this); // Remove alpha bitmap getTileSet(tileSet)->clearTransition ((CTileSet::TTransition)number, CTile::alpha, *this); } } } } // *************************************************************************** sint CTileBank::addLand (const std::string& name) { sint last=(sint)_LandVector.size(); _LandVector.push_back(CTileLand()); _LandVector[last].setName (name); return last; } // *************************************************************************** void CTileBank::removeLand (sint landIndex) { // Check args nlassert (landIndex>=0); nlassert (landIndex<(sint)_LandVector.size()); _LandVector.erase (_LandVector.begin ()+landIndex); } // *************************************************************************** sint CTileBank::addTileSet (const std::string& name) { sint last=(sint)_TileSetVector.size(); _TileSetVector.push_back(CTileSet()); _TileSetVector[last].setName (name); for (int i=0; i=0); nlassert (setIndex<(sint)_TileSetVector.size()); for (int i=0; i=0); nlassert (tileIndex<(sint)_TileVector.size()); // Free _TileVector[tileIndex].free(); // Resize tile table int i; for (i=(sint)_TileVector.size()-1; i>=0; i--) { if (!_TileVector[i].isFree ()) break; } if (i<(sint)_TileVector.size()-1) _TileVector.resize (i+1); } // *************************************************************************** sint CTileBank::getNumBitmap (CTile::TBitmap bitmap) const { std::set setString; for (int i=0; i<(sint)_TileVector.size(); i++) { if (!_TileVector[i].isFree()) { const std::string &str=_TileVector[i].getRelativeFileName (bitmap); if (str!="") { std::vector vect (str.length()+1); memcpy (&*vect.begin(), str.c_str(), str.length()+1); toLower(&*vect.begin()); setString.insert (std::string (&*vect.begin())); } } } return (sint)setString.size(); } // *************************************************************************** void CTileBank::computeXRef () { // Resize _TileXRef.resize (_TileVector.size()); // Erase number of the tileset in xref for (int tile=0; tile<(sint)_TileVector.size(); tile++) _TileXRef[tile]._XRefTileSet=-1; // Erase number of the tileset in xref for (int s=0; s<(sint)_TileSetVector.size(); s++) { int t; CTileSet *tileSet=getTileSet (s); for (t=0; tgetNumTile128(); t++) { int index=tileSet->getTile128 (t); _TileXRef[index]._XRefTileSet=s; _TileXRef[index]._XRefTileNumber=t; _TileXRef[index]._XRefTileType=_128x128; } for (t=0; tgetNumTile256(); t++) { int index=tileSet->getTile256 (t); _TileXRef[index]._XRefTileSet=s; _TileXRef[index]._XRefTileNumber=t; _TileXRef[index]._XRefTileType=_256x256; } for (t=0; tgetTransition (t)->getTile(); _TileXRef[index]._XRefTileSet=s; _TileXRef[index]._XRefTileNumber=t; _TileXRef[index]._XRefTileType=transition; } } } // *************************************************************************** void CTileBank::xchgTileset (sint firstTileSet, sint secondTileSet) { // Some check nlassert ((firstTileSet>=0)&&(firstTileSet<(sint)_TileSetVector.size())); nlassert ((secondTileSet>=0)&&(secondTileSet<(sint)_TileSetVector.size())); // Xchange the sets CTileSet tmp=_TileSetVector[firstTileSet]; _TileSetVector[firstTileSet]=_TileSetVector[secondTileSet]; _TileSetVector[secondTileSet]=tmp; } // *************************************************************************** void TroncFileName (char* sDest, const char* sSrc) { const char* ptr=strrchr (sSrc, '\\'); if (ptr==NULL) ptr=strrchr (sSrc, '/'); if (ptr) { ptr++; strcpy (sDest, ptr); } else { strcpy (sDest, sSrc); } } // *************************************************************************** // TODO: this is a temporary hack, see if it could be removed void CTileBank::makeAllPathRelative () { // For all tiles for (sint nTile=0; nTile<(sint)_TileVector.size(); nTile++) { // Tronc filename char sTmpFileName[512]; // Diffuse TroncFileName (sTmpFileName, _TileVector[nTile].getRelativeFileName (CTile::diffuse).c_str()); _TileVector[nTile].setFileName (CTile::diffuse, sTmpFileName); // Additive TroncFileName (sTmpFileName, _TileVector[nTile].getRelativeFileName (CTile::additive).c_str()); _TileVector[nTile].setFileName (CTile::additive, sTmpFileName); // Alpha TroncFileName (sTmpFileName, _TileVector[nTile].getRelativeFileName (CTile::alpha).c_str()); _TileVector[nTile].setFileName (CTile::alpha, sTmpFileName); } // For all displaces for (uint i=0; i<_DisplacementMap.size(); i++) { // Tronc filename char sTmpFileName[512]; TroncFileName (sTmpFileName, _DisplacementMap[i]._FileName.c_str()); _DisplacementMap[i]._FileName = sTmpFileName; } } // *************************************************************************** // Moi aussi je le parie (Yoyo). void CTileBank::makeAllExtensionDDS () { // For all tiles for (sint nTile=0; nTile<(sint)_TileVector.size(); nTile++) { string tmp; string::size_type pos; // Diffuse tmp= _TileVector[nTile].getRelativeFileName (CTile::diffuse); pos= tmp.rfind(".tga"); if(pos!= string::npos) { tmp.replace(pos, 4, ".dds"); _TileVector[nTile].setFileName (CTile::diffuse, tmp); } // Additive. tmp= _TileVector[nTile].getRelativeFileName (CTile::additive); pos= tmp.rfind(".tga"); if(pos!= string::npos) { tmp.replace(pos, 4, ".dds"); _TileVector[nTile].setFileName (CTile::additive, tmp); } // Alpha. tmp= _TileVector[nTile].getRelativeFileName (CTile::alpha); pos= tmp.rfind(".tga"); if(pos!= string::npos) { tmp.replace(pos, 4, ".dds"); _TileVector[nTile].setFileName (CTile::alpha, tmp); } } } // *************************************************************************** void CTileBank::cleanUnusedData () { // Clean each tileset for (uint i=0; i<_TileSetVector.size(); i++) { // Clean the tileset _TileSetVector[i].cleanUnusedData (); } // Clear the land vector _LandVector.clear(); } // *************************************************************************** CTileNoiseMap *CTileBank::getTileNoiseMap (uint tileNumber, uint tileSubNoise) { if (_DisplacementMap.size() == 0) { // it happens when serial a tile bank with version < 4 return NULL; } // Check tile number.. if (tileNumber<_TileVector.size()) { // Get tileset number uint tileSet=_TileXRef[tileNumber]._XRefTileSet; // Checks if (tileSet<_TileSetVector.size()) { nlassert (tileSubNoise=_DisplacementMap.size()) return NULL; // Return the tile noise map CTileNoise &tileNoise=_DisplacementMap[_TileSetVector[tileSet]._DisplacementBitmap[tileSubNoise]]; // Not loaded ? if (tileNoise._TileNoiseMap==NULL) { // Load a bitmap CTextureFile texture (getAbsPath()+tileNoise._FileName); texture.loadGrayscaleAsAlpha (false); texture.generate (); texture.convertToType (CBitmap::Luminance); // Alloc tileNoise._TileNoiseMap=new CTileNoiseMap; // Good size ? if ((texture.getWidth ()==NL3D_TILE_NOISE_MAP_SIZE)&&(texture.getHeight()==NL3D_TILE_NOISE_MAP_SIZE)) { // Copy memcpy (tileNoise._TileNoiseMap->Pixels, &texture.getPixels()[0], NL3D_TILE_NOISE_MAP_SIZE*NL3D_TILE_NOISE_MAP_SIZE); // Remap lumels for (uint i=0; iPixels[i]=(sint8)((uint8)tileNoise._TileNoiseMap->Pixels[i]-128); if (tileNoise._TileNoiseMap->Pixels[i]==-128) tileNoise._TileNoiseMap->Pixels[i]=-127; } } else { // This is not a normal behaviour. string pathname= getAbsPath()+tileNoise._FileName; if( texture.getWidth ()==0 || texture.getHeight ()==0 ) nlwarning("TileNoiseMap not found: %s.", pathname.c_str()); else nlwarning("Bad TileNoiseMap size: %s.", pathname.c_str()); // Not good size, copy a static map sint8 notGoodSizeForm[NL3D_TILE_NOISE_MAP_SIZE*NL3D_TILE_NOISE_MAP_SIZE]= { 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 99, 99, 99, 99, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 99, 99, 99, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 99, 99, 99, 99, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 99, 99, 99, 99, 99, 99, 99, 99, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }; // Copy memcpy (tileNoise._TileNoiseMap->Pixels, notGoodSizeForm, NL3D_TILE_NOISE_MAP_SIZE*NL3D_TILE_NOISE_MAP_SIZE); } } // Return the noise map return tileNoise._TileNoiseMap; } } if (_DisplacementMap.size()==0 || _DisplacementMap[0]._TileNoiseMap) return NULL; // Checks nlassert (_DisplacementMap[0]._TileNoiseMap); return _DisplacementMap[0]._TileNoiseMap; } // *************************************************************************** void CTileBank::removeDisplacementMap (uint mapId) { // Checks nlassert (mapId<_DisplacementMap.size()); if (mapId!=0) { // Check if another tileSet uses it uint tileSet; for (tileSet=0; tileSet<_TileSetVector.size(); tileSet++) { // It uses it ? uint tile; for (tile=0; tile0)&&(_DisplacementMap[mapId]._FileName=="")) _DisplacementMap.resize (mapId--); } } } } // *************************************************************************** uint CTileBank::getDisplacementMap (const string &fileName) { // Lower string string lower=toLower(fileName); // Look for this texture filename uint noiseTile; for (noiseTile=0; noiseTile<_DisplacementMap.size(); noiseTile++) { // Same name ? if (lower==_DisplacementMap[noiseTile]._FileName) return noiseTile; } // Look for a free space for (noiseTile=0; noiseTile<_DisplacementMap.size(); noiseTile++) { // Same name ? if (_DisplacementMap[noiseTile]._FileName=="") break; } if (noiseTile==_DisplacementMap.size()) { // Add a tile _DisplacementMap.resize (noiseTile+1); } // Set the file name _DisplacementMap[noiseTile]._FileName=lower; return noiseTile; } // *************************************************************************** const char* CTileBank::getDisplacementMap (uint noiseMap) { return _DisplacementMap[noiseMap]._FileName.c_str(); } // *************************************************************************** void CTileBank::setDisplacementMap (uint noiseMap, const char *newName) { _DisplacementMap[noiseMap]._FileName=newName; } // *************************************************************************** uint CTileBank::getDisplacementMapCount () const { return (uint)_DisplacementMap.size(); } // *************************************************************************** const CTileVegetableDesc &CTileBank::getTileVegetableDesc(uint tileNumber) const { // Check tile number.. if (tileNumber<_TileVector.size()) { // Get tileset number uint tileSet=_TileXRef[tileNumber]._XRefTileSet; // Checks if (tileSet<_TileSetVector.size()) { return _TileSetVector[tileSet].getTileVegetableDesc(); } } // if fails for any reason, return an empty tileVegetableDesc; static CTileVegetableDesc emptyTvd; return emptyTvd; } // *************************************************************************** void CTileBank::loadTileVegetableDescs() { // For all tileSets. uint tileSet; for(tileSet=0; tileSet<_TileSetVector.size(); tileSet++) { // load their fileName _TileSetVector[tileSet].loadTileVegetableDesc(); } } // *************************************************************************** void CTileBank::initTileVegetableDescs(CVegetableManager *vegetableManager) { // For all tileSets. uint tileSet; for(tileSet=0; tileSet<_TileSetVector.size(); tileSet++) { CTileVegetableDesc &tvd= _TileSetVector[tileSet].getTileVegetableDesc(); tvd.registerToManager(vegetableManager); } } // *************************************************************************** void CTileBank::postfixTileFilename (const char *postfix) { // For each tiles uint tile; for (tile=0; tile<_TileVector.size (); tile++) { // For each bitmap uint bitmap; for (bitmap=0; bitmap=5) { f.serial (SurfaceData); } // serial the oriented info which tell if the tile has a special orientation if (streamver>=4) { f.serial (_Oriented); } // serial vegetable info. if (streamver>=3) { // serialisze only the FileName, not the descrpitor f.serial(_TileVegetableDescFileName); } // New version if (streamver>=2) { uint displace; for (displace=FirstDisplace; displacesetFileName (type, name); tile->setRotAlpha (0); } // *************************************************************************** CTileSet::TError CTileSet::checkTile128 (CTile::TBitmap type, const CTileBorder& border, int& pixel, int& composante) { // Self check if ((border.getWidth()!=128)||(border.getHeight()!=128)) return sizeInvalide; if (!CTileBorder::compare (border, border, CTileBorder::top, CTileBorder::bottom, pixel, composante)) return topBottomNotTheSame; if (!CTileBorder::compare (border, border, CTileBorder::left, CTileBorder::right, pixel, composante)) return rightLeftNotTheSame; // Check if (_Border128[type].isSet()) { // Other check if (!CTileBorder::compare (border, _Border128[type], CTileBorder::top, CTileBorder::top, pixel, composante)) return topInterfaceProblem; if (!CTileBorder::compare (border, _Border128[type], CTileBorder::bottom, CTileBorder::bottom, pixel, composante)) return bottomInterfaceProblem; if (!CTileBorder::compare (border, _Border128[type], CTileBorder::left, CTileBorder::left, pixel, composante)) return leftInterfaceProblem; if (!CTileBorder::compare (border, _Border128[type], CTileBorder::right, CTileBorder::right, pixel, composante)) return rightInterfaceProblem; } else { return addFirstA128128; } return ok; } // *************************************************************************** void CTileSet::addTile256 (int& indexInTileSet, CTileBank& bank) { // Create a tile sint index=bank.createTile (); // Index of the new tile indexInTileSet=(int)_Tile256.size(); // Add to the end of the list _Tile256.push_back (index); } // *************************************************************************** CTileSet::TError CTileSet::checkTile256 (CTile::TBitmap type, const CTileBorder& border, int& pixel, int& composante) { // Self check if ((border.getWidth()!=256)||(border.getHeight()!=256)) return sizeInvalide; if (!CTileBorder::compare (border, border, CTileBorder::top, CTileBorder::bottom, pixel, composante)) return topBottomNotTheSame; if (!CTileBorder::compare (border, border, CTileBorder::left, CTileBorder::right, pixel, composante)) return rightLeftNotTheSame; // Check if prb if ((!_Border256[type].isSet())&&(_Border128[type].isSet())) { _Border256[type]=_Border128[type]; _Border256[type].doubleSize (); } // Check if (_Border256[type].isSet()) { // Other check if (!CTileBorder::compare (border, _Border256[type], CTileBorder::top, CTileBorder::top, pixel, composante)) return topInterfaceProblem; if (!CTileBorder::compare (border, _Border256[type], CTileBorder::bottom, CTileBorder::bottom, pixel, composante)) return bottomInterfaceProblem; if (!CTileBorder::compare (border, _Border256[type], CTileBorder::left, CTileBorder::left, pixel, composante)) return leftInterfaceProblem; if (!CTileBorder::compare (border, _Border256[type], CTileBorder::right, CTileBorder::right, pixel, composante)) return rightInterfaceProblem; } else { return addFirstA128128; } return ok; } // *************************************************************************** void CTileSet::setTile256 (int indexInTileSet, const std::string& name, CTile::TBitmap type, CTileBank& bank) { // Edit a tile CTile *tile=bank.getTile (_Tile256[indexInTileSet]); tile->setFileName (type, name); tile->setRotAlpha (0); } // *************************************************************************** void CTileSet::setTileTransition (TTransition transition, const std::string& name, CTile::TBitmap type, CTileBank& bank, const CTileBorder& border) { // Check is not an alpha channel nlassert (type!=CTile::alpha); // use setTileTransitionAlpha // Create a tile _BorderTransition[transition][type]=border; // Set the tile file name CTile *tile=bank.getTile (_TileTransition[transition]._Tile); tile->setFileName (type, name); } // *************************************************************************** void CTileSet::setTileTransitionAlpha (TTransition transition, const std::string& name, CTileBank& bank, const CTileBorder& border, uint8 rot) { // Check some args nlassert (rot<4); // Create a tile _BorderTransition[transition][CTile::alpha]=border; // Set the tile file name CTile *tile=bank.getTile (_TileTransition[transition]._Tile); tile->setFileName (CTile::alpha, name); tile->setRotAlpha (rot); } // *************************************************************************** CTileSet::TError CTileSet::checkTileTransition (TTransition transition, CTile::TBitmap type, const CTileBorder& border, int& indexError, int& pixel, int& composante) { nlassert (transition>=0); nlassert (transition=0); nlassert (indexInTileSet<(sint)_Tile128.size()); // Old index int index=_Tile128[indexInTileSet]; // Erase _Tile128.erase (_Tile128.begin()+indexInTileSet); bank.freeTile (index); // Erase border if it is the last texture deleteBordersIfLast (bank, CTile::diffuse); deleteBordersIfLast (bank, CTile::additive); deleteBordersIfLast (bank, CTile::alpha); } // *************************************************************************** void CTileSet::removeTile256 (int indexInTileSet, CTileBank& bank) { // Check args nlassert (indexInTileSet>=0); nlassert (indexInTileSet<(sint)_Tile256.size()); // Old index int index=_Tile256[indexInTileSet]; // Erase _Tile256.erase (_Tile256.begin()+indexInTileSet); bank.freeTile (index); // Erase border if it is the last texture deleteBordersIfLast (bank, CTile::diffuse); deleteBordersIfLast (bank, CTile::additive); deleteBordersIfLast (bank, CTile::alpha); } // *************************************************************************** CTileSet::TTransition CTileSet::getTransitionTile (TFlagBorder _top, TFlagBorder _bottom, TFlagBorder _left, TFlagBorder _right) { for (int n=first; n=first)&&(transition<=last)); TTransition trans=getTransitionTile (getComplementaryBorder (_TransitionFlags[transition][top]), getComplementaryBorder (_TransitionFlags[transition][bottom]), getComplementaryBorder (_TransitionFlags[transition][left]), getComplementaryBorder (_TransitionFlags[transition][right])); nlassert (trans!=notfound); return trans; } // *************************************************************************** CTileSet::TFlagBorder CTileSet::getComplementaryBorder (TFlagBorder border) { switch (border) { case _0000: return _1111; case _0001: return _1110; case _0111: return _1000; case _1000: return _0111; case _1110: return _0001; case _1111: return _0000; default: nlassert (0); // no } return _0000; } // *************************************************************************** CTileSet::TFlagBorder CTileSet::getInvertBorder (TFlagBorder border) { switch (border) { case _0000: return _0000; case _0001: return _1000; case _0111: return _1110; case _1000: return _0001; case _1110: return _0111; case _1111: return _1111; default: nlassert (0); // no } return _0000; } // *************************************************************************** CTileSet::TFlagBorder CTileSet::getOrientedBorder (TBorder where, TFlagBorder border) { switch (where) { case left: case bottom: return border; case top: case right: return getInvertBorder (border); default: nlassert (0); // no } return _0000; } // *************************************************************************** CTileSet::TTransition CTileSet::rotateTransition (TTransition transition) { return getTransitionTile ( getOrientedBorder (top, getOrientedBorder (right, _TransitionFlags[transition][right])), // top getOrientedBorder (bottom, getOrientedBorder (left, _TransitionFlags[transition][left])), // bottom getOrientedBorder (left, getOrientedBorder (top, _TransitionFlags[transition][top])), // left getOrientedBorder (right, getOrientedBorder (bottom, _TransitionFlags[transition][bottom])) // right ); } // *************************************************************************** void CTileSet::clearTile128 (int indexInTileSet, CTile::TBitmap type, CTileBank& bank) { int nTile=_Tile128[indexInTileSet]; bank.getTile (nTile)->clearTile(type); // Erase border if it is the last texture deleteBordersIfLast (bank, type); } // *************************************************************************** void CTileSet::clearTile256 (int indexInTileSet, CTile::TBitmap type, CTileBank& bank) { int nTile=_Tile256[indexInTileSet]; bank.getTile (nTile)->clearTile(type); // Erase border if it is the last texture deleteBordersIfLast (bank, type); } // *************************************************************************** void CTileSet::clearTransition (TTransition transition, CTile::TBitmap type, CTileBank& bank) { int nTile=_TileTransition[transition]._Tile; if (nTile!=-1) bank.getTile (nTile)->clearTile(type); _BorderTransition[transition][type].reset(); // Erase border if it is the last texture deleteBordersIfLast (bank, type); } // *************************************************************************** // Delete 128 and 256 borders if no more valid texture file name for each bitmap type. void CTileSet::deleteBordersIfLast (const CTileBank& bank, CTile::TBitmap type) { // delete is true bool bDelete=true; // iterator.. std::vector::iterator ite=_Tile128.begin(); // Check all the 128x128 tiles while (ite!=_Tile128.end()) { // If the file name is valid if (bank.getTile (*ite)->getRelativeFileName(type)!="") { // Don't delete, bDelete=false; break; } ite++; } // If break, not empty, return if (ite!=_Tile128.end()) return; // Check all the 256x256 tiles ite=_Tile256.begin(); while (ite!=_Tile256.end()) { // If the file name is valid if (bank.getTile (*ite)->getRelativeFileName(type)!="") { // Don't delete, bDelete=false; break; } ite++; } // If break, not empty, return if (ite!=_Tile256.end()) return; // Check all the transitions tiles sint trans; for (trans=0; transgetRelativeFileName(type)!="") { // Don't delete, bDelete=false; break; } } } if (trans!=count) return; // Ok, erase borders because no tile use it anymore _Border128[type].reset(); _Border256[type].reset(); } // *************************************************************************** void CTileSet::clearDisplacement (TDisplacement displacement, CTileBank& bank) { // checks nlassert (displacement>=FirstDisplace); nlassert (displacement<=LastDisplace); // Backup the id int id=_DisplacementBitmap[displacement]; // Clear map id _DisplacementBitmap[displacement]=0; // Tell the bank we remove it bank.removeDisplacementMap (id); } // *************************************************************************** void CTileSet::setDisplacement (TDisplacement displacement, const std::string& fileName, CTileBank& bank) { // checks nlassert (displacement>=FirstDisplace); nlassert (displacement<=LastDisplace); // Clear it bank.removeDisplacementMap (_DisplacementBitmap[displacement]); // Get displacement map _DisplacementBitmap[displacement]=bank.getDisplacementMap (fileName); } // *************************************************************************** void CTileSet::cleanUnusedData () { _Name=""; _ChildName.clear(); _Border128[0].reset (); _Border128[1].reset (); _Border256[0].reset (); _Border256[1].reset (); for (uint i=0; i& array) { // Check array size nlassert (width>0); nlassert (height>0); nlassert ((sint)array.size()==width*height); // Copy size _Width=width; _Height=height; // Last line int lastLine=(_Height-1)*width; int lastCol=(_Width-1); _Borders[top].resize (_Width); _Borders[bottom].resize (_Width); _Borders[left].resize (_Height); _Borders[right].resize (_Height); // Copy top/bottom border for (int w=0; w<_Width; w++) { _Borders[top][w]=array[w]; _Borders[bottom][w]=array[w+lastLine]; } // Copy left/right border for (int h=0; h<_Height; h++) { _Borders[left][h]=array[h*_Width]; _Borders[right][h]=array[h*_Width+lastCol]; } // Set _Set=true; } // *************************************************************************** void CTileBorder::get (int &width, int &height, std::vector& array) const { // Go if (_Set) { width=_Width; height=_Height; array.resize (0); array.resize (_Width*_Height); nlassert (_Borders[bottom].size()==(uint)_Width); nlassert (_Borders[top].size()==(uint)_Width); nlassert (_Borders[left].size()==(uint)_Height); nlassert (_Borders[right].size()==(uint)_Height); // Fill CBGRA black(0,0,0); for (int p=0; p<_Width*_Height; p++) { array[p]=black; } // Last line int lastLine=(_Height-1)*_Width; int lastCol=(_Width-1); // Copy top/bottom border for (int w=0; w<_Width; w++) { array[w]=_Borders[top][w]; array[w+lastLine]=_Borders[bottom][w]; } // Copy left/right border for (int h=0; h<_Height; h++) { array[h*_Width]=_Borders[left][h]; array[h*_Width+lastCol]=_Borders[right][h]; } } else { width=0; height=0; array.resize (0); } } // *************************************************************************** bool CTileBorder::compare (const CTileBorder& border1, const CTileBorder& border2, TBorder where1, TBorder where2, int& pixel, int& composante) { // Check border is initialized nlassert (border1.isSet()); nlassert (border2.isSet()); if (border1._Borders[where1].size()!=border2._Borders[where2].size()) return false; for (pixel=0; pixel<(int)border1._Borders[where1].size(); pixel++) { if (border1._Borders[where1][pixel].R!=border2._Borders[where2][pixel].R) { composante=0; return false; } else if (border1._Borders[where1][pixel].G!=border2._Borders[where2][pixel].G) { composante=1; return false; } else if (border1._Borders[where1][pixel].B!=border2._Borders[where2][pixel].B) { composante=2; return false; } else if (border1._Borders[where1][pixel].A!=border2._Borders[where2][pixel].A) { composante=3; return false; } } return true; } // *************************************************************************** bool CTileBorder::allAlphaSet (const CTileBorder& border, TBorder where, int& pixel, int& composante) { // Check border is initialized nlassert (border.isSet()); // always Alpha composante=3; for (pixel=0; pixel<(int)border._Borders[where].size(); pixel++) { if (border._Borders[where][pixel].A!=0xff) return false; } return true; } // *************************************************************************** bool CTileBorder::operator== (const CTileBorder& border) const { return (_Width==border._Width) && (_Height==border._Height) && (_Borders==border._Borders); } // *************************************************************************** void CTileBorder::operator= (const CTileBorder& border) { _Set=border._Set; _Width=border._Width; _Height=border._Width; _Borders[top]=border._Borders[top]; _Borders[bottom]=border._Borders[bottom]; _Borders[left]=border._Borders[left]; _Borders[right]=border._Borders[right]; } // *************************************************************************** void CTileBorder::doubleSize () { _Borders[top].resize (_Width*2); _Borders[bottom].resize (_Width*2); _Borders[left].resize (_Height*2); _Borders[right].resize (_Height*2); for (int w=0; w<_Width; w++) { _Borders[top][w+_Width]=_Borders[top][w]; _Borders[bottom][w+_Width]=_Borders[bottom][w]; } for (int h=0; h<_Height; h++) { _Borders[left][h+_Height]=_Borders[left][h]; _Borders[right][h+_Height]=_Borders[right][h]; } } // *************************************************************************** void CTileBorder::rotate() { // Copy the right std::vector tmpLeft=_Borders[left]; // Top inverted becomes left uint i, size; size=(uint)_Borders[top].size(); _Borders[left].resize (size); // copy inverted for (i=0; iPixels, 0, NL3D_TILE_NOISE_MAP_SIZE*NL3D_TILE_NOISE_MAP_SIZE); } // *************************************************************************** void CTileNoise::reset() { // Erase the map if (_TileNoiseMap) { delete _TileNoiseMap; _TileNoiseMap=NULL; } // Erase filename _FileName=""; } // *************************************************************************** } // NL3D