// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_SPHRASE_SHEET_H #define RY_SPHRASE_SHEET_H #include "nel/misc/types_nl.h" #include "nel/misc/sheet_id.h" #include "entity_sheet.h" #define SPHRASE_MAX_BRICK 100 // *************************************************************************** /** * New Sabrina Brick Sheet def. * \author Matthieu Besson * \author Nevrax France * \date 2003 September */ class CSPhraseSheet : public CEntitySheet { public: // All these values are sheet id std::vector Bricks; // False if it is an upgrade phrase for instance. true means it can be memorized bool Castable; // True if it can be shown in the ActionProgression window bool ShowInActionProgression; // True if it can be shown in the ActionProgression window (only if all bricks learn) bool ShowInAPOnlyIfLearnt; public: CSPhraseSheet () { Type = CEntitySheet::SPHRASE; Castable= true; ShowInActionProgression= true; ShowInAPOnlyIfLearnt= false; } virtual void build (const NLGEORGES::UFormElm &root); virtual void serial (NLMISC::IStream &s) throw(NLMISC::EStream) { s.serialCont (Bricks); s.serial(Castable); s.serial(ShowInActionProgression); s.serial(ShowInAPOnlyIfLearnt); } // Valid if Bricks not empty and all Bricks sheetId != NULL. bool isValid() const; }; #endif // RY_SPHRASE_SHEET_H /* End of sphrase_sheet.h */