// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_CONTINUOUS_ACTION_H #define NL_CONTINUOUS_ACTION_H // // Includes // #include "action.h" namespace CLFECOMMON { // // Classes // class CContinuousAction : public CAction { public: /// Returns true always (continuous action by essence) bool isContinuous() const { return true; } /*virtual bool isDelta() const = 0; virtual bool hasGaranty() const = 0; virtual void setGaranty(bool g=true) = 0; virtual void packDelta(const CAction::TValue &origin) = 0; virtual void unpackDelta(const CAction::TValue &origin) = 0;*/ virtual TValue getValue() const = 0; //virtual TValue getValue(const CAction::TValue &origin) const = 0; protected: /// Default ctor that initialize Timeout value CContinuousAction (); friend class CActionFactory; }; } #endif // NL_CONTINUOUS_ACTION_H /* End of continuous_action.h */