// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "sphrase_manager.h"
#include "interface_manager.h"
#include "../client_sheets/sphrase_sheet.h"
#include "../sheet_manager.h"
#include "../string_manager_client.h"
#include "sbrick_manager.h"
#include "skill_manager.h"
#include "inventory_manager.h"
#include "../user_entity.h"
#include "game_share/memorization_set_types.h"
#include "../client_cfg.h"
#include "../net_manager.h"
#include "nel/misc/algo.h"
#include "../client_sheets/success_table_sheet.h"
#include "dbctrl_sheet.h"
#include "macrocmd_manager.h"
#include "game_share/rolemaster_flags.h"
#include "game_share/people.h"
#include "lua_ihm.h"
#include "../time_client.h"
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
// Context help
extern void contextHelp (const std::string &help);
// ***************************************************************************
// define this for deubg purpose only
//#define PHRASE_DEBUG_VERBOSE
// ***************************************************************************
const std::string PhraseMemoryViewNextAction= "ui:interface:gestionsets:shortcuts:view_next_action";
const std::string PhraseMemoryViewCycleAction= "ui:interface:gestionsets:shortcuts:view_cycle_action";
const std::string PhraseMemoryViewSlotBase= "ui:interface:gestionsets:shortcuts:s";
const std::string PhraseMemoryCtrlBase= "ui:interface:gestionsets:shortcuts:s";
const std::string PhraseMemoryPhraseMenu= "ui:interface:cm_memory_phrase";
const std::string PhraseMemoryPhraseAction= "cast_phrase_or_create_new";
const std::string PhraseMemoryMacroMenu= "ui:interface:cm_memory_macro";
const std::string PhraseMemoryMacroAction= "cast_macro";
// ***************************************************************************
CSPhraseManager *CSPhraseManager::_Instance= NULL;
// ***************************************************************************
SKILLS::ESkills getRightHandItemSkill();
uint32 getRightHandEffectiveLevel();
// ***************************************************************************
void CSPhraseManager::releaseInstance()
{
if( _Instance )
{
delete _Instance;
_Instance = NULL;
}
}
// ***************************************************************************
CSPhraseManager::CSPhraseManager()
{
reset();
for(uint i=0;igetDbProp(PHRASE_DB_BOOK + ":" + toString(i) + ":PHRASE");
node->setValue32(0);
_BookDbLeaves[i]= node;
}
_MemoryDbLeaves.resize(PHRASE_MAX_MEMORY_SLOT, NULL);
for(i=0;igetDbProp(PHRASE_DB_MEMORY + ":" + toString(i) + ":PHRASE");
node->setValue32(0);
_MemoryDbLeaves[i]= node;
}
// Progression Db leaves
nlctassert( NumProgressType == sizeof(PHRASE_DB_PROGRESSION)/sizeof(PHRASE_DB_PROGRESSION[0]) );
for(uint j=0;jgetDbProp(PHRASE_DB_PROGRESSION[j] + ":" + toString(i) + ":SHEET");
node->setValue32(0);
_ProgressionDbSheets[j][i]= node;
// LEVEL
node= pIM->getDbProp(PHRASE_DB_PROGRESSION[j] + ":" + toString(i) + ":LEVEL");
node->setValue32(0);
_ProgressionDbLevels[j][i]= node;
// LOCKED
node= pIM->getDbProp(PHRASE_DB_PROGRESSION[j] + ":" + toString(i) + ":LOCKED");
node->setValue32(0);
_ProgressionDbLocks[j][i]= node;
}
}
// init the UI Next Execute slot
{
CCDBNodeLeaf *node= pIM->getDbProp(PHRASE_DB_EXECUTE_NEXT);
node->setValue32(0);
_NextExecuteLeaf= node;
node= pIM->getDbProp(PHRASE_DB_EXECUTE_NEXT_IS_CYCLIC);
node->setValue32(0);
_NextExecuteIsCyclicLeaf= node;
}
// Init BotChat leaves
_BotChatPhraseSheetLeaves.resize(PHRASE_MAX_BOTCHAT_SLOT, NULL);
_BotChatPhrasePriceLeaves.resize(PHRASE_MAX_BOTCHAT_SLOT, NULL);
for(i=0;igetDbProp(PHRASE_DB_BOTCHAT+ ":" + toString(i) + ":SHEET");
CCDBNodeLeaf *nodePrice= pIM->getDbProp(PHRASE_DB_BOTCHAT+ ":" + toString(i) + ":PRICE");
_BotChatPhraseSheetLeaves[i]= nodeSheet;
_BotChatPhrasePriceLeaves[i]= nodePrice;
}
// and so update book and memory db
updateBookDB();
updateMemoryDBAll();
// Load the success table here
loadSuccessTable();
// compute and the progression phrase, and update DB
computePhraseProgression();
_EnchantWeaponMainBrick = NLMISC::CSheetId("bsxea10.sbrick");
// build map that gives its description for each built-in phrase
// slow test on all sheets here ...
const CSheetManager::TEntitySheetMap &sm = SheetMngr.getSheets();
sint32 result= 0;
CSPhraseCom tmpPhrase;
for(CSheetManager::TEntitySheetMap::const_iterator it = sm.begin(); it != sm.end(); ++it)
{
if (it->second.EntitySheet && it->second.EntitySheet->Type == CEntitySheet::SPHRASE)
{
const_cast(this)->buildPhraseFromSheet(tmpPhrase, it->first.asInt());
_PhraseToSheet[tmpPhrase] = it->first.asInt();
}
}
}
// ***************************************************************************
void CSPhraseManager::updateMemoryBar()
{
if(!_InitInGameDone)
return;
updateMemoryDBAll();
updateAllMemoryCtrlState();
}
// ***************************************************************************
void CSPhraseManager::setPhraseInternal(uint32 slot, const CSPhraseCom &phrase, bool lock, bool updateDB)
{
// don't allow slot too big. don't allow set the 0 slot.
if(slot>PHRASE_MAX_ID || slot==0)
return;
// enlargePhraseClient
if(slot>=_PhraseClient.size())
_PhraseClient.resize(slot+1);
// set the phrase
_PhraseMap[slot]= phrase;
// increment the phrase version.
_PhraseClient[slot].Version++;
// BotChat lock?
_PhraseClient[slot].Lock= lock;
// For Free Slot Mgt.
_MaxSlotSet= max(_MaxSlotSet, slot);
// update the book, if necessary
if( updateDB && !lock && slot >= BookStartSlot )
updateBookDB();
}
// ***************************************************************************
void CSPhraseManager::setPhrase(uint32 slot, const CSPhraseCom &phrase, bool lock)
{
// set the phrase and update the DB
setPhraseInternal(slot, phrase, lock, true);
}
// ***************************************************************************
void CSPhraseManager::setPhraseNoUpdateDB(uint32 slot, const CSPhraseCom &phrase)
{
// set the phrase but don't update the DB (NB: no phrase lock)
setPhraseInternal(slot, phrase, false, false);
}
// ***************************************************************************
void CSPhraseManager::erasePhrase(uint32 slot)
{
if(slot>=_PhraseClient.size())
return;
_PhraseMap.erase(slot);
_PhraseClient[slot].Version= -1;
_PhraseClient[slot].Lock= false;
// make this slot available for allocation
_FreeSlots.push_back(slot);
// update the book.
updateBookDB();
// if the phrase erased was currently executed, must stop it
if(slot==_CurrentExecutePhraseIdCycle || slot==_CurrentExecutePhraseIdNext)
{
if(slot==_CurrentExecutePhraseIdNext)
{
_CurrentExecuteLineNext= -1;
_CurrentExecuteSlotNext= -1;
_CurrentExecutePhraseIdNext= 0;
}
if(slot==_CurrentExecutePhraseIdCycle)
{
_CurrentExecuteLineCycle= -1;
_CurrentExecuteSlotCycle= -1;
_CurrentExecutePhraseIdCycle= 0;
}
// update execution display
updateExecutionDisplay();
}
}
// ***************************************************************************
const CSPhraseCom &CSPhraseManager::getPhrase(uint32 slot) const
{
TPhraseMap::const_iterator it= _PhraseMap.find(slot);
if(it==_PhraseMap.end())
return CSPhraseCom::EmptyPhrase;
else
return it->second;
}
// ***************************************************************************
sint32 CSPhraseManager::getPhraseVersion(uint32 slot) const
{
if(slot>=_PhraseClient.size())
return -1;
return _PhraseClient[slot].Version;
}
// ***************************************************************************
void CSPhraseManager::unlockPhrase(uint32 slot)
{
TPhraseMap::const_iterator it= _PhraseMap.find(slot);
if(it!=_PhraseMap.end())
{
// unlcok the phrase
_PhraseClient[slot].Lock= false;
// and so update the book.
updateBookDB();
}
}
// ***************************************************************************
void CSPhraseManager::receiveBotChatConfirmBuy(uint16 phraseId, bool confirm)
{
// if confirm => unlock
if(confirm)
{
// first unlock it.
unlockPhrase(phraseId);
// Then try to auto memorize it.
const CSPhraseCom &phrase= getPhrase(phraseId);
if(!phrase.empty())
{
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(rootBrick)
{
// Must save to the first Memory slot available
for(uint dstMemoryLine=0; dstMemoryLine=0)
{
// memorize
memorizePhrase(dstMemoryLine, dstMemorySlot, phraseId);
// Send Server Info
sendMemorizeToServer(dstMemoryLine, dstMemorySlot, phraseId);
// stop!
break;
}
}
// Ugly: must update ALL the memoryBar in case of dstMemoryLine is the selected one
updateAllMemoryCtrlState();
}
}
// Context help
contextHelp ("action_book");
}
// else delete slot
else
erasePhrase(phraseId);
}
// ***************************************************************************
void CSPhraseManager::forgetPhrase(uint32 memoryLine, uint32 memorySlot)
{
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return;
// if the slot eihter don't exist, abort
if(memoryLine>=_Memories.size())
return;
// if the slot is not a phrase
if(!_Memories[memoryLine].Slot[memorySlot].isPhrase())
return;
// update memory
_Memories[memoryLine].Slot[memorySlot].IsMacro= false;
_Memories[memoryLine].Slot[memorySlot].Id= 0;
// must update DB?
if((sint32)memoryLine==_SelectedMemoryDB)
{
// update the db
updateMemoryDBSlot(memorySlot);
// update the ctrl state
updateMemoryCtrlState(memorySlot);
// If there is an execution running on this slot, no more display it
if(_CurrentExecuteSlotNext==(sint32)memorySlot || _CurrentExecuteSlotCycle==(sint32)memorySlot)
updateExecutionDisplay();
}
}
// ***************************************************************************
uint32 CSPhraseManager::getMemorizedPhrase(uint32 memoryLine, uint32 memorySlot) const
{
if(memoryLine>=_Memories.size())
return 0;
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return 0;
if(!_Memories[memoryLine].Slot[memorySlot].isPhrase())
return 0;
return _Memories[memoryLine].Slot[memorySlot].Id;
}
// ***************************************************************************
void CSPhraseManager::memorizePhrase(uint32 memoryLine, uint32 memorySlot, uint32 slot)
{
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return;
if(slot>=_PhraseClient.size())
return;
// Can memorize only a phrase of the book
if(slot=_Memories.size())
_Memories.resize(memoryLine+1);
// update memory
_Memories[memoryLine].Slot[memorySlot].IsMacro= false;
_Memories[memoryLine].Slot[memorySlot].Id= slot;
// must update DB?
if((sint32)memoryLine==_SelectedMemoryDB)
{
// update the DB
updateMemoryDBSlot(memorySlot);
// update the ctrl state
updateMemoryCtrlState(memorySlot);
// If there is an execution running with this action, maybe re-display it
if(_CurrentExecutePhraseIdNext==slot || _CurrentExecutePhraseIdCycle==slot)
updateExecutionDisplay();
}
}
// ***************************************************************************
void CSPhraseManager::selectMemoryLineDB(sint32 memoryLine)
{
if(memoryLine<0)
memoryLine= -1;
if(_SelectedMemoryDB!=memoryLine)
{
_SelectedMemoryDB= memoryLine;
// since memory selection changes then must update all the DB and the Ctrl states
updateMemoryDBAll();
updateAllMemoryCtrlState();
updateAllMemoryCtrlRegenTickRange();
// must update also the execution views
updateExecutionDisplay();
}
}
// ***************************************************************************
void CSPhraseManager::updateMemoryDBAll()
{
// If DB not inited, no-op
if(!_InitInGameDone)
return;
if(_SelectedMemoryDB==-1 || _SelectedMemoryDB>=(sint32)_Memories.size())
{
for(uint i=0;isetValue32(0);
}
}
else
{
for(uint i=0;isetValue32(0);
else
_MemoryDbLeaves[i]->setValue32(slot.Id);
}
}
}
// ***************************************************************************
void CSPhraseManager::updateMemoryDBSlot(uint32 memorySlot)
{
// If DB not inited, no-op
if(!_InitInGameDone)
return;
if(_SelectedMemoryDB==-1 || _SelectedMemoryDB>=(sint32)_Memories.size())
return;
if(memorySlotsetValue32(0);
else
_MemoryDbLeaves[memorySlot]->setValue32(slot.Id);
}
}
// ***************************************************************************
bool CSPhraseManager::isPhraseCastable(uint32 sheetId) const
{
return isPhraseCastable(dynamic_cast(SheetMngr.get(NLMISC::CSheetId(sheetId))));
}
// ***************************************************************************
bool CSPhraseManager::isPhraseCastable(CSPhraseSheet *phraseSheet) const
{
bool ok = false;
if(phraseSheet)
{
// castable
if(phraseSheet->Castable)
{
// check Charac Buying (compatibility)
if(!isPhraseCharacBuying(phraseSheet))
ok= true;
}
}
return ok;
}
// ***************************************************************************
bool CSPhraseManager::isPhraseCharacBuying(uint32 sheetId) const
{
return isPhraseCharacBuying(dynamic_cast(SheetMngr.get(NLMISC::CSheetId(sheetId))));
}
// ***************************************************************************
bool CSPhraseManager::isPhraseCharacBuying(class CSPhraseSheet *phraseSheet) const
{
CSBrickManager *pBM= CSBrickManager::getInstance();
if(!phraseSheet || phraseSheet->Bricks.empty())
return false;
// check brick
CSBrickSheet *brickSheet= pBM->getBrick(phraseSheet->Bricks[0]);
// if not a charac buying phrase
if(brickSheet && BRICK_FAMILIES::isCharacBuyFamily(brickSheet->BrickFamily) )
return true;
return false;
}
// ***************************************************************************
uint32 CSPhraseManager::allocatePhraseSlot()
{
if(_FreeSlots.empty())
{
// if too big, fail.
if(_MaxSlotSet>=PHRASE_MAX_ID)
return 0;
// get a free slot
return _MaxSlotSet+1;
}
else
{
uint32 val= _FreeSlots.back();
_FreeSlots.pop_back();
return val;
}
}
// ***************************************************************************
bool CSPhraseManager::hasFreeSlot() const
{
// if no free slot and too big, fail.
if(_FreeSlots.empty())
{
if(_MaxSlotSet>=PHRASE_MAX_ID)
return false;
}
return true;
}
// ***************************************************************************
void CSPhraseManager::setBookFilter(BRICK_TYPE::EBrickType brickTypeFilter, SKILLS::ESkills skillFilter)
{
// set the filter
_BookBrickTypeFilter = brickTypeFilter;
_BookSkillFitler = skillFilter;
// the DB book may change
updateBookDB();
// the DB progression may change
updatePhraseProgressionDB();
}
// ***************************************************************************
bool CSPhraseManager::matchBookSkillFilter(const CSPhraseCom &phrase) const
{
// Special: if book Filter is unknown, then always match!
if(_BookBrickTypeFilter==BRICK_TYPE::UNKNOWN && _BookSkillFitler==SKILLS::unknown)
return true;
CSBrickManager *pBM= CSBrickManager::getInstance();
CSkillManager *pSM= CSkillManager::getInstance();
// must have a valid rootBrick. NB: it is an error, but decide to show it (return true)
if(phrase.empty())
return true;
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(!rootBrick)
return true;
// If decide to filter by brickType
if(_BookBrickTypeFilter!=BRICK_TYPE::UNKNOWN)
{
if( BRICK_FAMILIES::brickType(rootBrick->BrickFamily) == _BookBrickTypeFilter)
return true;
}
// else filter by Skill
else
{
// Special for powers: always true. \todo yoyo: may change this feature
if(rootBrick->isSpecialPower())
{
// Skill Filter must be at least combat or magic
return pSM->areSkillOnSameBranch(_BookSkillFitler, SKILLS::SM) ||
pSM->areSkillOnSameBranch(_BookSkillFitler, SKILLS::SF);
}
// Special for combat
else if(rootBrick->isCombat())
{
// For combat, it is best to show "All Actions that can be used with the weapon associated to the skill"
if(skillCompatibleWithCombatPhrase(_BookSkillFitler, phrase.Bricks))
return true;
}
// suppose same for magic, craft, and forage
else
{
// run all the phrase Bricks, if only one match (eg important for magic multi spells), it is ok!
for(uint i=0;igetBrick(phrase.Bricks[i]);
if(brick)
{
// if the filter is an ancestor, ok! (NB: if brick skill unknown then it will fail!)
if(pSM->isSkillAncestor(_BookSkillFitler, brick->getSkill()))
return true;
}
}
}
}
// no match!
return false;
}
// ***************************************************************************
void CSPhraseManager::updateBookDB()
{
// If DB not inited, no-op
if(!_InitInGameDone)
return;
// Fill All the book.
TPhraseMap::const_iterator it= _PhraseMap.begin();
sint numBookFill= (sint)_PhraseMap.size();
sint i= 0;
while(ifirstfirst].Lock ||
!matchBookSkillFilter(it->second) )
{
numBookFill--;
}
else
{
// fill with the phrase id
_BookDbLeaves[i]->setValue32(it->first);
// next mem fill
i++;
}
// if no more place on book, stop
if(i>=PHRASE_MAX_BOOK_SLOT)
{
numBookFill= PHRASE_MAX_BOOK_SLOT;
break;
}
// next map entry.
it++;
}
// reset old no more used to empty
for(i=numBookFill;i<(sint)_LastBookNumDbFill;i++)
{
_BookDbLeaves[i]->setValue32(0);
}
// update cache
_LastBookNumDbFill= numBookFill;
}
// ***************************************************************************
void CSPhraseManager::buildPhraseFromSheet(CSPhraseCom &phrase, sint32 sheetId)
{
CSPhraseSheet *phraseSheet= dynamic_cast(SheetMngr.get(CSheetId(sheetId)));
if(phraseSheet)
{
// get localized Name
phrase.Name= STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedName(CSheetId(sheetId));
// Build bricks
phrase.Bricks.clear();
for(uint i=0;iBricks.size();i++)
phrase.Bricks.push_back(phraseSheet->Bricks[i]);
}
else
{
phrase= CSPhraseCom::EmptyPhrase;
}
}
// ***************************************************************************
bool CSPhraseManager::isPhraseNextExecuteCounterSync() const
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
sint32 srvVal= pIM->getDbProp(PHRASE_DB_COUNTER_NEXT)->getValue32();
return srvVal==(sint32)_PhraseNextExecuteCounter;
}
// ***************************************************************************
bool CSPhraseManager::isPhraseCycleExecuteCounterSync() const
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
sint32 srvVal= pIM->getDbProp(PHRASE_DB_COUNTER_CYCLE)->getValue32();
return srvVal==(sint32)_PhraseCycleExecuteCounter;
}
// ***************************************************************************
void CSPhraseManager::sendMemorizeToServer(uint32 memoryLine, uint32 memorySlot, uint32 phraseId)
{
// Local simulation
if(ClientCfg.Local)
{
extern void debugUpdateActionBar();
debugUpdateActionBar();
}
// Send the memorize to server
else
{
CBitMemStream out;
const string sMsg = "PHRASE:MEMORIZE";
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
CSPhraseCom phrase= getPhrase(phraseId);
// free Band; don't send name
phrase.Name.clear();
uint8 memoryId= (uint8)memoryLine;
uint8 slotId= (uint8)memorySlot;
uint16 pid= (uint16)phraseId;
out.serial(memoryId);
out.serial(slotId);
out.serial(pid);
out.serial(phrase);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d %d %d (phrase) sent", sMsg.c_str(), memoryId, slotId, pid);
}
else
nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str());
}
}
// ***************************************************************************
void CSPhraseManager::sendForgetToServer(uint32 memoryLine, uint32 memoryIndex)
{
// Local simulation
if(ClientCfg.Local)
{
}
// Send the forget to server.
else
{
CBitMemStream out;
const string sMsg = "PHRASE:FORGET";
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
//serial the sentence memorized index
uint8 memoryId= (uint8)memoryLine;
uint8 slotId= (uint8)memoryIndex;
out.serial( memoryId );
out.serial( slotId );
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d %d sent", sMsg.c_str(), memoryId, slotId);
}
else
nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str());
}
}
// ***************************************************************************
void CSPhraseManager::reset()
{
_PhraseMap.clear();
_PhraseClient.clear();
_FreeSlots.clear();
_Memories.clear();
// Default alloc.
_PhraseClient.resize(1024);
_InitInGameDone= false;
_SelectedMemoryDB= -1;
// NB: slot under 2 can't be taken.
_MaxSlotSet= BookStartSlot-1;
_LastBookNumDbFill= 0;
_PhraseNextExecuteCounter= 0;
_PhraseCycleExecuteCounter= 0;
_CurrentExecuteLineNext= -1;
_CurrentExecuteSlotNext= -1;
_CurrentExecutePhraseIdNext= 0;
_CurrentExecuteLineCycle= -1;
_CurrentExecuteSlotCycle= -1;
_CurrentExecutePhraseIdCycle= 0;
_PhraseDebugEndNextAction= 0;
_PhraseDebugEndCyclicAction= 0;
_UserIndoor = true;
_BookSkillFitler = SKILLS::unknown;
_BookBrickTypeFilter = BRICK_TYPE::UNKNOWN;
_BookDbLeaves.clear();
for(uint i=0;iremoveBrickLearnedCallback(&_ProgressionUpdate);
pSM->removeSkillChangeCallback(&_ProgressionUpdate);
}
// ***************************************************************************
bool CSPhraseManager::isPhraseKnown(const CSPhraseCom &phrase) const
{
for(TPhraseMap::const_iterator it = _PhraseMap.begin(); it != _PhraseMap.end(); ++it)
{
if (it->second == phrase) return true;
}
return false;
}
// ***************************************************************************
ucstring CSPhraseManager::formatMalus(sint base, sint malus)
{
if(malus)
return toString("@{F80F}%d@{FFFF} (%d)", base+malus, base);
else
return toString(base);
}
// ***************************************************************************
ucstring CSPhraseManager::formatMalus(float base, float malus)
{
if(malus)
return toString("@{F80F}%.1f@{FFFF} (%.1f)", base+malus, base);
else
return toString("%.1f", base);
}
// ***************************************************************************
string CSPhraseManager::formatBonusMalus(sint32 base, sint32 mod)
{
string str;
if( mod == 0 )
{
str = toString("@{FFFF}") + toString(base);
}
else
if( mod > 0 ) // bonus
{
str = "@{0F0F}" + toString( base + mod )
+ "@{FFFF}("
+ toString( base )
+ "@{0F0F} + "
+ toString( mod )
+ "@{FFFF})";
}
else
{
str = "@{E42F}" + toString( base + mod )
+ "@{FFFF}("
+ toString( base )
+ "@{E42F} - "
+ toString( mod )
+ "@{FFFF})";
}
return str;
}
// ***************************************************************************
void CSPhraseManager::buildPhraseDesc(ucstring &text, const CSPhraseCom &phrase, uint32 phraseSheetId, bool wantRequirement, const std::string &specialPhraseFormat)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
CInterfaceManager *pIM= CInterfaceManager::getInstance();
text.erase();
// castable action?
bool castable= phraseSheetId==0 || isPhraseCastable(phraseSheetId);
// For true phraseId, or castable .sphrase only
if(castable)
{
// **** Get the format from EnergyType
CSBrickSheet *rootBrick= NULL;
if(phrase.Bricks.size())
rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(rootBrick)
{
static const string compoId= "composition";
static const ucstring compoTag("%compostart");
bool isComposition= specialPhraseFormat==compoId;
// if format not given by user, auto select it.
if(specialPhraseFormat.empty() || isComposition)
{
if(rootBrick->isCombat())
text= CI18N::get("uihelpPhraseCombatFormat");
else if(rootBrick->isMagic())
text= CI18N::get("uihelpPhraseMagicFormat");
else if(rootBrick->isFaber())
text= CI18N::get("uihelpPhraseCraftFormat");
else if(rootBrick->isSpecialPower())
text= CI18N::get("uihelpPhraseSpecialPowerFormat");
else if(rootBrick->isForageExtraction())
text= CI18N::get("uihelpPhraseForageExtractionFormat");
else if(rootBrick->isProcEnchantment())
text= CI18N::get("uihelpPhraseProcEnchantment");
else
text= CI18N::get("uihelpPhraseOtherFormat");
// if composition, cut the text before the tag (including)
if(isComposition)
{
ucstring::size_type pos= text.find(compoTag);
if(pos!=ucstring::npos)
text.erase(0, pos+compoTag.size());
}
// else just clear the tag
else
{
strFindReplace(text, compoTag, ucstring() );
}
}
else
text= CI18N::get(specialPhraseFormat);
}
else
return;
// **** Phrase info basics
// replace name
strFindReplace(text, "%name", phrase.Name);
// replace Sabrina Cost and credit.
uint32 cost, credit;
pBM->getSabrinaCom().getPhraseCost(phrase.Bricks, cost, credit);
strFindReplace(text, "%cost", toString(cost));
strFindReplace(text, "%credit", toString(credit));
// for combat, fill weapon compatibility
ucstring weaponRestriction;
bool usableWithMelee;
bool usableWithRange;
if(rootBrick && rootBrick->isCombat())
{
getCombatWeaponRestriction(weaponRestriction, phrase, usableWithMelee, usableWithRange);
strFindReplace(text, "%wcomp", weaponRestriction);
}
// for Magic, fill Spell Level, and Magic Resist Type
if(rootBrick && rootBrick->isMagic())
{
// Spell Level
uint32 spellLevel= getSpellLevel(phrase.Bricks);
strFindReplace(text, "%mglvl", toString(spellLevel));
// ResistMagic. May have mutliple because of double spell
bool resistMagic[RESISTANCE_TYPE::NB_RESISTANCE_TYPE];
getResistMagic(resistMagic, phrase.Bricks);
bool first= true;
ucstring resList;
for(uint i=0;igetDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false);
// root brick must not be Power or aura, because Action malus don't apply to them
// (ie leave 0 ActionMalus for Aura or Powers
if(actMalus && !rootBrick->isSpecialPower())
totalActionMalus= actMalus->getValue32();
// Get the stats of the phrase, with malus due to item weared
sint success= getPhraseSuccessRate(phrase);
float castTime= 0, castTimeMalus= 0;
sint range= 0, rangeMalus= 0;
sint hpCost= 0, hpCostMalus= 0;
sint enCost= 0, enCostMalus= 0;
getPhraseCastTime(phrase, totalActionMalus, castTime, castTimeMalus);
getPhraseMagicRange(phrase, totalActionMalus, range, rangeMalus);
getPhraseHpCost(phrase, totalActionMalus, hpCost, hpCostMalus);
if(rootBrick->isCombat())
getPhraseStaCost(phrase, totalActionMalus, enCost, enCostMalus);
else if(rootBrick->isMagic())
getPhraseSapCost(phrase, totalActionMalus, enCost, enCostMalus);
else
getPhraseFocusCost(phrase, totalActionMalus, enCost, enCostMalus);
sint32 successModifier = 0;
CCDBNodeLeaf * nodeSM = NULL;
if(rootBrick->isCombat())
{
// if phrase can be used with in melee and range we choose which one to display according to hand weapon family
if( usableWithMelee && usableWithRange )
{
CInventoryManager *inv = CInventoryManager::getInstance();
if(inv)
{
uint32 rightHandSheet = inv->getRightHandItemSheet();
if( inv->isRangeWeaponItem(rightHandSheet) )
{
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:RANGE", false);
}
else
{
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:MELEE", false);
}
}
}
else
// phrase usable only in melee fight
if( usableWithMelee )
{
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:MELEE", false);
}
else
// phrase usable only in range fight
if( usableWithRange )
{
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:RANGE", false);
}
}
else
if(rootBrick->isMagic())
{
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:MAGIC", false);
}
if(nodeSM)
{
successModifier = nodeSM->getValue32();
}
string successStr = formatBonusMalus(success, successModifier);
// **** assemble in text
strFindReplace(text, "%success", toString(successStr));
strFindReplace(text, "%duration", formatMalus(castTime, castTimeMalus) );
strFindReplace(text, "%energy_cost", formatMalus(enCost, enCostMalus) );
strFindReplace(text, "%hp_cost", formatMalus(hpCost, hpCostMalus) );
// special range and "self"
if(range==0)
strFindReplace(text, "%range", CI18N::get("uihelpPhraseRangeSelf"));
else
{
ucstring fmt= CI18N::get("uihelpPhraseRangeMeters");
strFindReplace(fmt, "%dist", formatMalus(range, rangeMalus));
strFindReplace(text, "%range", fmt);
}
// **** special Forage extraction
if(rootBrick->isForageExtraction())
{
// Choose the fmt text
ucstring fmt= getForageExtractionPhraseEcotypeFmt(phrase);
// Replace forage success rate in any ecotype
successModifier = 0;
sint32 commonModifier = 0;
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:0:FORAGE", false);
if(nodeSM)
{
commonModifier = nodeSM->getValue32();
}
//desert
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFDAEM);
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:1:FORAGE", false);
if(nodeSM) successModifier = nodeSM->getValue32();
if( successModifier == 0 )
successModifier = commonModifier;
successStr = formatBonusMalus(success, successModifier);
successModifier = 0;
strFindReplace(fmt, "%suc_desert", toString(successStr));
//forest
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFFAEM);
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:2:FORAGE", false);
if(nodeSM) successModifier = nodeSM->getValue32();
if( successModifier == 0 )
successModifier = commonModifier;
successStr = formatBonusMalus(success, successModifier);
successModifier = 0;
strFindReplace(fmt, "%suc_forest", successStr);
// lake
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFLAEM);
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:3:FORAGE", false);
if(nodeSM) successModifier = nodeSM->getValue32();
if( successModifier == 0 )
successModifier = commonModifier;
successStr = formatBonusMalus(success, successModifier);
successModifier = 0;
strFindReplace(fmt, "%suc_lake", successStr);
// jungle
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFJAEM);
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:4:FORAGE", false);
if(nodeSM) successModifier = nodeSM->getValue32();
if( successModifier == 0 )
successModifier = commonModifier;
successStr = formatBonusMalus(success, successModifier);
successModifier = 0;
strFindReplace(fmt, "%suc_jungle", successStr);
//prime roots
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFPAEM);
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:6:FORAGE", false);
if(nodeSM) successModifier = nodeSM->getValue32();
if( successModifier == 0 )
successModifier = commonModifier;
successStr = formatBonusMalus(success, successModifier);
successModifier = 0;
strFindReplace(fmt, "%suc_prime", successStr);
// replace the forage succes
strFindReplace(text, "%suc_forage", fmt);
}
}
// **** not castable case
else
{
// special for charac buying
if(isPhraseCharacBuying(phraseSheetId))
text= CI18N::get("uihelpPhraseCharacteristic");
else
text= CI18N::get("uihelpPhraseNotCastableFormat");
}
// **** Special .sphrase description
if(phraseSheetId)
{
// get the text
ucstring desc(STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedDescription(CSheetId(phraseSheetId)));
if(desc.empty())
strFindReplace(text, "%desc", ucstring());
else
{
// append an \n before, for clearness
desc= ucstring("\n") + desc;
// append \n at end if not done
if(desc[desc.size()-1]!='\n')
desc+= '\n';
// replace in format
strFindReplace(text, "%desc", desc);
}
}
else
{
strFindReplace(text, "%desc", ucstring());
}
// **** Special .sphrase requirement
if(phraseSheetId && wantRequirement)
{
ucstring reqText;
reqText= CI18N::get("uihelpPhraseRequirementHeader");
// replace the skill point cost
strFindReplace(reqText, "%sp", toString(getCurrentPhraseSheetPrice(phraseSheetId)));
strFindReplace(reqText, "%basesp", toString(getBasePhraseSheetPrice(phraseSheetId)));
// build the phrase requirement from this sheetId
TPhraseReqSkillMap::const_iterator it= _PhraseReqSkillMap.find(phraseSheetId);
if(it!=_PhraseReqSkillMap.end())
{
const CReqSkillFormula &formula= it->second;
// from this formula, build the requirement tex
ucstring textForm;
formula.getInfoText(textForm);
reqText+= textForm;
}
// replace in text
strFindReplace(text, "%req", reqText);
}
else
strFindReplace(text, "%req", "");
}
// ***************************************************************************
sint CSPhraseManager::getPhraseSuccessRate(const CSPhraseCom &phrase)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
CSkillManager *pSM= CSkillManager::getInstance();
if(phrase.Bricks.size()==0)
return 0;
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(!rootBrick)
return 0;
// get the Skill value (according to phrase type etc...)
TSuccessTable sTable;
sint skillValue= 0;
if(rootBrick->isCombat())
{
// retrieve the current Skill of the Item in RightHand
SKILLS::ESkills skill= getRightHandItemSkill();
// Get its value
skillValue= pSM->getSkillValueMaxBranch(skill);
// use the combat table
sTable= STCombat;
}
else if(rootBrick->isMagic())
{
uint32 numSkill= 0;
skillValue= 0;
// Must take a mean of all skills
for(uint i=0;igetBrick(phrase.Bricks[i]);
if(brick)
{
SKILLS::ESkills skill= brick->getSkill();
if(skill!=SKILLS::unknown)
{
skillValue+= pSM->getSkillValueMaxBranch(skill);
numSkill++;
}
}
}
// The mean!
if(numSkill)
skillValue/= numSkill;
// use one of the magic table
if(rootBrick->ActionNature==ACTNATURE::CURATIVE_MAGIC)
sTable= STCurativeMagic;
else
// should be ACTNATURE::OFFENSIVE_MAGIC !!
sTable= STOffensiveMagic;
}
// Craft: false, but return value not used
else if(rootBrick->isFaber())
{
skillValue= pSM->getSkillValueMaxBranch(rootBrick->getSkill());
sTable= STCraft;
}
// Forage Prospect: always success
else if(rootBrick->isForageProspection())
{
return 100;
}
// Forage Extract: false, but return value not used
else if(rootBrick->isForageExtraction())
{
skillValue= pSM->getSkillValueMaxBranch(rootBrick->getSkill());
sTable= STExtract;
}
// Default
else
{
// Default: take skill value of the root
skillValue= pSM->getSkillValueMaxBranch(rootBrick->getSkill());
// well, it's bug time!
sTable= STCombat;
}
// return the success rate with this skillValue
return getPhraseSuccessRate(sTable, phrase, skillValue, INT_MAX);
}
// ***************************************************************************
sint CSPhraseManager::getCraftPhraseSuccessRate(const CSPhraseCom &phrase, SKILLS::ESkills skill, uint minMpLevel)
{
CSkillManager *pSM= CSkillManager::getInstance();
if(phrase.Bricks.size()==0)
return 0;
// take skill value of the skill
sint skillValue= pSM->getBestSkillValue(skill);
// return the sr according to this skill
return getPhraseSuccessRate(STCraft, phrase, skillValue, minMpLevel);
}
// ***************************************************************************
sint CSPhraseManager::getForageExtractionPhraseSuccessRate(const CSPhraseCom &phrase, SKILLS::ESkills skill)
{
CSkillManager *pSM= CSkillManager::getInstance();
if(phrase.Bricks.size()==0)
return 0;
// take skill value of the skill
sint skillValue= pSM->getSkillValueMaxBranch(skill);
// return the sr according to this skill
return getPhraseSuccessRate(STExtract, phrase, skillValue, INT_MAX);
}
// ***************************************************************************
void CSPhraseManager::getPhraseSapCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
cost= (sint)getPhraseSumBrickProp(phrase, pBM->SapPropId, true);
// compute malus (positive)
costMalus= (cost * (totalActionMalus))/100;
}
// ***************************************************************************
void CSPhraseManager::getPhraseStaCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
cost= (sint)getPhraseSumBrickProp(phrase, pBM->StaPropId, true);
// TODO: combat special case
// compute malus (positive)
costMalus= (cost * (totalActionMalus))/100;
}
// ***************************************************************************
void CSPhraseManager::getPhraseFocusCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
cost= (sint)getPhraseSumBrickProp(phrase, pBM->FocusPropId, true);
// compute malus (positive)
costMalus= (cost * (totalActionMalus))/100;
}
// ***************************************************************************
void CSPhraseManager::getPhraseHpCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
cost= (sint)getPhraseSumBrickProp(phrase, pBM->HpPropId, true);
// compute malus (positive)
costMalus= (cost * (totalActionMalus))/100;
}
// ***************************************************************************
void CSPhraseManager::getPhraseCastTime(const CSPhraseCom &phrase, uint32 totalActionMalus, float &castTime, float &castTimeMalus)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
castTime= 0;
castTimeMalus= 0;
if(phrase.Bricks.size()==0)
return;
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(!rootBrick)
return;
// for all bricks get the max "min and Max" cast time, and get the sum of time credit
uint sumCastTimeCredit= 0;
uint sabrinaCost= 0;
float sabrinaRelativeCost = 1.0f;
uint minCastTime= 0, maxCastTime= 0;
uint i;
for(i=0;igetBrick(phrase.Bricks[i]);
if(brick)
{
// For cast time, take the max
minCastTime= max(minCastTime, (uint)brick->MinCastTime);
maxCastTime= max(maxCastTime, (uint)brick->MaxCastTime);
if(brick->SabrinaCost>0)
sabrinaCost+= brick->SabrinaCost;
if( brick->SabrinaRelativeCost>0.f)
sabrinaRelativeCost+= brick->SabrinaRelativeCost;
for(uint j=0;jProperties.size();j++)
{
if(brick->Properties[j].PropId == pBM->CastTimePropId)
{
sumCastTimeCredit+= abs(brick->SabrinaCost);
}
}
}
}
// TODO yoyo: may change in future?
if(rootBrick->isFaber())
minCastTime= maxCastTime= 20;
// Code from Server!!
float castingTimeFactor;
if(sabrinaCost)
castingTimeFactor = (float)sumCastTimeCredit/(float)(sabrinaCost*sabrinaRelativeCost);
else
castingTimeFactor = (float)sumCastTimeCredit;
clamp(castingTimeFactor, 0.f, 1.f);
// Check Min >= Max
if(maxCastTime < minCastTime)
maxCastTime = minCastTime;
// Compute the casting time.
castTime= (float)(maxCastTime-minCastTime)*castingTimeFactor+(float)minCastTime;
// Compute the malus (positive value)
castTimeMalus= (float)(maxCastTime-minCastTime)*castingTimeFactor*totalActionMalus/100;
// In bricks, save in (1/10sec)
castTime/= 10;
castTimeMalus/= 10;
}
// ***************************************************************************
void CSPhraseManager::getPhraseMagicRange(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &range, sint &rangeMalus)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
range= 0;
rangeMalus= 0;
if(phrase.Bricks.size()==0)
return;
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(!rootBrick)
return;
// for all bricks get the min "min and Max" range, and get the sum of range credit
uint sumRangeCredit= 0;
uint sabrinaCost= 0;
float sabrinaRelativeCost= 1.f;
uint minRange= 255, maxRange= 255;
uint i;
for(i=0;igetBrick(phrase.Bricks[i]);
if(brick)
{
// For range, take the min
minRange= min(minRange, (uint)brick->MinRange);
maxRange= min(maxRange, (uint)brick->MaxRange);
if(brick->SabrinaCost>0)
sabrinaCost+= brick->SabrinaCost;
if(brick->SabrinaRelativeCost>0.f)
sabrinaRelativeCost+= brick->SabrinaRelativeCost;
for(uint j=0;jProperties.size();j++)
{
if(brick->Properties[j].PropId == pBM->RangePropId)
{
// For Range, must add the Creidt Value of the prop
sumRangeCredit+= (uint)fabs(brick->Properties[j].Value);
}
}
}
}
// Code from Server!!
float rangeFactor;
if(sabrinaCost)
rangeFactor = (float)sumRangeCredit/(float)(sabrinaCost*sabrinaRelativeCost);
else
rangeFactor = (float)sumRangeCredit;
clamp(rangeFactor, 0.f, 1.f);
// Check Min >= Max
if(maxRange < minRange)
maxRange = minRange;
// Compute the range. the more the credit, the lesser the range
float fRange = (float)(maxRange-minRange)*(1-rangeFactor)+(float)minRange;
// Compute the range, with malus
float fRangeWithMalus = (float)(maxRange-minRange)*(1-rangeFactor)*100/(100+totalActionMalus)+(float)minRange;
// In bricks, save in meters
range= (sint)fRange;
rangeMalus= (sint)fRangeWithMalus - range;
}
// ***************************************************************************
float CSPhraseManager::getPhraseSumBrickProp(const CSPhraseCom &phrase, uint propId, bool doAbs)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
float sum= 0.f;
for(uint i=0;igetBrick(phrase.Bricks[i]);
if(brick)
{
// test all properties
for(uint j=0;jProperties.size();j++)
{
if(brick->Properties[j].PropId==propId)
{
if(doAbs)
sum+= (float)fabs(brick->Properties[j].Value);
else
sum+= brick->Properties[j].Value;
}
else if(propId==CSBrickManager::getInstance()->StaPropId && brick->Properties[j].PropId==CSBrickManager::getInstance()->StaWeightFactorId)
{
CInterfaceManager *im = CInterfaceManager::getInstance();
uint32 weight = (uint32) im->getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")->getValue32() / 10; // weight must be in dg here
CDBCtrlSheet *ctrlSheet = dynamic_cast(im->getElementFromId("ui:interface:gestionsets:hands:handr"));
if (ctrlSheet)
{
const CItemSheet *itemSheet = ctrlSheet->asItemSheet();
if (itemSheet && (itemSheet->Family == ITEMFAMILY::MELEE_WEAPON || itemSheet->Family == ITEMFAMILY::RANGE_WEAPON))
{
weight = (uint32) ctrlSheet->getItemWeight();
}
}
ctrlSheet = dynamic_cast(im->getElementFromId("ui:interface:gestionsets:hands:handl"));
if (ctrlSheet)
{
const CItemSheet *itemSheet = ctrlSheet->asItemSheet();
if (itemSheet && (itemSheet->Family == ITEMFAMILY::MELEE_WEAPON /*|| itemSheet->Family == ITEMFAMILY::AMMO*/))
{
weight = (weight + (uint32) ctrlSheet->getItemWeight()) /*/ 2*/;
}
}
// float fweight = (float)weight / DB_WEIGHT_SCALE;
float value = brick->Properties[j].Value;
sint32 value2 = sint32(brick->Properties[j].Value2);
if(doAbs)
sum+= (float)fabs(value * weight / DB_WEIGHT_SCALE + value2);
else
sum+= brick->Properties[j].Value * weight / DB_WEIGHT_SCALE + brick->Properties[j].Value2;
}
}
}
}
return sum;
}
// ***************************************************************************
bool CSPhraseManager::isExecutionInvalidCauseTempInv() const
{
CTempInvManager *pTIM = CTempInvManager::getInstance();
// Never invalidate action if we are in forage mode
if (pTIM->getMode() == TEMP_INV_MODE::Forage)
return false;
// Invalid action if the temp inv is opened
return CTempInvManager::getInstance()->isOpened();
}
// ***************************************************************************
sint CSPhraseManager::getSuccessRate(TSuccessTable st, sint level, bool partialSuccess)
{
nlassert(st>=0 && stSuccessTable.size();i++)
{
sint levelDiff= level - _SuccessTableSheet[st]->SuccessTable[i].RelativeLevel;
levelDiff= abs(levelDiff);
if(levelDiffSuccessTable[i].PartialSuccessProbability;
else
bestProba= _SuccessTableSheet[st]->SuccessTable[i].SuccessProbability;
}
}
return bestProba;
}
else
return 0;
}
// ***************************************************************************
void CSPhraseManager::loadSuccessTable()
{
// load all the table from packed sheet
_SuccessTableSheet[STCombat]= dynamic_cast(SheetMngr.get(CSheetId("fight_phrase.succes_chances_table")));
_SuccessTableSheet[STOffensiveMagic]= dynamic_cast(SheetMngr.get(CSheetId("offensive_magic.succes_chances_table")));
_SuccessTableSheet[STCurativeMagic]= dynamic_cast(SheetMngr.get(CSheetId("curative_magic.succes_chances_table")));
_SuccessTableSheet[STCraft]= dynamic_cast(SheetMngr.get(CSheetId("craft.succes_chances_table")));
_SuccessTableSheet[STExtract]= dynamic_cast(SheetMngr.get(CSheetId("extracting.succes_chances_table")));
_SuccessTableSheet[STResistMagic]= dynamic_cast(SheetMngr.get(CSheetId("magic_resist.succes_chances_table")));
_SuccessTableSheet[STResistMagicLink]= dynamic_cast(SheetMngr.get(CSheetId("magic_resist_link.succes_chances_table")));
_SuccessTableSheet[STDodgeParry]= dynamic_cast(SheetMngr.get(CSheetId("dodge_parry.succes_chances_table")));
}
// ***************************************************************************
void CSPhraseManager::update()
{
// Update brick state ?
if (UserEntity)
{
bool userIndoor = UserEntity->indoor();
if (_UserIndoor != userIndoor)
{
_UserIndoor = userIndoor;
updateAllMemoryCtrlState();
}
}
}
// ***************************************************************************
sint CSPhraseManager::getPhraseSuccessRate(TSuccessTable st, const CSPhraseCom &phrase, sint skillValue, uint minMpLevel)
{
if(phrase.empty())
return 0;
CSBrickManager *pBM= CSBrickManager::getInstance();
// get the Sabrina cost
uint32 costSum, creditSum;
pBM->getSabrinaCom().getPhraseCost(phrase.Bricks, costSum, creditSum);
// get the max cost of all brick
uint32 costMax= pBM->getSabrinaCom().getPhraseMaxBrickCost(phrase.Bricks);
// Special For combat: maybe replace the costSum
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(rootBrick && rootBrick->isCombat())
{
// this to avoid problem with the default attack which has a 0 cost...
costSum= max(costSum, getRightHandEffectiveLevel());
}
// New Formula to get the Entry in Difficulty table
sint deltaLevel;
// special for craft (credit is actualy the level of item crafted)
if(st==STCraft)
deltaLevel= skillValue - min((sint)creditSum,(sint)minMpLevel);
// general case
else
deltaLevel= skillValue + (sint)creditSum - (sint)costSum - (sint)costMax;
return getSuccessRate(st, deltaLevel);
}
// ***************************************************************************
void CSPhraseManager::updateExecutionDisplay()
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// **** test if have to draws the icons, and try to recover if sphrase forgeted or removed.
// do we have to display icons?
bool displayCycle= _CurrentExecuteSlotCycle>=0 && _SelectedMemoryDB==_CurrentExecuteLineCycle;
bool displayNext= _CurrentExecuteSlotNext>=0 && _SelectedMemoryDB==_CurrentExecuteLineNext;
// if yes, verify that the actions under the icons are relevant
if(displayCycle)
{
// if the memory slot is different from the action executed
if(_Memories[_CurrentExecuteLineCycle].Slot[_CurrentExecuteSlotCycle].Id != _CurrentExecutePhraseIdCycle)
{
// fails!
displayCycle= false;
// try to find in the action bar, this action (in case of DragAndDrop for instance)
for(uint i=0;igetElementFromId(PhraseMemoryViewCycleAction);
if(viewCycle)
{
CInterfaceElement *ctrl= NULL;
if(displayCycle)
ctrl= pIM->getElementFromId(PhraseMemoryViewSlotBase + toString(_CurrentExecuteSlotCycle));
if(displayCycle && ctrl)
{
viewCycle->setParentPos(ctrl);
viewCycle->setActive(true);
viewCycle->invalidateCoords();
}
else
{
viewCycle->setActive(false);
}
}
// DisplayNextSelectionOnActionBar
CInterfaceElement *viewNext= pIM->getElementFromId(PhraseMemoryViewNextAction);
if(viewNext)
{
CInterfaceElement *ctrl= NULL;
if(displayNext)
ctrl= pIM->getElementFromId(PhraseMemoryViewSlotBase + toString(_CurrentExecuteSlotNext));
if(displayNext && ctrl)
{
viewNext->setParentPos(ctrl);
viewNext->setActive(true);
viewNext->invalidateCoords();
}
else
{
viewNext->setActive(false);
}
}
// **** Display Next Action on Slot in PLAYER window , whatever the selected memory line is
if(_CurrentExecutePhraseIdCycle>0 || _CurrentExecutePhraseIdNext>0)
{
// get the next phrase
uint nextPhrase;
if(_CurrentExecutePhraseIdNext>0)
nextPhrase= _CurrentExecutePhraseIdNext;
else
nextPhrase= _CurrentExecutePhraseIdCycle;
// display this slot
_NextExecuteLeaf->setValue32(nextPhrase);
// display or not the widget "this is a cyclic action"
_NextExecuteIsCyclicLeaf->setValue32(_CurrentExecutePhraseIdNext==0 || _CurrentExecutePhraseIdNext==_CurrentExecutePhraseIdCycle);
}
else
{
_NextExecuteLeaf->setValue32(0);
_NextExecuteIsCyclicLeaf->setValue32(0);
}
}
// ***************************************************************************
void CSPhraseManager::clientExecute(uint32 memoryLine, uint32 memorySlot, bool cyclic)
{
if(cyclic)
{
// Inc Local Counter For Server/Client synchronisation
_PhraseCycleExecuteCounter++;
_PhraseCycleExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
// what slot set?
_CurrentExecuteLineCycle= memoryLine;
_CurrentExecuteSlotCycle= memorySlot;
_CurrentExecutePhraseIdCycle= getMemorizedPhrase(memoryLine, memorySlot);
}
else
{
// Inc Local Counter For Server/Client synchronisation
_PhraseNextExecuteCounter++;
_PhraseNextExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
// what slot set?
_CurrentExecuteLineNext= memoryLine;
_CurrentExecuteSlotNext= memorySlot;
_CurrentExecutePhraseIdNext= getMemorizedPhrase(memoryLine, memorySlot);
}
// update the Action Execution view
updateExecutionDisplay();
// Local simulation
if(ClientCfg.Local)
{
if(cyclic)
_PhraseDebugEndCyclicAction= T1 + 8000;
else
_PhraseDebugEndNextAction= T1 + 2000;
}
}
// ***************************************************************************
void CSPhraseManager::cancelClientExecute(bool cyclic)
{
if(cyclic)
{
// Dec Local Counter For Server/Client synchronisation
_PhraseCycleExecuteCounter--;
_PhraseCycleExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
// reset
_CurrentExecuteLineCycle= -1;
_CurrentExecuteSlotCycle= -1;
_CurrentExecutePhraseIdCycle= 0;
}
else
{
// Dec Local Counter For Server/Client synchronisation
_PhraseNextExecuteCounter--;
_PhraseNextExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
// what slot set?
_CurrentExecuteLineNext= -1;
_CurrentExecuteSlotNext= -1;
_CurrentExecutePhraseIdNext= 0;
}
// update the Action Execution view
updateExecutionDisplay();
}
// ***************************************************************************
void CSPhraseManager::sendExecuteToServer(uint32 memoryLine, uint32 memorySlot, bool cyclic)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// Local simulation
if(ClientCfg.Local)
{
if(cyclic)
pIM->displaySystemInfo("PhraseCycleCasted:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
else
pIM->displaySystemInfo("PhraseNextCasted:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
extern void debugUpdateActionBar();
debugUpdateActionBar();
}
// Send the execute to server.
else
{
// before, append the execution counter to the list of ACK to wait
appendCurrentToAckExecute(cyclic);
// send msg
CBitMemStream out;
const char *msg;
if(cyclic)
msg= "PHRASE:EXECUTE_CYCLIC";
else
msg= "PHRASE:EXECUTE";
if(GenericMsgHeaderMngr.pushNameToStream(msg, out))
{
//serial the sentence memorized index
uint8 memoryId= (uint8)memoryLine;
uint8 slotId= (uint8)memorySlot;
out.serial( memoryId );
out.serial( slotId );
NetMngr.push(out);
}
else
nlinfo("unknown message %s", msg);
}
}
// ***************************************************************************
void CSPhraseManager::executeCraft(uint32 memoryLine, uint32 memorySlot, uint32 planSheetId,
std::vector &mpItemPartList, std::vector specificItemList)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// **** Do also a clientExecute to display the correct craft action (NB: not cyclic!)
clientExecute(memoryLine, memorySlot, false);
// **** Then do a special sendExecuteToServer
// Local simulation
if(ClientCfg.Local)
{
pIM->displaySystemInfo("PhraseCraftCasted:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
extern void debugUpdateActionBar();
debugUpdateActionBar();
}
// Send the execute to the server
else
{
// before, append the execution counter to the list of ACK to wait
appendCurrentToAckExecute(false);
// send msg
CBitMemStream out;
const char *msg;
msg= "PHRASE:EXECUTE_FABER";
if(GenericMsgHeaderMngr.pushNameToStream(msg, out))
{
// Serialize the faberPlan first.
out.serial( planSheetId );
// Serial the sentence memorized index
uint8 memoryId= (uint8)memoryLine;
uint8 slotId= (uint8)memorySlot;
out.serial( memoryId );
out.serial( slotId );
// Then serial the list of Mp index
out.serialCont( mpItemPartList );
out.serialCont( specificItemList );
NetMngr.push(out);
}
else
nlinfo("unknown message %s", msg);
}
}
// ***************************************************************************
void CSPhraseManager::executeCristalize(uint32 memoryLine, uint32 memorySlot)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// **** Increment counter client side (like an execution) (no cylic)
clientExecute(memoryLine, memorySlot, false);
// **** special sendExecuteToServer
if(ClientCfg.Local)
{
pIM->displaySystemInfo("PhraseCristalize:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
extern void debugUpdateActionBar();
debugUpdateActionBar();
}
else
{
// before, append the execution counter to the list of ACK to wait
appendCurrentToAckExecute(false);
// send msg
CBitMemStream out;
const string sMsg = "PHRASE:CRISTALIZE";
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
//serial the sentence memorized index
uint8 memoryId= (uint8)memoryLine;
uint8 slotId= (uint8)memorySlot;
out.serial( memoryId );
out.serial( slotId );
NetMngr.push(out);
}
else
nlinfo("unknown message %s", sMsg.c_str());
}
}
// ***************************************************************************
void CSPhraseManager::executeDefaultAttack()
{
// Try to find a "default attack" in the memories, and prefer launch it instead
uint32 memoryLine, memorySlot;
if(findDefaultAttack(memoryLine, memorySlot))
{
clientExecute(memoryLine, memorySlot, true);
sendExecuteToServer(memoryLine, memorySlot, true);
}
else
{
// Set the database in local.
if(ClientCfg.Local)
{
IngameDbMngr.setProp("Entities:E0:P" + toString(CLFECOMMON::PROPERTY_MODE), MBEHAV::COMBAT); // Mode
UserEntity->updateVisualProperty(0, CLFECOMMON::PROPERTY_MODE);
}
else
{
// Attack MSG.
const string msgName = "COMBAT:DEFAULT_ATTACK";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
NetMngr.push(out);
else
nlwarning("UE::attack: unknown message named '%s'.", msgName.c_str());
}
}
}
// ***************************************************************************
void CSPhraseManager::appendCurrentToAckExecute(bool cyclic)
{
CAckExecuteEntry entry;
// wait an ack from server
entry.State= CAckExecuteEntry::WaitAck;
if(cyclic)
{
entry.Counter= _PhraseCycleExecuteCounter;
entry.MemoryLine= _CurrentExecuteLineCycle;
entry.MemorySlot= _CurrentExecuteSlotCycle;
entry.PhraseId= _CurrentExecutePhraseIdCycle;
_AckExecuteCycleList.push_back(entry);
#ifdef PHRASE_DEBUG_VERBOSE
nlinfo("ACK-ADD: CYCLIC. counter=%d. size=%d.", entry.Counter, _AckExecuteCycleList.size());
#endif
}
else
{
entry.Counter= _PhraseNextExecuteCounter;
entry.MemoryLine= _CurrentExecuteLineNext;
entry.MemorySlot= _CurrentExecuteSlotNext;
entry.PhraseId= _CurrentExecutePhraseIdNext;
_AckExecuteNextList.push_back(entry);
#ifdef PHRASE_DEBUG_VERBOSE
nlinfo("ACK-ADD: NEXT. counter=%d. size=%d.", entry.Counter, _AckExecuteNextList.size());
#endif
}
// avoid any problems if server is too laggy. flush the list
while(_AckExecuteCycleList.size()>PHRASE_EXECUTE_COUNTER_MASK+1)
_AckExecuteCycleList.pop_front();
while(_AckExecuteNextList.size()>PHRASE_EXECUTE_COUNTER_MASK+1)
_AckExecuteNextList.pop_front();
}
// ***************************************************************************
void CSPhraseManager::resetAckExecuteList(bool cyclic)
{
if(cyclic)
{
_AckExecuteCycleList.clear();
#ifdef PHRASE_DEBUG_VERBOSE
nlinfo("ACK-RESET: CYCLIC.");
#endif
}
else
{
_AckExecuteNextList.clear();
#ifdef PHRASE_DEBUG_VERBOSE
nlinfo("ACK-RESET: NEXT.");
#endif
}
}
// ***************************************************************************
void CSPhraseManager::receiveAckExecuteFromServer(bool cyclic, uint counterValue, bool ok)
{
// get the approriated list
TAckExecuteList &ackList= cyclic?_AckExecuteCycleList:_AckExecuteNextList;
// **** if it's a validation
if(ok)
{
// try to find the element in list
TAckExecuteList::iterator it= ackList.begin();
for(;it!=ackList.end();it++)
{
if(it->Counter==counterValue)
{
// found, mark
it->State= CAckExecuteEntry::OK;
// erase all elements before it
ackList.erase(ackList.begin(), it);
break;
}
}
// NB: if not found, noop (NB: possible for instance if msg arrives after DB update, or if order
// of ACK is not good)
#ifdef PHRASE_DEBUG_VERBOSE
nlinfo("ACK-RECEIVE-OK: %s. counter=%d. size=%d", cyclic?"CYCLIC":"NEXT", counterValue, ackList.size());
#endif
}
// **** server cancelation
else
{
// try to find the element in list
bool found= false;
TAckExecuteList::iterator it= ackList.begin();
for(;it!=ackList.end();it++)
{
if(it->Counter==counterValue)
{
// found, mark as KO
it->State= CAckExecuteEntry::KO;
found= true;
break;
}
}
// NB: if not found, noop (NB: possible for instance if msg arrives after DB update, or if order
// of ACK is not good)
// if element succesfuly marked, must find which action we have to fall back
if(found)
{
// find the first element in list (start from end) that is not in KO state (ie WaitAck or OK)
bool foundFallBack= false;
CAckExecuteEntry fallBack;
TAckExecuteList::reverse_iterator it= ackList.rbegin();
for(;it!=ackList.rend();it++)
{
if(it->State!=CAckExecuteEntry::KO)
{
foundFallBack= true;
fallBack= *it;
break;
}
}
// if no fallback found (the list contains only KO)
if(!foundFallBack)
{
// setup an empty slot
fallBack.MemoryLine= -1;
fallBack.MemorySlot= -1;
fallBack.PhraseId= 0;
}
// replace the Next or Cycle action view, with this fallback slot.
if(cyclic)
{
_CurrentExecuteLineCycle= fallBack.MemoryLine;
_CurrentExecuteSlotCycle= fallBack.MemorySlot;
_CurrentExecutePhraseIdCycle= fallBack.PhraseId;
}
else
{
_CurrentExecuteLineNext= fallBack.MemoryLine;
_CurrentExecuteSlotNext= fallBack.MemorySlot;
_CurrentExecutePhraseIdNext= fallBack.PhraseId;
}
// update views
updateExecutionDisplay();
}
#ifdef PHRASE_DEBUG_VERBOSE
nlinfo("ACK-RECEIVE-KO: %s. counter=%d. size=%d", cyclic?"CYCLIC":"NEXT", counterValue, ackList.size());
#endif
}
}
// ***************************************************************************
/** Called when the database counter change
*/
class CHandlerPhraseCounterUpdate : public IActionHandler
{
public:
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
{
CSPhraseManager *pPM = CSPhraseManager::getInstance();
// Cyclic Cast?
bool cyclic;
cyclic= getParam(Params, "cyclic") == "1" ;
if(cyclic)
{
// if synchronized
if(pPM->isPhraseCycleExecuteCounterSync())
{
// reset the CycleAckList
pPM->resetAckExecuteList(true);
// reset slot played.
pPM->_CurrentExecuteLineCycle= -1;
pPM->_CurrentExecuteSlotCycle= -1;
pPM->_CurrentExecutePhraseIdCycle= 0;
// update views
pPM->updateExecutionDisplay();
}
}
else
{
// if synchronized
if(pPM->isPhraseNextExecuteCounterSync())
{
// reset the NextAckList
pPM->resetAckExecuteList(false);
// reset slot played.
pPM->_CurrentExecuteLineNext= -1;
pPM->_CurrentExecuteSlotNext= -1;
pPM->_CurrentExecutePhraseIdNext= 0;
// update views
pPM->updateExecutionDisplay();
}
}
}
};
REGISTER_ACTION_HANDLER( CHandlerPhraseCounterUpdate, "phrase_counter_update");
// ***************************************************************************
class CHandlerPhraseDebugClient : public IActionHandler
{
public:
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
{
if(ClientCfg.Local)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CSPhraseManager *pPM = CSPhraseManager::getInstance();
// simulate server response for Action
if(T1>pPM->_PhraseDebugEndNextAction)
{
// copy counter
pIM->getDbProp(PHRASE_DB_COUNTER_NEXT)->setValue32(pPM->_PhraseNextExecuteCounter);
}
if(T1>pPM->_PhraseDebugEndCyclicAction)
{
// copy counter
pIM->getDbProp(PHRASE_DB_COUNTER_CYCLE)->setValue32(pPM->_PhraseCycleExecuteCounter);
}
sint64 st= pIM->getDbProp("UI:VARIABLES:CURRENT_SERVER_TICK")->getValue64();
sint64 stEnd= pIM->getDbProp("SERVER:USER:ACT_TEND")->getValue64();
if(stEnd && st>stEnd+20)
pIM->getDbProp("SERVER:USER:ACT_TEND")->setValue64(0);
}
}
};
REGISTER_ACTION_HANDLER( CHandlerPhraseDebugClient, "phrase_debug_client");
// ***************************************************************************
void CSPhraseManager::setEquipInvalidation(sint64 serverTick, sint invalidTickTime)
{
// if the item takes no time to invalidate, no-op!
if(invalidTickTime<0)
{
return;
}
sint64 tempTick = serverTick + invalidTickTime;
if(tempTick==0)
{
_EquipInvalidationEnd = 0;
}
else
{
_EquipInvalidationEnd= max(_EquipInvalidationEnd, tempTick);
}
}
// ***************************************************************************
void CSPhraseManager::updateEquipInvalidation(sint64 serverTick)
{
bool precState= isExecutionInvalidCauseEquip();
// set new server tick
_CurrentServerTick= serverTick;
// if the state has changed, must update the ctrl states!
if(precState != isExecutionInvalidCauseEquip())
{
updateAllMemoryCtrlState();
}
}
// ***************************************************************************
void CSPhraseManager::updateAllActionRegen()
{
if (_RegenTickRangeTouched)
{
TTicks startTime = CTime::getPerformanceTime();
updateAllMemoryCtrlRegenTickRange();
_RegenTickRangeTouched = false;
TTicks endTime = CTime::getPerformanceTime();
//nldebug("***** %d ms for CSPhraseManager::updateAllActionRegen", (int) (1000 * CTime::ticksToSecond(endTime - startTime)));
}
}
// ***************************************************************************
bool CSPhraseManager::isExecutionInvalidCauseEquip() const
{
return _EquipInvalidationEnd > _CurrentServerTick;
}
// ***************************************************************************
void CSPhraseManager::sendDeleteToServer(uint32 slot)
{
if(!ClientCfg.Local)
{
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream("PHRASE:DELETE", out))
{
uint16 slotId= (uint16)slot;
out.serial(slotId);
NetMngr.push(out);
}
else
nlwarning(" unknown message name 'PHRASE:DELETE");
}
}
// ***************************************************************************
void CSPhraseManager::sendLearnToServer(uint32 slot)
{
CSPhraseCom phrase= getPhrase(slot);
if(phrase.empty())
return;
if(!ClientCfg.Local)
{
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream("PHRASE:LEARN", out))
{
uint16 slotId= (uint16)slot;
out.serial(slotId);
out.serial(phrase);
NetMngr.push(out);
}
else
nlwarning(" unknown message name 'PHRASE:LEARN");
}
}
// ***************************************************************************
void CSPhraseManager::fullDelete(uint32 slot)
{
// auto-forget all before.
forgetAllThatUsePhrase(slot);
// erase it.
erasePhrase(slot);
// send the erase to server
sendDeleteToServer(slot);
}
// ***************************************************************************
uint CSPhraseManager::countAllThatUsePhrase(uint32 slot)
{
if(slot==0)
return 0;
// for all memory slot
uint count= 0;
for(uint i=0;i<_Memories.size();i++)
{
for(uint j=0;jgetDbProp("LOCAL:INVENTORY:HAND:0:INDEX_IN_BAG")->getValue32();
// if something in hand
if(itemSlot>0)
{
CCDBNodeLeaf *node= pIM->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":SHEET", false);
if(node)
item= node->getValue32();
}
return item;
}
// ***************************************************************************
// retrieve the current Skill of the Item in RightHand
SKILLS::ESkills getRightHandItemSkill()
{
SKILLS::ESkills itemSkill= SKILLS::unknown;
CSheetId item= getRightHandItem();
if(item.asInt()!=0)
{
// get the ItemSheet.
CItemSheet *itemSheet= dynamic_cast(SheetMngr.get(item));
if(itemSheet)
itemSkill= itemSheet->getRequiredSkill();
}
else
{
// Empty Hand => Hand skill
itemSkill= SKILLS::SFMCAH;
}
return itemSkill;
}
// ***************************************************************************
// retrieve the current CraftToolType in RightHand
TOOL_TYPE::TCraftingToolType getRightHandCraftToolType()
{
TOOL_TYPE::TCraftingToolType toolType= TOOL_TYPE::Unknown;
CSheetId item= getRightHandItem();
if(item.asInt()!=0)
{
// get the ItemSheet.
CItemSheet *itemSheet= dynamic_cast(SheetMngr.get(item));
if(itemSheet && itemSheet->Family == ITEMFAMILY::CRAFTING_TOOL)
toolType= itemSheet->Tool.CraftingToolType;
}
return toolType;
}
// ***************************************************************************
uint32 getRightHandEffectiveLevel()
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CSkillManager *pSM= CSkillManager::getInstance();
uint32 effectiveLevel= 0;
// **** get the right hand item skill value
SKILLS::ESkills rhSkill= getRightHandItemSkill();
effectiveLevel= pSM->getSkillValueMaxBranch(rhSkill);
// **** get the right hand item 'required skill'
// get the RightHand bag index
sint32 itemSlot= pIM->getDbProp("LOCAL:INVENTORY:HAND:0:INDEX_IN_BAG")->getValue32();
// if something in hand
if(itemSlot>0)
{
CCDBNodeLeaf *node= pIM->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":QUALITY", false);
if(node)
// if the right hand item quality is less than our skill value, take it....
effectiveLevel= min(effectiveLevel, (uint32)node->getValue32());
}
// else awlays take the bare hand skill level (above)
return effectiveLevel;
}
// ***************************************************************************
static sint getRightHandEnchantValue()
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
sint ret= 0;
// get the RightHand bag index
sint32 itemSlot= pIM->getDbProp("LOCAL:INVENTORY:HAND:0:INDEX_IN_BAG")->getValue32();
// if something in hand
if(itemSlot>0)
{
CCDBNodeLeaf *node= pIM->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":ENCHANT", false);
if(node)
ret= node->getValue32();
}
return ret;
}
// ***************************************************************************
void CSPhraseManager::updateMemoryCtrlRegenTickRange(uint memorySlot, CDBCtrlSheet *ctrl)
{
//
uint memoryLine= getSelectedMemoryLineDB();
sint32 phraseId= getMemorizedPhrase(memoryLine, memorySlot);
//
if(phraseId)
{
const CSPhraseCom &phrase = getPhrase(phraseId);
CTickRange rtr = getRegenTickRange(phrase);
if ((_RegenPhrases.find(phraseId) != _RegenPhrases.end()) && rtr.isEmpty() && !ctrl->getRegenTickRange().isEmpty())
{
ctrl->startNotifyAnim(); // anim to state that the phraseis available again
_RegenPhrases.erase(_RegenPhrases.find(phraseId));
}
if (!rtr.isEmpty())
_RegenPhrases.insert(phraseId);
ctrl->setRegenTickRange(rtr);
}
}
// ***************************************************************************
uint64 CSPhraseManager::getPhraseRequiredFlags(const CSPhraseCom &phrase)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
uint64 phraseFlags = 0;
for(uint i=0;igetBrick(phrase.Bricks[i]);
if(brick)
phraseFlags|= brick->BrickRequiredFlags;
}
return phraseFlags;
}
// ***************************************************************************
CTickRange CSPhraseManager::getRegenTickRange(const CSPhraseCom &phrase) const
{
CTickRange tickRange;
if(!phrase.empty())
{
CSBrickManager *pBM= CSBrickManager::getInstance();
// Get the RootBrick of the Phrase
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[0]);
if(brick)
{
if (brick->isSpecialPower())
{
uint64 phraseFlags = getPhraseRequiredFlags(phrase);
for(uint b = 0; b < 64; ++b)
{
if (phraseFlags & (uint64(1) << b))
{
CTickRange newTR = getRegenTickRange(b);
if (!newTR.isEmpty())
{
if (tickRange.StartTick == tickRange.EndTick)
{
tickRange = newTR;
}
else
{
tickRange.extend(newTR);
}
}
}
}
}
}
}
return tickRange;
}
// ***************************************************************************
NLMISC::TGameCycle CSPhraseManager::getPowerDisableTime(const CSPhraseCom &phrase) const
{
float regenTime = 0;
if(!phrase.empty())
{
CSBrickManager *pBM= CSBrickManager::getInstance();
for (uint brickIndex = 0; brickIndex < phrase.Bricks.size(); ++brickIndex)
{
// Get the RootBrick of the Phrase
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[brickIndex]);
if(brick)
{
for (uint prop = 0; prop < brick->Properties.size(); ++prop)
{
std::string::size_type endPos = brick->Properties[prop].Text.find(":");
if (endPos != std::string::npos)
{
std::string propName = brick->Properties[prop].Text.substr(0, endPos);
if (nlstricmp(propName, "SP_RECAST_TIME") == 0)
{
regenTime = std::max(regenTime, brick->Properties[prop].Value);
}
}
}
}
}
}
return (NLMISC::TGameCycle) (regenTime * 10.f);
}
// ***************************************************************************
NLMISC::TGameCycle CSPhraseManager::getRegenTime(const CSPhraseCom &phrase) const
{
CTickRange tickRange = getRegenTickRange(phrase);
sint left = LastGameCycle - tickRange.StartTick;
return (uint) std::max(0, left);
}
// ***************************************************************************
NLMISC::TGameCycle CSPhraseManager::getTotalRegenTime(const CSPhraseCom &phrase) const
{
CTickRange tickRange = getRegenTickRange(phrase);
return (tickRange.EndTick - tickRange.StartTick);
}
// ***************************************************************************
void CSPhraseManager::updateMemoryCtrlState(uint memorySlot, CDBCtrlSheet *ctrl, SKILLS::ESkills itemSkill)
{
/*
Update Gray State of Memory Ctrls.
Can Execute only if skill of the phrase and skill of the selected Weapon are compatible.
Eg: can execute a "FyrosAxe" phrase on a FyrosAxe Weapon (skills on same branch)
can execute a "Combat" phrase on a FyrosAxe Weapon (skills on same branch)
can't execute a "MatisAxe" phrase on a FyrosAxe Weapon (skills not on same branch)
Additionaly, a Magic Phrase is always executable
*/
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CSBrickManager *pBM = CSBrickManager::getInstance();
CSkillManager *pSM = CSkillManager::getInstance();
// get the slot info
uint memoryLine= getSelectedMemoryLineDB();
bool newIsMacro= isMemorizedMacro(memoryLine, memorySlot);
sint32 macroId= getMemorizedMacro(memoryLine, memorySlot);
sint32 phraseId= getMemorizedPhrase(memoryLine, memorySlot);
CMemorySlot *memSlot= NULL;
if(memoryLine<_Memories.size() && memorySlotisSPhraseId() || ctrl->isMacro()) )
{
// if the new ctrl is a phrase
if(!newIsMacro)
{
// **** if ctrl is macro, change type
if(ctrl->isMacro())
{
ctrl->setType(CCtrlSheetInfo::SheetType_SPhraseId);
ctrl->setListMenuRight(PhraseMemoryPhraseMenu);
ctrl->setActionOnLeftClick(PhraseMemoryPhraseAction);
}
// **** get the related ctrl skill
SKILLS::ESkills phraseRootSkill= SKILLS::unknown;
bool isGlobalMemPhrase= false;
bool isFaberPhrase= false;
bool isHarvestPhrase= false;
bool isCombatPhrase= false;
bool isProcEnchantmentPhrase= false;
bool isSpecialPowerPhrase= false;
if(phraseId)
{
const CSPhraseCom &phrase= getPhrase(phraseId);
phraseRootSkill= getPhraseRootSkill(phrase.Bricks);
if(!phrase.empty())
{
// Get the RootBrick of the Phrase
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[0]);
if(brick)
{
// Magic or SpecialPower Root?
isGlobalMemPhrase= brick->isMagic() || brick->isSpecialPower();
isSpecialPowerPhrase= brick->isSpecialPower();
isFaberPhrase= brick->isFaber();
isHarvestPhrase= brick->isHarvest();
isCombatPhrase= brick->isCombat();
isProcEnchantmentPhrase= brick->isProcEnchantment();
}
}
}
// **** gray ctrl if not compatibles
bool valid= false;
if( isGlobalMemPhrase || pSM->areSkillOnSameBranch(phraseRootSkill, itemSkill) )
valid= true;
// *** Combat: the item must be compatible with the phrase
if( valid && isCombatPhrase && !skillCompatibleWithCombatPhrase(itemSkill, getPhrase(phraseId).Bricks) )
valid= false;
// *** Power: item enchant.
if( valid && isSpecialPowerPhrase && !skillCompatibleWithSpecialPowerPhrase(itemSkill, getPhrase(phraseId).Bricks) )
valid= false;
// *** Harvet : not in indoor
if (isHarvestPhrase && UserEntity->indoor())
valid= false;
// **** Faber special: valid only if good ToolType
if(valid && itemSkill == SKILLS::SC && isFaberPhrase)
{
valid= false;
TOOL_TYPE::TCraftingToolType cttHand= getRightHandCraftToolType();
// Get The FaberPlan
const CSPhraseCom &phrase= getPhrase(phraseId);
if(!phrase.empty())
{
// Ok if the item built can be build with the tool in hand
valid= pBM->getSabrinaCom().getPhraseFaberPlanToolType(phrase.Bricks) == cttHand;
}
}
// **** Proc Enchantment: valid only if the item in right hand is enchanted
if( isProcEnchantmentPhrase )
{
valid= false;
sint enchantValue= getRightHandEnchantValue();
// dec because 0 == not enchanted, and 1 == enchanted but no more charge
enchantValue--;
// if some charge left
if(enchantValue>=1)
valid= true;
}
// *** check if need an item in hands
if( valid && isCombatPhrase && !phraseUsableWithEmptyHands( getPhrase(phraseId).Bricks) )
{
if( getRightHandItem() == CSheetId::Unknown )
valid= false;
}
// **** special: valid only according to BRICK_TICK_RANGE dbProp.
if(valid)
{
uint64 currentFlags;
if (isSpecialPowerPhrase)
{
currentFlags = ~(uint64(0));
//Power Flag
for (uint powerIndex = 32; powerIndex < 64; ++powerIndex)
{
if (!getRegenTickRange(powerIndex).isEmpty())
{
currentFlags &= ~(uint64(1) << powerIndex);
}
}
}
else
{
currentFlags = uint64(0);
//CombatEvent Flag
for (uint powerIndex = 0; powerIndex < 32; ++powerIndex)
{
if (!getRegenTickRange(powerIndex).isEmpty())
{
currentFlags |= uint64(1) << powerIndex;
}
}
}
// Build the phrase required bricks flags
const CSPhraseCom &phrase= getPhrase(phraseId);
uint64 phraseFlags = getPhraseRequiredFlags(phrase);
// if required flags are not present in database, invalid
if( (currentFlags & phraseFlags) != phraseFlags )
{
valid= false;
}
}
// **** valid only if the user is not equiping himself
if(isExecutionInvalidCauseEquip())
{
valid= false;
}
// Check if the temporary inventory is opened
if(isExecutionInvalidCauseTempInv())
{
valid= false;
}
// **** update state
ctrl->setGrayed(!valid);
}
else
{
bool neadReadMacro= false;
nlassert(memSlot);
// **** if ctrl is macro, change type
if(ctrl->isSPhraseId())
{
ctrl->setType(CCtrlSheetInfo::SheetType_Macro);
ctrl->setListMenuRight(PhraseMemoryMacroMenu);
ctrl->setActionOnLeftClick(PhraseMemoryMacroAction);
neadReadMacro= true;
}
// macro changed?
if(ctrl->getMacroId() != macroId)
neadReadMacro= true;
// slot dirty?
if(memSlot->IsMacroVisualDirty)
{
neadReadMacro= true;
// clean
memSlot->IsMacroVisualDirty= false;
}
// change macro
if(neadReadMacro)
{
CMacroCmdManager *pMM= CMacroCmdManager::getInstance();
const CMacroCmd *macroCmd= pMM->getMacroFromMacroID(macroId);
if(macroCmd)
ctrl->readFromMacro(*macroCmd);
}
// **** set gray state
ctrl->setGrayed(false);
}
}
_RegenTickRangeTouched = true;
}
// ***************************************************************************
void CSPhraseManager::updateAllMemoryCtrlState()
{
TTicks startTime = CTime::getPerformanceTime();
// get the item skill
SKILLS::ESkills itemSkill= getRightHandItemSkill();
// Update All Memory Ctrls
CInterfaceManager *pIM = CInterfaceManager::getInstance();
// For All the selected Memory Ctrls.
for(uint i=0;i(pIM->getElementFromId(PhraseMemoryCtrlBase + toString(i)) );
if(ctrl)
{
// update the valid state.
updateMemoryCtrlState(i, ctrl, itemSkill);
}
}
TTicks endTime = CTime::getPerformanceTime();
//nldebug("***** %d ms for CSPhraseManager::updateAllMemoryCtrlState", (int) (1000 * CTime::ticksToSecond(endTime - startTime)));
}
// ***************************************************************************
void CSPhraseManager::updateAllMemoryCtrlRegenTickRange()
{
for(uint i=0;i=PHRASE_MAX_MEMORY_SLOT)
return NULL;
// Get the ctrl
CInterfaceManager *pIM= CInterfaceManager::getInstance();
return dynamic_cast(pIM->getElementFromId(PhraseMemoryCtrlBase + toString(memorySlot)));
}
// ***************************************************************************
void CSPhraseManager::updateMemoryCtrlState(uint memorySlot)
{
CDBCtrlSheet *ctrl= getMemorySlotCtrl(memorySlot);
if(ctrl)
{
// update the valid state.
updateMemoryCtrlState(memorySlot, ctrl, getRightHandItemSkill());
}
}
// ***************************************************************************
void CSPhraseManager::updateMemoryCtrlRegenTickRange(uint memorySlot)
{
CDBCtrlSheet *ctrl= getMemorySlotCtrl(memorySlot);
if(ctrl)
{
// update the valid state.
updateMemoryCtrlRegenTickRange(memorySlot, ctrl);
}
}
// ***************************************************************************
SKILLS::ESkills CSPhraseManager::getPhraseRootSkill(const std::vector &phraseBricks) const
{
if(phraseBricks.empty())
return SKILLS::unknown;
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(phraseBricks[0]);
if(!rootBrick)
return SKILLS::unknown;
else
return rootBrick->getSkill();
}
// ***************************************************************************
bool CSPhraseManager::skillCompatibleWithCombatPhrase(SKILLS::ESkills compareSkill, const std::vector &phraseBricks) const
{
// special case for hand to hand due to possible brick restriction
if( compareSkill == SKILLS::SFMCAHM )
{
if( !phraseUsableWithEmptyHands(phraseBricks) )
{
return false;
}
}
CSkillManager *pSM= CSkillManager::getInstance();
// **** Build the "phrase skill compatible" formula.
CReqSkillFormula phraseFormula= buildCombatPhraseSkillFormula(phraseBricks);
// **** test if one of the ored skill match
std::list::iterator it(phraseFormula.OrSkills.begin()),
end(phraseFormula.OrSkills.end());
for(;it!=end;it++)
{
CReqSkillFormula::CSkillValueAnd skillAnd= *it;
// if the and is not a single value, then no chance to match (eg: SFR&SFM won't match any compareSkill)
if(skillAnd.AndSkills.size()==1)
{
// ok if the skill to compare is more restrictive (or equal) to this skill
if(pSM->isSkillAncestor(skillAnd.AndSkills.begin()->Skill, compareSkill))
return true;
}
}
return false;
}
// ***************************************************************************
bool CSPhraseManager::skillCompatibleWithSpecialPowerPhrase(SKILLS::ESkills compareSkill, const std::vector &phraseBricks) const
{
CSkillManager *pSM= CSkillManager::getInstance();
bool hasEnchantWeapon = false;
vector::const_iterator itBrick, itBrickEnd = phraseBricks.end();
for (itBrick=phraseBricks.begin(); itBrick!=itBrickEnd; ++itBrick)
{
NLMISC::CSheetId const& brick = *itBrick;
if (brick==_EnchantWeaponMainBrick)
hasEnchantWeapon = true;
}
// If phrase enchants a weapon
if (hasEnchantWeapon)
{
// check we have a melee weapon in hand
if (pSM->isSkillAncestor(SKILLS::SFM, compareSkill) && compareSkill!=SKILLS::SFMCAH)
return true;
else
return false;
}
return true;
}
// ***************************************************************************
bool CSPhraseManager::phraseUsableWithEmptyHands(const std::vector &phraseBricks) const
{
vector::const_iterator itBrick, itBrickEnd = phraseBricks.end();
for (itBrick=phraseBricks.begin(); itBrick!=itBrickEnd; ++itBrick)
{
CSBrickSheet *brick= CSBrickManager::getInstance()->getBrick(*itBrick);
if(brick)
{
if( !brick->UsableWithEmptyHands )
return false;
}
}
return true;
}
// ***************************************************************************
// ***************************************************************************
// MACROS
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CSPhraseManager::memorizeMacro(uint32 memoryLine, uint32 memorySlot, uint32 macroId)
{
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return;
// enlarge memory if needed
if(memoryLine>=_Memories.size())
_Memories.resize(memoryLine+1);
// if the slot is a phrase
if(_Memories[memoryLine].Slot[memorySlot].isPhrase())
{
// forget old phrase slot, both client and server
forgetPhrase(memoryLine, memorySlot);
sendForgetToServer(memoryLine, memorySlot);
}
// update memory
_Memories[memoryLine].Slot[memorySlot].IsMacro= true;
_Memories[memoryLine].Slot[memorySlot].Id= macroId;
// must update DB?
if((sint32)memoryLine==_SelectedMemoryDB)
{
// update the DB
updateMemoryDBSlot(memorySlot);
// update the ctrl state
updateMemoryCtrlState(memorySlot);
}
}
// ***************************************************************************
void CSPhraseManager::forgetMacro(uint32 memoryLine, uint32 memorySlot)
{
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return;
// if the slot eihter don't exist, abort
if(memoryLine>=_Memories.size())
return;
// if the slot is not a macro
if(!_Memories[memoryLine].Slot[memorySlot].isMacro())
return;
// update memory. NB: revert to Phrase mode is important
_Memories[memoryLine].Slot[memorySlot].IsMacro= false;
_Memories[memoryLine].Slot[memorySlot].Id= 0;
// must update DB?
if((sint32)memoryLine==_SelectedMemoryDB)
{
// update the db
updateMemoryDBSlot(memorySlot);
// update the ctrl state
updateMemoryCtrlState(memorySlot);
}
}
// ***************************************************************************
uint32 CSPhraseManager::getMemorizedMacro(uint32 memoryLine, uint32 memorySlot) const
{
if(memoryLine>=_Memories.size())
return 0;
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return 0;
if(!_Memories[memoryLine].Slot[memorySlot].isMacro())
return 0;
return _Memories[memoryLine].Slot[memorySlot].Id;
}
// ***************************************************************************
bool CSPhraseManager::isMemorizedMacro(uint32 memoryLine, uint32 memorySlot) const
{
if(memoryLine>=_Memories.size())
return 0;
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
return 0;
return _Memories[memoryLine].Slot[memorySlot].isMacro();
}
// ***************************************************************************
void CSPhraseManager::updateMacroShortcuts(sint32 macroId)
{
// dirt any macro visual
for(uint i=0;i<_Memories.size();i++)
{
for(uint j=0;j macroList;
f.serialCont(macroList);
// for each one, test if the macro really exist, then set
for(uint i=0;igetMacroFromMacroID(slot.MacroId))
memorizeMacro(slot.MemoryLine, slot.MemorySlot, slot.MacroId);
}
}
// write
else
{
// create the list of macros that resides in the memory
vector macroList;
// for all mems, test if macro, then append
for(uint i=0;i<_Memories.size();i++)
{
for(uint j=0;j(SheetMngr.get(CSheetId(phraseSheetId)));
if(phraseSheet)
{
// Append the price of all bricks
for(uint j=0;jBricks.size();j++)
{
// add the price only if the brick is not already learned
if(!pBM->isBrickKnown(phraseSheet->Bricks[j]))
{
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[j]);
if(brick)
{
price+= brick->SPCost;
}
}
}
}
return price;
}
// ***************************************************************************
uint32 CSPhraseManager::getBasePhraseSheetPrice(uint32 phraseSheetId)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
uint price= 0;
// get the SPhraseSheet
CSPhraseSheet *phraseSheet= dynamic_cast(SheetMngr.get(CSheetId(phraseSheetId)));
if(phraseSheet)
{
// Append the price of all bricks
for(uint j=0;jBricks.size();j++)
{
// add the price either if the brick is not already learned
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[j]);
if(brick)
{
price+= brick->SPCost;
}
}
}
return price;
}
// ***************************************************************************
void CSPhraseManager::updateBotChatPhrasePrice(uint start, uint end)
{
end= min(end, (uint)PHRASE_MAX_BOTCHAT_SLOT);
start= min(start, end);
// For all phrase to test
for(uint i=start;igetValue32());
// set the price
_BotChatPhrasePriceLeaves[i]->setValue32(price);
}
}
}
// ***************************************************************************
// ***************************************************************************
// PROGRESSION
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CSPhraseManager::updatePhraseProgressionDB()
{
// If DB not inited, no-op
if(!_InitInGameDone)
return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// Fill All the progression db.
uint numProgressFill= 0;
if(_BookSkillFitler!=SKILLS::unknown)
numProgressFill= (uint)_ProgressionPhrases[_BookSkillFitler].Phrases.size();
uint i;
uint progressIndex[NumProgressType];
for(i=0;i=PHRASE_MAX_PROGRESSION_SLOT)
{
continue;
}
// is this phrase known?
bool known= true;
CSPhraseSheet *phrase= dynamic_cast(SheetMngr.get(NLMISC::CSheetId(ppi.SheetId)));
if(phrase)
{
// if only one brick is not known, the phrase is not known
for(uint j=0;jBricks.size();j++)
{
if(!pBM->isBrickKnown(phrase->Bricks[j]))
{
known= false;
break;
}
}
}
// if show, but only if full learnt, skip it if not fully learnt
if(phrase->ShowInAPOnlyIfLearnt && !known)
{
continue;
}
// fill with the phrase id
_ProgressionDbSheets[progressType][dbIndex]->setValue32(ppi.SheetId);
// fill the level info
_ProgressionDbLevels[progressType][dbIndex]->setValue32(ppi.Level);
// if known, ungray
if(known)
_ProgressionDbLocks[progressType][dbIndex]->setValue32(0);
else
{
// just gray if all requirement are met in order to learn it
if(phraseRequirementOk(ppi.SheetId))
_ProgressionDbLocks[progressType][dbIndex]->setValue32(1);
// else redify
else
_ProgressionDbLocks[progressType][dbIndex]->setValue32(2);
}
// increment the db index
dbIndex++;
}
// for each progression type
for(uint pt= 0;ptsetValue32(0);
}
// update cache
_LastProgressionNumDbFill[pt]= progressIndex[pt];
}
}
// ***************************************************************************
class CPhraseSortEntry
{
public:
CSPhraseManager::CPhraseProgressInfo ProgressInfo;
// Key sort
uint32 Section;
bool Castable;
uint32 Type;
uint32 Icon;
ucstring Text;
bool operator<(const CPhraseSortEntry &pse) const
{
// sort by Section
if(Section!=pse.Section)
return Sectionpse.Castable;
// sort by type
if(Type!=pse.Type)
return Type skillsToInsert;
skillsToInsert.reserve(SKILLS::NUM_SKILLS);
memset(skillReqLevel, 0xFF, SKILLS::NUM_SKILLS*sizeof(sint));
// **** For each Phrase Sheet, compute its related progression
CSheetManager::TEntitySheetMap::const_iterator it;
for(it=SheetMngr.getSheets().begin();it!=SheetMngr.getSheets().end();it++)
{
if(it->second.EntitySheet->Type==CEntitySheet::SPHRASE)
{
const CSPhraseSheet *phrase= safe_cast(it->second.EntitySheet);
#ifdef PHRASE_DEBUG_VERBOSE
static uint pscount= 0;
nlinfo("**** PROG PHRASE: %4d, %s", pscount++, phrase->Id.toString().c_str());
#endif
// if not shown in ActionProgression window, skip it
if(!phrase->ShowInActionProgression)
continue;
// if not valid, skip it
if(!phrase->isValid())
continue;
// **** for this phrase, build the required formula, with and without credits
CReqSkillFormula skillFormulaProg; // For progression: No Credits
CReqSkillFormula skillFormulaFull; // For info: full, With Credits
// For all bricks
uint i;
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phrase->Bricks[i]);
if(brick)
{
// the brick formula is an OR of all skill required
CReqSkillFormula brickFormula;
// get all its required Skill
for(uint j=0;jRequiredSkills.size();j++)
{
CSkillValue sv;
sv.Skill= brick->RequiredSkills[j].Skill;
sv.Value= brick->RequiredSkills[j].Value;
brickFormula.orV(sv);
}
// if not empty
if(!brickFormula.empty())
{
// AND with phrase requirement formula
skillFormulaFull.andV(brickFormula);
// if the brick is not a credit
if(!brick->isCredit())
skillFormulaProg.andV(brickFormula);
}
}
}
/* if the skillFormulaProg is empty(), and if the full formula is not, it is because
this phrase is a Credit upgrade!!! we DO WANT see it in the skill tree
Additionnaly, for special case of "after critical hit 3" for instance,
where the credit is more restrictive than the options, take the full formula instead.
Detect this case simply if the full formula is made of only ONE SkillValue
*/
if(skillFormulaProg.empty() || skillFormulaFull.singleValue())
skillFormulaProg= skillFormulaFull;
#ifdef PHRASE_DEBUG_VERBOSE
skillFormulaFull.log("FULL");
skillFormulaProg.log("PROG");
#endif
// **** For phrase info, store the Full formula
_PhraseReqSkillMap[phrase->Id.asInt()]= skillFormulaFull;
// **** For phrase progression filter
skillsToInsert.clear();
// parse all the required skill, both AND and OR
std::list::const_iterator itSVA;
for(itSVA= skillFormulaProg.OrSkills.begin();itSVA!=skillFormulaProg.OrSkills.end();itSVA++)
{
std::list::const_iterator itSV;
for(itSV= itSVA->AndSkills.begin();itSV!=itSVA->AndSkills.end();itSV++)
{
const CSkillValue &sv= *itSV;
if(sv.Skill!=SKILLS::unknown)
{
// get the actual Skill associated to the skillValue (with no sheet data error,
// it should be == sv.Skill).
SKILLS::ESkills skill= sv.Skill;
uint32 value= sv.Value;
// eg (SME,10) is incorrect (SME range is [20,50]) => take instead (SM,10)
while(valuegetMinSkillValue(skill))
{
SKILLS::ESkills sp= pSM->getParent(skill);
if(sp==SKILLS::unknown)
break;
else
skill= sp;
}
/* in case of (SM,25) (eg arise with auras), it means that for example,
(SMA,25), or (SMB,25) or (SMC,25) are required.
Then we have to add this progression in all those skills!
=> insert in those skills only!
*/
insertProgressionSkillRecurs(skill, value, skillReqLevel, skillsToInsert);
}
}
}
// then parse the skill to insert list
for(i=0;iId.asInt();
ppi.Level= skillReqLevel[skill];
_ProgressionPhrases[skill].Phrases.push_back(ppi);
// clean the level, for next phrase
skillReqLevel[skill]= -1;
}
}
}
// **** Sort each phrase sheet by type/cost
// For all skills
std::vector phraseSortEntry;
for(uint i=0;i(SheetMngr.get(CSheetId(pse.ProgressInfo.SheetId)));
NLMISC::CSheetId brickSheet;
if(phraseSheet)
brickSheet= pBM->getSabrinaCom().getPhraseBestDisplayBrick(phraseSheet->Bricks);
// take first the castable phrase
pse.Castable= isPhraseCastable(phraseSheet);
// sort by section
pse.Section= getPhraseSectionFromLevel(pse.ProgressInfo.Level);
// get the family of this brick as second sort key
CSBrickSheet *brick= pBM->getBrick(brickSheet);
if(brick)
pse.Type= brick->BrickFamily;
else
pse.Type= 0;
// get the icon of this brick as third sort key
if(brick)
pse.Icon= (uint32)brick->IdIcon;
else
pse.Icon= 0;
// get the phrase Text as 4th sort key
pse.Text= STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedName(CSheetId(pse.ProgressInfo.SheetId));
// avoid mutliple sapce problem
strFindReplace(pse.Text, " ", "");
// replace each number with 001 format. strlwr
for(uint k=0;kappendBrickLearnedCallback(&_ProgressionUpdate);
pSM->appendSkillChangeCallback(&_ProgressionUpdate);
}
// ***************************************************************************
enum {MaxSkillValue= 250};
void CSPhraseManager::insertProgressionSkillRecurs(SKILLS::ESkills skill, uint32 value, sint *skillReqLevel, std::vector &skillsToInsert)
{
CSkillManager *pSM= CSkillManager::getInstance();
const std::vector &children= pSM->getChildren(skill);
// Yoyo: special case for Skill value >250 (disabled bricks)....
// Don't insert them
if(value>MaxSkillValue)
return;
// if the value is under the max value of this skill, it's ok
// Or special case for the MAX 250 value of skills, ie if the skill has no more children
if(value < pSM->getMaxSkillValue(skill) || children.empty())
{
// if not used, insert this skill in the "skill used in this phrase progression"
if(skillReqLevel[skill]==-1)
{
skillReqLevel[skill]= value;
skillsToInsert.push_back(skill);
}
// else maximize the level required for this phrase
else
{
skillReqLevel[skill]= max(skillReqLevel[skill], (sint)value);
}
}
// else recurs to children
else
{
for(uint i=0;i &bricks)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
bricks.clear();
CSPhraseSheet *phraseSheet= dynamic_cast(SheetMngr.get(CSheetId(phraseSheetId)));
if(phraseSheet)
{
uint i;
// first get all bricks contained in this phrase
set brickSet;
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
if(brick)
brickSet.insert(brick->Id);
}
// For all bricks of the phrase.
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
if(brick)
{
// Special case: For "Use Item enchantment" phrase, don't describe requirement
if(brick->isProcEnchantment())
{
bricks.clear();
return;
}
// For all its required bricks
for(uint j=0;jRequiredBricks.size();j++)
{
/* if the required brick is not in the current phrase, then it is required
E.g: if a phrase has brickA and brickB, and if brickB require brickA
then learning the phrase finally don't require brickA! (else won't be possible to learn it
if this is the only phrase that offers brickA for instance)
*/
if( brickSet.find(brick->RequiredBricks[j])==brickSet.end() )
{
bricks.push_back(brick->RequiredBricks[j]);
}
}
}
}
}
}
// ***************************************************************************
bool CSPhraseManager::fameRequirementOk(uint32 phraseSheetId)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
CSPhraseSheet *phraseSheet= dynamic_cast(SheetMngr.get(CSheetId(phraseSheetId)));
if(phraseSheet)
{
uint i;
// first get all bricks contained in this phrase
set brickSet;
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
if(brick)
brickSet.insert(brick->Id);
}
// For all bricks of the phrase.
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
if(brick)
{
// get player fame for this faction and check with min value needed
if( brick->FactionIndex != CStaticFames::INVALID_FACTION_INDEX )
{
//TODO
}
}
}
return true;
}
return false;
}
// ***************************************************************************
bool CSPhraseManager::phraseRequirementOk(uint32 phraseSheetId)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
// **** check skill requirement for this phrase
TPhraseReqSkillMap::const_iterator it= _PhraseReqSkillMap.find(phraseSheetId);
if(it!=_PhraseReqSkillMap.end())
{
const CReqSkillFormula &formula= it->second;
if(!formula.evaluate())
return false;
}
// **** check fame requirement
if( !fameRequirementOk(phraseSheetId) )
{
return false;
}
// **** check brick requirement
std::vector bricks;
buildPhraseBrickRequirement(phraseSheetId, bricks);
// For all required bricks
for(uint i=0;iisBrickKnown(bricks[i]) )
return false;
}
// ok all requirement met
return true;
}
// ***************************************************************************
bool CSPhraseManager::allowListBrickInHelp(const CSPhraseCom &phrase) const
{
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
// broken phrase
if(!rootBrick)
return false;
// don't list bricks for Charac upgrades
if(BRICK_FAMILIES::isCharacBuyFamily(rootBrick->BrickFamily))
return false;
// don't list bricks for "use item enchant" phrase
if(rootBrick->isProcEnchantment())
return false;
// common case
return true;
}
// ***************************************************************************
void CSPhraseManager::getCombatWeaponRestriction(ucstring &text, const CSPhraseCom &phrase, bool& usableWithMelee, bool& usableWithRange)
{
text.clear();
if(phrase.empty())
return;
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(rootBrick && rootBrick->isCombat())
{
// **** Build the "phrase skill compatible" formula.
CReqSkillFormula phraseFormula= buildCombatPhraseSkillFormula(phrase.Bricks);
// **** build the dorted array of ored skills
std::vector skills;
std::list::iterator it(phraseFormula.OrSkills.begin()),
end(phraseFormula.OrSkills.end());
for(;it!=end;it++)
{
CReqSkillFormula::CSkillValueAnd skillAnd= *it;
// if the and is not a single value, then no chance to match (eg: SFR&SFM won't match any compareSkill)
if(skillAnd.AndSkills.size()==1)
{
SKILLS::ESkills skill= skillAnd.AndSkills.begin()->Skill;
if(skill!=SKILLS::unknown)
skills.push_back(skill);
}
}
// sort by skill index. this is the convention, to be sure that we don't search "uiawrSFM_SFR"
// while "uiawrSFR_SFM" is defined in en.uxt....
std::sort(skills.begin(), skills.end());
// used to know what weapon's family can be used with this phrase
usableWithMelee = false;
usableWithRange = false;
// **** build the CI18N name
std::string idName= "uiawr";
for(uint i=0;i &phraseBricks) const
{
CSBrickManager *pBM= CSBrickManager::getInstance();
CReqSkillFormula phraseFormula;
// default: work with any Skill Fight weapon (ie all... :) )
phraseFormula.andV(CSkillValue(SKILLS::SF));
// for all bricks not Unknown
for(uint i=0;igetBrick(phraseBricks[i]);
if(brick && brick->getSkill()!=SKILLS::unknown)
{
CReqSkillFormula brickFormula;
for(uint j=0;jUsedSkills.size();j++)
{
brickFormula.orV(CSkillValue(brick->UsedSkills[j]));
}
// and with the phraseFormula
phraseFormula.andV(brickFormula);
}
}
return phraseFormula;
}
// ***************************************************************************
uint32 CSPhraseManager::getSpellLevel(const std::vector &phraseBricks) const
{
CSBrickManager *pBM= CSBrickManager::getInstance();
sint32 maxCost= 0;
for(uint i=0;igetBrick(phraseBricks[i]);
if(brick && !brick->isCredit())
{
maxCost= max(maxCost, brick->SabrinaCost);
}
}
return maxCost;
}
// ***************************************************************************
void CSPhraseManager::getResistMagic(bool resistMagic[RESISTANCE_TYPE::NB_RESISTANCE_TYPE], const std::vector &phraseBricks)
{
// reset
for(uint i=0;igetBrick(phraseBricks[i]);
if(brick && brick->MagicResistType!=RESISTANCE_TYPE::None)
{
resistMagic[brick->MagicResistType]= true;
}
}
}
// ***************************************************************************
uint32 CSPhraseManager::getMemorizedPhraseIfLastOrNewSlot(uint32 memoryLine, uint32 memoryIndex)
{
// \toto yoyo: There is a Network BUG which prevents us from simply doing {Forget(),Delete()} Old,
// then {Learn(),Memorize()} new (Messages are shuffled).
// If the memory slot has a Phrase
uint32 oldPhraseId= getMemorizedPhrase(memoryLine, memoryIndex);
if(oldPhraseId)
{
// if this is the last referenced, then return this phrase id
if(countAllThatUsePhrase(oldPhraseId)==1)
{
return oldPhraseId;
}
}
// else get New Free Slot
return allocatePhraseSlot();
}
// ***************************************************************************
void CSPhraseManager::fullDeletePhraseIfLast(uint32 memoryLine, uint32 memorySlot)
{
uint32 phraseId= getMemorizedPhrase(memoryLine, memorySlot);
// not a phrase? no-op
if(!phraseId)
return;
// more than 1 use this slot? => no problem (will be forgeted/replaced)
if(countAllThatUsePhrase(phraseId)>1)
return;
// else delete this phrase (server etc....)
fullDelete(phraseId);
}
// ***************************************************************************
ucstring CSPhraseManager::getForageExtractionPhraseEcotypeFmt(const CSPhraseCom &phrase)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
static string tspecString= "FG_ECT_SPC: ";
// Test all brick, if find a ecotype specialisation, return fmt
for(uint i=0;igetBrick(phrase.Bricks[i]);
// if a forage extraction brick
if(brick)
{
// Parse all properties of the brick, if FG_ECT_SPC, this is a terrain speciliasing
for(uint j=0;jProperties.size();j++)
{
const string &text= brick->Properties[j].Text;
if(text.compare(0, tspecString.size(), tspecString)==0)
{
// extract the associated terrain
string terran= text.substr(tspecString.size(), string::npos);
terran= string("uihelpPhraseForageSuccess")+terran;
// try to get the associated I18N
if(CI18N::hasTranslation(terran))
return CI18N::get(terran);
}
}
}
}
// Failure, display all
return CI18N::get("uihelpPhraseForageSuccessAll");
}
// ***************************************************************************
bool CSPhraseManager::findDefaultAttack(uint32 &memoryLine, uint32 &memorySlot)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
if(_Memories.empty())
return false;
// **** Search in all memory lines, but try the currently selected one
std::deque memoryLineSort;
memoryLineSort.resize(_Memories.size());
uint32 i;
for(i=0;i=0 && _SelectedMemoryDB<(sint)memoryLineSort.size())
{
memoryLineSort.erase(memoryLineSort.begin()+_SelectedMemoryDB);
memoryLineSort.push_front(_SelectedMemoryDB);
}
// **** Parse all memories
for(i=0;igetBrick(phrase.Bricks[0]);
// combat root brick?
if( brick && brick->isRoot() && brick->isCombat() )
{
// default attack!
memoryLine= memoryLineSort[i];
memorySlot= j;
return true;
}
}
}
}
}
return false;
}
// ***************************************************************************
bool CSPhraseManager::avoidCyclicForPhrase(const CSPhraseCom &phrase) const
{
CSBrickManager *pBM= CSBrickManager::getInstance();
for(uint i=0;igetBrick(phrase.Bricks[i]);
if(brick && brick->AvoidCyclic)
return true;
}
return false;
}
// ***************************************************************************
bool CSPhraseManager::avoidCyclicForPhrase(sint32 phraseSheetId) const
{
return avoidCyclicForPhrase(getPhrase(phraseSheetId));
}
// ***************************************************************************
uint CSPhraseManager::fillRoleMasterGenericPhrase(uint32 rmFlags, uint32 rmRace)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
uint destIndex= 0;
uint numFill= 0;
// not initialized => abort
if(_BotChatPhraseSheetLeaves.empty())
return 0;
// *** For all phrase sheets
CSheetManager::TEntitySheetMap::const_iterator it;
for(it=SheetMngr.getSheets().begin();it!=SheetMngr.getSheets().end();it++)
{
if(it->second.EntitySheet->Type==CEntitySheet::SPHRASE)
{
// *** Filter RoleMaster and basics
const CSPhraseSheet *phrase= safe_cast(it->second.EntitySheet);
// Not valid phrase are not sellable (some brick no more exist)
if(!phrase->isValid())
continue;
// ShowInAPOnlyIfLearnt are typically special mission phrase, skip them
if(phrase->ShowInAPOnlyIfLearnt)
continue;
// test rmFlags against phrase name
if( !ROLEMASTER_FLAGS::canSellPhrase(rmFlags, phrase->Id.toString()) )
continue;
// test race (test all bricks)
bool raceOk= true;
uint i;
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phrase->Bricks[i]);
// if the brick exist, not a Common (no restriction), and not equal to rolemaster race,
// then can't sell this phrase
if( brick && brick->CivRestriction!=EGSPD::CPeople::Common &&
brick->CivRestriction!=(EGSPD::CPeople::TPeople)rmRace )
{
raceOk= false;
break;
}
}
// if some brick failed, skip
if(!raceOk)
continue;
// *** Filter not fully known phrases
bool fullKnown= true;
for(i=0;iBricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phrase->Bricks[i]);
// if the brick exist, and not known then OK, all are not known
if(brick && !pBM->isBrickKnown(phrase->Bricks[i]))
{
fullKnown= false;
break;
}
}
// if all bricks of this phrase are known, then don't need to sell!
if(fullKnown)
continue;
// *** Filter phrases that are ok with requirement
if(!phraseRequirementOk(phrase->Id.asInt()))
continue;
// *** All filter pass, add this phrase
if(_BotChatPhraseSheetLeaves[destIndex])
_BotChatPhraseSheetLeaves[destIndex]->setValue32(phrase->Id.asInt());
// next
destIndex++;
// full DB filled?
if(destIndex==_BotChatPhraseSheetLeaves.size())
break;
}
}
// nb really filled
numFill= destIndex;
// *** Fill others with 0!
for(;destIndex<_BotChatPhraseSheetLeaves.size();destIndex++)
{
if(_BotChatPhraseSheetLeaves[destIndex])
_BotChatPhraseSheetLeaves[destIndex]->setValue32(0);
}
return numFill;
}
// ***************************************************************************
void CSPhraseManager::getPhraseSectionBoundFromSkillFilter(sint &minSectionId, sint &maxSectionId)
{
CSkillManager *pSM= CSkillManager::getInstance();
SKILLS::ESkills filter= getBookSkillFilter();
// get its skill bound (eg: 20-50)
sint minSkillValue= pSM->getMinSkillValue(filter);
sint maxSkillValue= pSM->getMaxSkillValue(filter);
minSkillValue= max(minSkillValue, 0);
maxSkillValue= max(maxSkillValue, 0);
// get its related section id bound (eg: 3-10)
minSectionId= minSkillValue/5 -1;
// NB: 50/5==10 is already exclusive (I mean all actions of DefensiveMagic Skill are 49 max)
maxSectionId= maxSkillValue/5;
}
// ***************************************************************************
sint32 CSPhraseManager::getSheetFromPhrase(const CSPhraseCom &phrase) const
{
TPhraseToSheet::const_iterator it = _PhraseToSheet.find(phrase);
if (it == _PhraseToSheet.end()) return 0;
return it->second;
}
// ***************************************************************************
uint32 CSPhraseManager::getTotalActionMalus(const CSPhraseCom &phrase) const
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CSBrickManager *pBM= CSBrickManager::getInstance();
uint32 totalActionMalus= 0;
CCDBNodeLeaf *actMalus= pIM->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false);
// root brick must not be Power or aura, because Action malus don't apply to them
// (ie leave 0 ActionMalus for Aura or Powers
if (!phrase.Bricks.empty())
{
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(actMalus && !rootBrick->isSpecialPower())
totalActionMalus= actMalus->getValue32();
}
return totalActionMalus;
}
// ***************************************************************************
CCDBNodeLeaf *CSPhraseManager::getRegenTickRangeDbLeaf(uint powerIndex) const
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CCDBNodeLeaf *dbLeaf = pIM->getDbProp(toString("SERVER:FLAGS:BRICK_TICK_RANGE:%d:TICK_RANGE", (int) powerIndex), false);
return dbLeaf;
}
// ***************************************************************************
CTickRange CSPhraseManager::getRegenTickRange(uint powerIndex) const
{
CTickRange tickRange;
CCDBNodeLeaf *dbLeaf = getRegenTickRangeDbLeaf(powerIndex);
if (dbLeaf)
{
tickRange.StartTick = (NLMISC::TGameCycle) dbLeaf->getValue32();
tickRange.EndTick = (NLMISC::TGameCycle) (((uint64) dbLeaf->getValue64()) >> 32);
}
return tickRange;
}
// ***************************************************************************
void CSPhraseManager::setRegenTickRange(uint powerIndex, const CTickRange &tickRange)
{
CCDBNodeLeaf *dbLeaf = getRegenTickRangeDbLeaf(powerIndex);
if (dbLeaf)
{
uint64 value = uint64(tickRange.StartTick) | (uint64(tickRange.EndTick) << 32);
dbLeaf->setValue64(value);
}
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetCastTime(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance();
float castTime;
float castTimeMalus;
pPM->getPhraseCastTime(Phrase, pPM->getTotalActionMalus(Phrase), castTime, castTimeMalus);
ls.push((double) (castTime + castTimeMalus));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetCastRange(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance();
sint range;
sint rangeMalus;
pPM->getPhraseMagicRange(this->Phrase, pPM->getTotalActionMalus(Phrase), range, rangeMalus);
ls.push((double) (range + rangeMalus));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetHpCost(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance();
sint hpCost;
sint hpCostMalus;
pPM->getPhraseHpCost(this->Phrase, pPM->getTotalActionMalus(Phrase), hpCost, hpCostMalus);
ls.push((double) (hpCost + hpCostMalus));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetSapCost(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance();
sint sapCost;
sint sapCostMalus;
pPM->getPhraseSapCost(this->Phrase, pPM->getTotalActionMalus(Phrase), sapCost, sapCostMalus);
ls.push((double) (sapCost + sapCostMalus));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetSuccessRate(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance(); ;
ls.push((double) pPM->getPhraseSuccessRate(this->Phrase));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetFocusCost(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance();
sint focusCost;
sint focusCostMalus;
pPM->getPhraseFocusCost(this->Phrase, pPM->getTotalActionMalus(Phrase), focusCost, focusCostMalus);
ls.push((double) (focusCost + focusCostMalus));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetStaCost(CLuaState &ls)
{
if (Phrase.Bricks.empty())
{
ls.push((double) 0);
return 1;
}
CSPhraseManager *pPM = CSPhraseManager::getInstance();
sint staCost;
sint staCostMalus;
pPM->getPhraseStaCost(this->Phrase, pPM->getTotalActionMalus(Phrase), staCost, staCostMalus);
ls.push((double) (staCost + staCostMalus));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetName(CLuaState &ls)
{
CLuaIHM::push(ls, this->Phrase.Name);
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetDesc(CLuaState &ls)
{
CSPhraseManager *pPM = CSPhraseManager::getInstance();
sint32 phraseSheetID = pPM->getSheetFromPhrase(Phrase);
if (phraseSheetID != 0)
{
// is it a built-in phrase?
ucstring desc(STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedDescription(NLMISC::CSheetId(phraseSheetID)));
if (!desc.empty())
{
CLuaIHM::push(ls, desc);
return 1;
}
}
return 0;
}
// ***************************************************************************
int CSPhraseComAdpater::luaIsCombatPhrase(CLuaState &ls)
{
if(Phrase.empty())
{
ls.push(false);
return 1;
}
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(Phrase.Bricks[0]);
if(!rootBrick)
{
ls.push(false);
return 1;
}
ls.push(rootBrick->isCombat());
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaIsMagicPhrase(CLuaState &ls)
{
if(Phrase.empty())
{
ls.push(false);
return 1;
}
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(Phrase.Bricks[0]);
if(!rootBrick)
{
ls.push(false);
return 1;
}
ls.push(rootBrick->isMagic());
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaIsPowerPhrase(CLuaState &ls)
{
if(Phrase.empty())
{
ls.push(false);
return 1;
}
CSBrickManager *pBM= CSBrickManager::getInstance();
CSBrickSheet *rootBrick= pBM->getBrick(Phrase.Bricks[0]);
if(!rootBrick)
{
ls.push(false);
return 1;
}
ls.push(rootBrick->isSpecialPower());
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetRegenTime(CLuaState &ls)
{
CSPhraseManager *pPM = CSPhraseManager::getInstance();
ls.push((double) pPM->getRegenTime(Phrase));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetTotalRegenTime(CLuaState &ls)
{
CSPhraseManager *pPM = CSPhraseManager::getInstance();
ls.push((double) pPM->getTotalRegenTime(Phrase));
return 1;
}
// ***************************************************************************
int CSPhraseComAdpater::luaGetPowerDisableTime(CLuaState &ls)
{
CSPhraseManager *pPM = CSPhraseManager::getInstance();
ls.push((double) pPM->getPowerDisableTime(Phrase));
return 1;
}
//////////////
// COMMANDS //
//////////////
#ifdef NL_DEBUG
NLMISC_COMMAND(regenTickRange, "Emulate regen tick range locally for a memory slot)", "")
{
if (args.size() != 1 && args.size() != 2) return false;
CSPhraseManager *pPM = CSPhraseManager::getInstance();
uint32 phraseId;
NLMISC::fromString(args[0], phraseId);
const CSPhraseCom &phrase = pPM->getPhrase(phraseId);
uint64 powerBitField = CSPhraseManager::getPhraseRequiredFlags(phrase);
TGameCycle duration;
if (args.size() >= 2)
{
NLMISC::fromString(args[1], duration);
}
else
{
duration = pPM->getPowerDisableTime(phrase);
}
for (uint b = 0; b < 64; ++b)
{
if (powerBitField & (uint64(1) << b))
{
pPM->setRegenTickRange(b, CTickRange(LastGameCycle, LastGameCycle + duration));
}
}
pPM->touchRegenTickRangeFlag();
return true;
}
NLMISC_COMMAND(forceUpdatePhrases, "Force to update the display of phrases", "")
{
if (!args.empty()) return false;
CSPhraseManager *pPM = CSPhraseManager::getInstance();
pPM->touchRegenTickRangeFlag();
pPM->updateAllMemoryCtrlState();
pPM->updateAllActionRegen();
return true;
}
#endif