// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "dyn_chat.h" using namespace NLMISC; NL_INSTANCE_COUNTER_IMPL(CDynChatSession); uint CDynChatSession::_NumSessions = 0; ///////////////////// // CDynChatSession // ///////////////////// //================================================================ CDynChatSession::CDynChatSession(CDynChatClient *client, CDynChatChan *channel) : StringID(0), WriteRight(false), _Client(client), _Channel(channel) { nlassert(client); nlassert(channel); // insert at head of client linked list of session _NextClientSession = client->_FirstSession; if (client->_FirstSession) { nlassert(client->_FirstSession->_PrevClientSession == &client->_FirstSession); client->_FirstSession->_PrevClientSession = &_NextClientSession; } _PrevClientSession = &client->_FirstSession; client->_FirstSession = this; // insert at head of channel linked list of session _NextChannelSession = channel->_FirstSession; if (channel->_FirstSession) { nlassert(channel->_FirstSession->_PrevChannelSession == &channel->_FirstSession); channel->_FirstSession->_PrevChannelSession = &_NextChannelSession; } _PrevChannelSession = &channel->_FirstSession; channel->_FirstSession = this; ++ _NumSessions; } //================================================================ void CDynChatSession::unlink() { nlassert(_Client); // object already unlinked ? nlassert(_Channel); nlassert(_PrevClientSession); // client *_PrevClientSession = _NextClientSession; if (_NextClientSession) { nlassert(_NextClientSession->_PrevClientSession = &_NextClientSession); _NextClientSession->_PrevClientSession = _PrevClientSession; } _PrevClientSession = NULL; _NextClientSession = NULL; // channel *_PrevChannelSession = _NextChannelSession; if (_NextChannelSession) { nlassert(_NextChannelSession->_PrevChannelSession = &_NextChannelSession); _NextChannelSession->_PrevChannelSession = _PrevChannelSession; } _PrevChannelSession = NULL; _NextChannelSession = NULL; _Client = NULL; _Channel = NULL; } //================================================================ CDynChatSession::~CDynChatSession() { nlassert(!_Client); // unlink() hasn't been called nlassert(!_Channel); nlassert(!_PrevClientSession); nlassert(!_NextClientSession); nlassert(_NumSessions > 0); // check for memory leaks --_NumSessions; } //////////////////// // CDynChatClient // //////////////////// //================================================================ CDynChatClient::CDynChatClient(const TDataSetRow &client) : _FirstSession(NULL), _ID(client) { } //================================================================ CDynChatClient::~CDynChatClient() { // remove all sessions CDynChatSession *currSession = _FirstSession; while (currSession) { CDynChatSession *tmpSession = currSession; currSession = currSession->getNextClientSession(); tmpSession->unlink(); delete tmpSession; } } //================================================================ CDynChatSession *CDynChatClient::getSession(TChanID chan) const { CDynChatSession *currSession = _FirstSession; while (currSession) { if (currSession->getChan()->getID() == chan) break; currSession = currSession->getNextClientSession(); } return currSession; } ////////////////// // CDynChatChan // ////////////////// CDynChatChan::CDynChatChan() : HistoricSize(0), HideBubble(false), _FirstSession(NULL), _ID(CEntityId::Unknown), _DontBroadcastPlayerInputs(false), _ForwardPlayerIntputToOwnerService(false), _UnifyChannel(false) { } //================================================================ //CDynChatChan::CDynChatChan(TChanID id) : _ID(id), _FirstSession(NULL), HistoricSize(0) CDynChatChan::CDynChatChan(TChanID id, bool noBroadcast, bool forwardInput, bool unified) : HistoricSize(0), HideBubble(false), _FirstSession(NULL), _ID(id), _DontBroadcastPlayerInputs(noBroadcast), _ForwardPlayerIntputToOwnerService(forwardInput), _UnifyChannel(unified) { } //================================================================ CDynChatChan::~CDynChatChan() { // remove all sessions CDynChatSession *currSession = _FirstSession; while (currSession) { CDynChatSession *tmpSession = currSession; currSession = currSession->getNextChannelSession(); tmpSession->unlink(); delete tmpSession; } } //================================================================ uint CDynChatChan::getSessionCount() const { uint count = 0; // remove all sessions CDynChatSession *currSession = _FirstSession; while (currSession) { ++ count; currSession = currSession->getNextChannelSession(); } return count; } ////////////// // CDynChat // ////////////// //================================================================ bool CDynChat::addChan(TChanID chan, bool noBroadcast, bool forwardInput, bool unify) { if (_Chans.count(chan)) return false; _Chans[chan] = CDynChatChan(chan, noBroadcast, forwardInput, unify); return true; } //================================================================ bool CDynChat::removeChan(TChanID chan) { TChanMap::iterator it = _Chans.find(chan); if (it != _Chans.end()) { _Chans.erase(it); return true; } else { return false; } } //================================================================ bool CDynChat::addClient(const TDataSetRow &client) { if (_Clients.count(client)) return false; _Clients[client] = CDynChatClient(client); return true; } //================================================================ bool CDynChat::removeClient(const TDataSetRow &client) { TClientMap::iterator it = _Clients.find(client); if (it != _Clients.end()) { _Clients.erase(it); return true; } else { return false; } } //================================================================ CDynChatSession *CDynChat::addSession(TChanID chanID, const TDataSetRow &clientID) { CDynChatChan *chan = getChan(chanID); if (!chan) return NULL; CDynChatClient *client = getClient(clientID); if (!client) return NULL; // look for channel in session (faster because there are few channels used by a single player) CDynChatSession *session = client->getSession(chanID); if (session) { nlwarning("Session already created for player %s in channel %p", clientID.toString().c_str(), chan); return NULL; } CDynChatSession *newSession = new CDynChatSession(client, chan); return newSession; } //================================================================ bool CDynChat::removeSession(TChanID chanID, const TDataSetRow &clientID) { CDynChatClient *client = getClient(clientID); if (!client) { nlwarning("Client %s unknown", clientID.toString().c_str()); return false; } // look for channel in session (faster because there are few channels used by a single player) CDynChatSession *session = client->getSession(chanID); if (!session) { nlwarning("Channel %s unknown", chanID.toString().c_str()); return false; } session->unlink(); delete session; return true; } //================================================================ CDynChatChan *CDynChat::getChan(TChanID chan) { TChanMap::iterator it = _Chans.find(chan); if (it != _Chans.end()) return &(it->second); return NULL; } //================================================================ CDynChatClient *CDynChat::getClient(const TDataSetRow &client) { TClientMap::iterator it = _Clients.find(client); if (it != _Clients.end()) return &(it->second); return NULL; } //================================================================ CDynChat::CDynChat() { } //================================================================ CDynChat::~CDynChat() { _Chans.clear(); _Clients.clear(); } //================================================================ CDynChatSession *CDynChat::getSession(TChanID chan, const TDataSetRow &client) { CDynChatClient *clientPtr = getClient(client); if (!clientPtr) return NULL; return clientPtr->getSession(chan); } //================================================================ void CDynChat::getChans(std::vector &channels) { uint numChans = (uint)_Chans.size(); channels.resize(numChans); uint k = 0; for(TChanMap::iterator it = _Chans.begin(); it != _Chans.end(); ++it, ++k) { channels[k] = &(it->second); } }