// // Rbank settings // ZonePath = "../zone/zone_welded/"; BanksPath = "../smallbank/smallbank/"; Bank = "rbank_bank_name"; ZoneExt = ".zonew"; IGBoxes = "bbox/temp.bbox"; LevelDesignWorldPath = "l:/leveldesign/World"; IgLandPath = "../ig/ig_land"; IgVillagePath = "../ig/ig_other"; TessellationPath = "tesselation/"; TessellateLevel = 1; WaterThreshold = 1.0; OutputRootPath = ""; SmoothDirectory = "smooth/"; RawDirectory = "raw/"; ReduceSurfaces = rbank_reduce_surfaces; SmoothBorders = rbank_smooth_borders; ComputeElevation = rbank_compute_elevation; ComputeLevels = rbank_compute_levels; LinkElements = rbank_link_elements; CutEdges = rbank_cut_edges; UseZoneSquare = rbank_use_zone_square; // The whole landscape ZoneUL = "rbank_zone_ul"; ZoneDR = "rbank_zone_dr"; PreprocessDirectory = "preproc/"; // the global retriever processing settings GlobalRetriever = "temp.gr"; RetrieverBank = "temp.rbank"; GlobalUL = "rbank_zone_ul"; GlobalDR = "rbank_zone_dr"; // which kind of stuff to do... TessellateZones = 0; MoulineZones = 0; ProcessRetrievers = 0; ProcessGlobal = 0; // Zones = {