-- Nel Material properties plugin material NelMaterial name:"NeL Material" classID:#(0x64c75fec, 0x222b9eb9) extends:standard replaceUI:false version:2.1 ( parameters main rollout:NelParams ( -- 3d part of the material bLightMap type:#boolean default:false ui:cbLightMap bUnlighted type:#boolean default:false ui:cbUnlighted bStainedGlassWindow type:#boolean default:false ui:cbStainedGlassWindow bAlphaTest type:#boolean default:true ui:cbAlphaTest bForceZWrite type:#boolean default:false ui:cbForceZWrite bForceNoZWrite type:#boolean default:false ui:cbForceNoZWrite bWater type:#boolean default:false ui:cbWater fBumpUScale type:#float default: 0.01 ui:cfBumpUScale fBumpVScale type:#float default: 0.01 ui:cfBumpVScale fBumpUSpeed type:#float default: 0.01 ui:cfBumpUSpeed fBumpVSpeed type:#float default: 0.01 ui:cfBumpVSpeed fDisplaceMapUScale type:#float default: 0.005 ui:cfDisplaceMapUScale fDisplaceMapVScale type:#float default: 0.005 ui:cfDisplaceMapVScale fDisplaceMapUSpeed type:#float default: 0.005 ui:cfDisplaceMapUSpeed fDisplaceMapVSpeed type:#float default: 0.005 ui:cfDisplaceMapVSpeed ) rollout NelParams "Nel Material" ( group "3d" ( CheckBox cbLightMap "LightMap" CheckBox cbUnlighted "Unlighted" CheckBox cbStainedGlassWindow "Stained glass window" CheckBox cbWater "Water" CheckBox cbAlphaTest "Alpha Test" CheckBox cbForceZWrite "Force ZWrite" CheckBox cbForceNoZWrite "Force No ZWrite" Spinner cfBumpUScale "BumpMap U Scale :" range:[-10,10,0.01] type:#float scale:0.001 align:#left Spinner cfBumpVScale "BumpMap V Scale :" range:[-10,10,0.01] type:#float scale:0.001 align:#left Spinner cfBumpUSpeed "BumpMap U Speed :" range:[-10,10,0.01] type:#float scale:0.001 align:#left Spinner cfBumpVSpeed "BumpMap V Speed :" range:[-10,10,0.01] type:#float scale:0.001 align:#left Spinner cfDisplaceMapUScale "DisplaceMap U Scale :" range:[-10,10,0.005] type:#float scale:0.001 align:#left Spinner cfDisplaceMapVScale "DisplaceMap V Scale :" range:[-10,10,0.005] type:#float scale:0.001 align:#left Spinner cfDisplaceMapUSpeed "DisplaceMap U Speed :" range:[-10,10,0.01] type:#float scale:0.001 align:#left Spinner cfDisplaceMapVSpeed "DisplaceMap V Speed :" range:[-10,10,0.01] type:#float scale:0.001 align:#left ) Fn updateUI bNewState = ( cbLightMap.enabled = not bNewState cbUnlighted.enabled = not bNewState cbStainedGlassWindow.enabled = not bNewState cbAlphaTest.enabled = not bNewState cbForceZWrite.enabled = not bNewState cbForceNoZWrite.enabled = not bNewState cfBumpUScale.enabled = bNewState cfBumpVScale.enabled = bNewState cfBumpUSpeed.enabled = bNewState cfBumpVSpeed.enabled = bNewState cfDisplaceMapUScale.enabled = bNewState cfDisplaceMapVScale.enabled = bNewState cfDisplaceMapUSpeed.enabled = bNewState cfDisplaceMapVSpeed.enabled = bNewState if (bNewState == true) then ( cbLightMap.checked = false cbUnlighted.checked = false cbStainedGlassWindow.checked = false cbAlphaTest.checked = false cbForceZWrite.checked = false cbForceNoZWrite.checked = false ) ) on cbLightMap changed bNewState do if bNewState then cbUnlighted.enabled = false else cbUnlighted.enabled = true on NelParams reload do (print "reload") on NelParams open do ( print "open" if cbLightMap.checked then cbUnlighted.enabled = false else cbUnlighted.enabled = true updateUI bWater; ) on cbWater changed bNewState do ( updateUI bNewState ) ) on create do (print "create") on update do (print "update") )