// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_VISUAL_SLOT_MANAGER_H
#define CL_VISUAL_SLOT_MANAGER_H
/////////////
// INCLUDE //
/////////////
// Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/sheet_id.h"
// Game Share
#include "slot_types.h"
///////////
// CLASS //
///////////
/**
* Manage visual slots.
* \author Guillaume PUZIN (GUIGUI)
* \author Nevrax France
* \date 2003
*/
class CVisualSlotManager
{
////////////
// PUBLIC //
public:
/**
* Instanciate CVisualSlotManager. There can be only one instance (singleton)
* \return CVisualSlotManager * : Pointer on CVisualSlotManager.
*/
static CVisualSlotManager *getInstance();
// release memory
static void releaseInstance();
public:
typedef struct
{
uint32 Index;
NLMISC::CSheetId SheetId;
/// Load/Save the values using the serial system
void serial(class NLMISC::IStream &s) throw(NLMISC::EStream)
{
s.serial(Index);
s.serial(SheetId);
}
} TElement;
typedef struct
{
// elements list for a visual slot.
std::vector Element;
/// Load/Save the values using the serial system
void serial(class NLMISC::IStream &s) throw(NLMISC::EStream)
{
s.serialCont(Element);
}
} TElementList;
typedef std::vector TVisualSlot;
typedef struct
{
uint32 Index;
SLOTTYPE::EVisualSlot VisualSlot;
} TIdxbyVS;
public:
/// Return the visual slot index from a sheet Id for items in right hand.
uint32 rightItem2Index(const NLMISC::CSheetId &id);
/// Return the visual slot index from a sheet Id for items in left hand.
uint32 leftItem2Index(const NLMISC::CSheetId &id);
/// Return the visual index from a sheet Id and the visual slot.
uint32 sheet2Index(const NLMISC::CSheetId &id, SLOTTYPE::EVisualSlot slot);
// Return the sheet Id from visual index and the visual slot.
NLMISC::CSheetId * index2Sheet(uint32 index, SLOTTYPE::EVisualSlot slot);
/// ...
void sheet2Index(const NLMISC::CSheetId &id, std::vector &result);
/// Return the number of different index for a visual slot.
uint32 getNbIndex(SLOTTYPE::EVisualSlot slot) const;
///////////////
// PROTECTED //
protected:
/// Constructor
CVisualSlotManager();
/// Initialize the class
void init();
/////////////
// PRIVATE //
private:
// The only one instance of the class
static CVisualSlotManager *_Instance;
private:
//
TVisualSlot _VisualSlot;
};
#endif // CL_VISUAL_SLOT_MANAGER_H
/* End of visual_slot_manager.h */