# Microsoft Developer Studio Project File - Name="logic_editor_dll" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=logic_editor_dll - Win32 DebugFast !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "logic_editor_dll.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "logic_editor_dll.mak" CFG="logic_editor_dll - Win32 DebugFast" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "logic_editor_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "logic_editor_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "logic_editor_dll - Win32 DebugFast" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "logic_editor_dll - Win32 ReleaseDebug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "logic_editor_dll - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../../../code/nel/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libxml2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"release\logic_editor.dll" !ELSEIF "$(CFG)" == "logic_editor_dll - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../../../../code/nel/include" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "__STL_DEBUG" /D "WIN32" /D "_DEBUG" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 libxml2_debug.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"debug\logic_editor_debug.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy Debug\logic_editor_debug.dll ..\logic_editor_exe copy Debug\logic_editor_debug.pdb ..\logic_editor_exe # End Special Build Tool !ELSEIF "$(CFG)" == "logic_editor_dll - 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Win32 ReleaseDebug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "logic_editor___Win32_ReleaseDebug" # PROP BASE Intermediate_Dir "logic_editor___Win32_ReleaseDebug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseDebug" # PROP Intermediate_Dir "ReleaseDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../../../../code/nel/include" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "NL_RELEASE_DEBUG" /D "WIN32" /D "NDEBUG" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libxml2.lib libxml2_debug.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"releasedebug\logic_editor_rd.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "logic_editor_dll - 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