// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2002 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef LD_CONTINENTCFG_H #define LD_CONTINENTCFG_H // --------------------------------------------------------------------------- #include #include "easy_cfg.h" // --------------------------------------------------------------------------- struct SContinentCfg : public IEasyCFG { std::string LandFile; // The .land file std::string LandDir; // Directory where the zoneLigos and zoneBitmaps are (used for the .land) std::string DfnDir; // Directory where to get georges dfn std::string GameElemDir; // Directory where to get georges file (pipoti.plant) std::string LandBankFile; // .smallbank std::string LandFarBankFile; // .farbank std::string LandTileNoiseDir; // displace std::string LandZoneWDir; // .zoneW std::string OutIGDir; // Where to put ig // ======================================================================= SContinentCfg (); bool load (const std::string &filename); bool save (const std::string &filename); }; #endif // LD_CONTINENTCFG_H