// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_DISPLAYER_VISUAL_SHAPE_H #define R2_DISPLAYER_VISUAL_SHAPE_H #include "displayer_visual.h" #include "../interface_v3/group_map.h" #include "instance_map_deco.h" class CEntityCL; class CViewBitmap; namespace NL3D { class UVisualCollisionEntity; } namespace R2 { class CObjectTable; // Display a scenario object with a 'Shape' class CDisplayerVisualShape : public CDisplayerVisual, public CGroupMap::IDeco { public: NLMISC_DECLARE_CLASS(R2::CDisplayerVisualShape); // ctor CDisplayerVisualShape(const std::string &shapeName = "", float scale = 1.f, bool worldMapDisplay = true); // dtor ~CDisplayerVisualShape(); // Init from a lua table. Parms should contain 'ShapeName' as a string virtual bool init(const CLuaObject ¶meters); //////////// // EVENTS // //////////// virtual void onPreRender(); virtual void onPostRender(); virtual void onAttrModified(const std::string &name, sint32 index); virtual void onFocus(bool focused); virtual void onSelect(bool selected); // virtual void onParentDisplayModeChanged(); // From ISelectableObject virtual bool getLastClip() const; virtual NLMISC::CAABBox getSelectBox() const; virtual float preciseIntersectionTest(const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir) const; const NLMISC::CMatrix &getInvertedMatrix() const; virtual void snapToGround(); virtual NLMISC::CVector evalLinkPoint(bool leader = false); // from CDisplayerVisual void setDisplayMode(sint32 mode); // get current instance being displayed NL3D::UInstance &getMesh() { return _Instance; } private: std::string _ShapeName; bool _Touched; mutable NLMISC::CMatrix _InvertedMatrix; bool _BadShapeName; bool _Active; bool _WorldMapDisplay; float _Scale; NL3D::UInstance _Instance; CInstanceMapDeco _MapDeco; bool _VisualSnapToGroundDone; float _LastCamDist; NLMISC::CMatrix _BBoxMatrix; NL3D::UVisualCollisionEntity *_VisualCollisionEntity; private: void drawBBox(NLMISC::CRGBA color) const; void deleteShape(); protected: // from CDisplayerVisual virtual void setActive(bool active); virtual bool getActive() const; virtual void updateWorldPos(); // from CGroupMap::IDeco virtual void onAdd(CGroupMap &owner); virtual void onRemove(CGroupMap &owner); virtual void onPreRender(CGroupMap &owner); virtual void onUpdate(CGroupMap &owner); private: void visualSnapToGround(); void updateMapDeco(); void deleteVisualCollisionEntity(); }; } // R2 #endif