// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "../zone_lib/zone_utility.h" #include <iostream> #include "nel/misc/types_nl.h" #include "nel/misc/file.h" #include "nel/3d/quad_tree.h" #include "nel/3d/zone.h" #include "nel/3d/landscape.h" #include "nel/3d/zone_smoother.h" #include "nel/3d/zone_tgt_smoother.h" #include "nel/3d/zone_corner_smoother.h" #include <vector> #include <set> using namespace NL3D; using namespace NLMISC; using namespace std; #define WELD_LOG 1 FILE *fdbg; std::string inputDir; std::string inputExt; std::string outputDir; std::string outputExt; float weldRadius = 1.1f; /* Zone ID 0 1 2 3 4 5 6 7 */ // Define this to stop the welder on a source edge // #define NL_DEBUG_WELD #define NL_DEBUG_WELD_V0 (CVector(16320,-24064,0)) #define NL_DEBUG_WELD_V1 (CVector(16352,-24065,0)) #define NL_DEBUG_WELD_THRESHOLD 1.f #ifdef NL_DEBUG_WELD bool isTheSame (const CVector &v0, const CVector &v1) { CVector delta = v0 - v1; delta.z = 0; return delta.norm() < NL_DEBUG_WELD_THRESHOLD; } #endif // NL_DEBUG_WELD /** * CWeldableVertexInfos */ struct CWeldableVertexInfos { uint16 IndexInZone; // base vertex sint PatchIndex; // patch uint8 PatchVertex; // 0,1,2,3 CWeldableVertexInfos() { IndexInZone = 0; PatchIndex = 0; PatchVertex = 0; } bool operator< (const CWeldableVertexInfos& wvinf) const { if(IndexInZone<wvinf.IndexInZone) return true; if(IndexInZone>wvinf.IndexInZone) return false; if(PatchIndex<wvinf.PatchIndex) return true; if(PatchIndex>wvinf.PatchIndex) return false; return PatchVertex<wvinf.PatchVertex; } }; struct CVectorInfluence { CVector Vertex; float Inf; bool OnBorder; }; struct CAdjacentVertex { CVector Vertex; uint IdOnCenterZone; bool OnBorder; }; /*******************************************************************\ writeInstructions() \*******************************************************************/ void writeInstructions() { printf("zone_welder <input.zone><output.zone>[<weld threshold>]\n"); printf("\t/? for this help\n"); } /*******************************************************************\ findPatchIndex() \*******************************************************************/ bool getPatchAndEdge(const std::vector<CPatchInfo>& patchs, uint16 baseVertex1, uint16 baseVertex2, uint16& patchIndex, uint8& edgeIndex) { uint ptch; for(ptch=0; ptch<patchs.size(); ptch++) { uint i; for(i=0; i<4; i++) { if(patchs[ptch].BaseVertices[i] == baseVertex1) { #if WELD_LOG fprintf(fdbg,"patch %d continent bv %d : %d %d %d %d\n", ptch, baseVertex1, patchs[ptch].BaseVertices[0], patchs[ptch].BaseVertices[1], patchs[ptch].BaseVertices[2], patchs[ptch].BaseVertices[3]); #endif if(patchs[ptch].BaseVertices[(i+1)%4] == baseVertex2) { edgeIndex = i; patchIndex = ptch; return true; } if(patchs[ptch].BaseVertices[(i-1)%4] == baseVertex2) { edgeIndex = (i-1)%4; patchIndex = ptch; return true; } } } } return false; } void CleanZone ( std::vector<CPatchInfo> &zoneInfos, uint zoneId, const CAABBoxExt &zoneBBox, float weldThreshold); /*******************************************************************\ weldZones() \*******************************************************************/ void weldZones(const char *center) { uint i,j; // load zone in the center CIFile zoneFile(inputDir+center+inputExt); CZone zone; zone.serial(zoneFile); zoneFile.close(); // retrieving infos from the center zone uint16 centerZoneId = zone.getZoneId(); std::vector<CPatchInfo> centerZonePatchs; std::vector<CBorderVertex> centerZoneBorderVertices; zone.retrieve(centerZonePatchs, centerZoneBorderVertices); std::vector<CPatchInfo>::iterator itptch; std::vector<CBorderVertex>::iterator itbv; // if no id yet, we add a correct id if(centerZoneId==0) { centerZoneId = createZoneId(center); // edge neighbour : current zone for(itptch = centerZonePatchs.begin(); itptch!=centerZonePatchs.end(); itptch++) { for(j=0; j<4; j++) { (*itptch).BindEdges[j].ZoneId = centerZoneId; } } // border vertices neighbour : current zone for(itbv = centerZoneBorderVertices.begin(); itbv<centerZoneBorderVertices.end(); itbv++) { (*itbv).NeighborZoneId = centerZoneId; } } #if WELD_LOG fprintf(fdbg,"id(center) = %d\n",centerZoneId); #endif // *** Clean internal zone // * Bind 1-1 1-2 1-4 internal patches that are not binded // * Make a global welded on vertices // * Force tangents position CleanZone ( centerZonePatchs, centerZoneId, zone.getZoneBB(), weldRadius); // Yoyo was here: Smooth the tangents of the zone. //================================================ // NB: do it only for edges sharing 2 patchs of centerZone. (don't care adjacent zones). // smoothing with adjacent zones is done with a better smoothing tool: CZoneTgtSmoother, see below, // after the weld of the zone. { CZoneSmoother zonesmoother; CZoneSmoother::CZoneInfo smoothZones[5]; smoothZones[0].ZoneId= centerZoneId; smoothZones[0].Patchs= ¢erZonePatchs; // 30deg ??? zonesmoother.smoothTangents(smoothZones, (float)(Pi/6)); } // load 8 adjacent adjZones bool adjZoneFileFound[8]; CZone adjZones[8]; CZoneInfo adjZoneInfos[8]; uint16 adjZonesId[8]; std::vector<std::string> adjZonesName; getAdjacentZonesName(center, adjZonesName); for(i=0; i<8; i++) { if(adjZonesName[i]=="empty") continue; adjZoneFileFound[i] = true; CIFile f; try { std::string ss(outputDir+adjZonesName[i]+outputExt); if (f.open(ss)) { printf("reading file %s\n", ss.c_str()); adjZones[i].serial(f); adjZones[i].retrieve(adjZoneInfos[i].Patchs, adjZoneInfos[i].BorderVertices); adjZoneInfos[i].ZoneId= adjZonesId[i] = adjZones[i].getZoneId(); f.close(); } else { // nlwarning ("WARNING File not found: %s\n", ss.c_str()); adjZonesName[i]="empty"; } } catch(exception &e) { nlwarning ("ERROR %s\n", e.what ()); adjZoneFileFound[i] = false; } } // QuadTree for storing adjZones points CQuadTree<CWeldableVertexInfos> quadTrees[8]; // new base, to change from XZ to XY (Nel speaking) CMatrix base; CVector I(1,0,0); CVector J(0,0,-1); CVector K(0,1,0); base.setRot(I,J,K, true); uint ptch; uint16 weldCount = 0; // Error messages vector<string> errorMessage; for(i=0; i<8; i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; // setting quad tree uint qTreeDepth = 5; CAABBoxExt bb = adjZones[i].getZoneBB(); quadTrees[i].create (5, bb.getCenter(), 2*bb.getRadius()); quadTrees[i].changeBase(base); // retrieving infos from the current adjacent zone std::vector<CPatchInfo> &adjZonePatchs= adjZoneInfos[i].Patchs; std::vector<CBorderVertex> &adjZoneBorderVertices= adjZoneInfos[i].BorderVertices; // if no id yet, we add a correct id nlassert(adjZonesId[i]!=0); if(adjZonesId[i]==0) { adjZonesId[i] = createZoneId(getName (adjZonesName[i])); adjZoneInfos[i].ZoneId= adjZonesId[i]; // edge neighbour : current zone for(itptch = adjZonePatchs.begin(); itptch!=adjZonePatchs.end(); itptch++) { for(j=0; j<4; j++) { (*itptch).BindEdges[j].ZoneId = adjZonesId[i]; } } // border vertices neighbour : current zone for(itbv = adjZoneBorderVertices.begin(); itbv!=adjZoneBorderVertices.end(); itbv++) { (*itbv).NeighborZoneId = adjZonesId[i]; } } #if WELD_LOG fprintf(fdbg,"------------------------------------------\n"); fprintf(fdbg,"id(%d) = %d\n",i,adjZonesId[i]); #endif // an edge of current adjacent patch with neighbour zoneId==center zoneId is // set to no neighbour. for(ptch = 0; ptch<adjZonePatchs.size(); ptch++) { for(j=0; j<4; j++) { if(adjZonePatchs[ptch].BindEdges[j].ZoneId == centerZoneId) { adjZonePatchs[ptch].BindEdges[j].NPatchs = 0; } } } fprintf(fdbg,"(before) zone %u bordervertices size : %u\n",i,(uint)adjZoneBorderVertices.size()); // delete border vertices of the adjacent zone if their neighbour zoneId // is equal to current zone zoneId std::vector<CBorderVertex>::iterator itborder = adjZoneBorderVertices.begin(); while(itborder != adjZoneBorderVertices.end()) { if((*itborder).NeighborZoneId == centerZoneId) { itborder = adjZoneBorderVertices.erase(itborder); } else itborder++; } fprintf(fdbg,"(after) zone %u bordervertices size : %u\n",i,(uint)adjZoneBorderVertices.size()); // A set for storing base vertex index already added in the quad tree std::set<uint16> adjBaseVertexIndexSet; // if point in adjacent zone is not in the set : // -> add it in the set // -> add it in the quad for(ptch = 0; ptch<adjZonePatchs.size(); ptch++) { for(j=0; j<4; j++) { CWeldableVertexInfos wvinf; wvinf.IndexInZone = adjZonePatchs[ptch].BaseVertices[j]; // useful ???? wvinf.PatchIndex = ptch; wvinf.PatchVertex = j; if(adjBaseVertexIndexSet.find(wvinf.IndexInZone) == adjBaseVertexIndexSet.end()) { adjBaseVertexIndexSet.insert(wvinf.IndexInZone); CVector bboxmin; CVector bboxmax; bboxmin.x = adjZonePatchs[ptch].Patch.Vertices[j].x; bboxmin.y = adjZonePatchs[ptch].Patch.Vertices[j].y; bboxmin.z = adjZonePatchs[ptch].Patch.Vertices[j].z; bboxmax = bboxmin; quadTrees[i].insert(bboxmin,bboxmax,wvinf); } } } quadTrees[i].clearSelection(); float bboxRadius = 10; //TEMP !! std::set<uint16> centerBaseVertexIndexSet; std::set<uint16> currentAdjBaseVertexIndexSet; for(ptch=0; ptch<centerZonePatchs.size(); ptch++) // for all patchs in center zone { // stores infos for edge part CWeldableVertexInfos nearVertexInfos[4]; bool toWeld[4]; CVector bboxmin; CVector bboxmax; // for every points in center patch we look for close points in adjacent patch for(j=0; j<4; j++) // 4 patch vertices (in center zone) { toWeld[j] = false; // already 'checked for welding' vertices are stored in a set centerBaseVertexIndexSet.insert(centerZonePatchs[ptch].BaseVertices[j]); //fprintf(fdbg,"%d - %d) CZBV(%d)\n",i,baseVertexIndexSet.size(),centerZonePatchs[ptch].BaseVertices[j]); bboxmin.x = centerZonePatchs[ptch].Patch.Vertices[j].x - bboxRadius; bboxmin.y = centerZonePatchs[ptch].Patch.Vertices[j].y - bboxRadius; bboxmin.z = centerZonePatchs[ptch].Patch.Vertices[j].z - bboxRadius; bboxmax.x = centerZonePatchs[ptch].Patch.Vertices[j].x + bboxRadius; bboxmax.y = centerZonePatchs[ptch].Patch.Vertices[j].y + bboxRadius; bboxmax.z = centerZonePatchs[ptch].Patch.Vertices[j].z + bboxRadius; //quadTrees[i].select(bboxmin,bboxmax); quadTrees[i].selectAll(); // TEMP !!! // current vertex coordinates in center zone CVector vctr; vctr.x = centerZonePatchs[ptch].Patch.Vertices[j].x; vctr.y = centerZonePatchs[ptch].Patch.Vertices[j].y; vctr.z = centerZonePatchs[ptch].Patch.Vertices[j].z; CWeldableVertexInfos wvinf; float minDistance = weldRadius + 1; // rq: we weld only if we found a distance // inferior to weldRadius CQuadTree<CWeldableVertexInfos>::CIterator itqdt = quadTrees[i].begin(); // for all points near of current vertex in adjacent zone.. while (itqdt != quadTrees[i].end()) { CVector vadj; vadj.x = adjZonePatchs[(*itqdt).PatchIndex].Patch.Vertices[(*itqdt).PatchVertex].x; vadj.y = adjZonePatchs[(*itqdt).PatchIndex].Patch.Vertices[(*itqdt).PatchVertex].y; vadj.z = adjZonePatchs[(*itqdt).PatchIndex].Patch.Vertices[(*itqdt).PatchVertex].z; CVector adjToCenter; adjToCenter.x = vctr.x - vadj.x; adjToCenter.y = vctr.y - vadj.y; adjToCenter.z = vctr.z - vadj.z; float dist = adjToCenter.norm(); // if dist min we keep infos on this vertex(adj zone) // we keep the closest. if(dist<weldRadius && dist<minDistance) { #ifdef NL_DEBUG_WELD nlverify (!isTheSame (centerZonePatchs[ptch].Patch.Vertices[j], NL_DEBUG_WELD_V0)); nlverify (!isTheSame (centerZonePatchs[ptch].Patch.Vertices[j], NL_DEBUG_WELD_V1)); #endif // NL_DEBUG_WELD minDistance = dist; wvinf = (*itqdt); } itqdt++; } quadTrees[i].clearSelection(); if(minDistance<weldRadius) // i.e if we have found 2 vertices to weld { // we save CBorderVertex info, and add it into the adjacent zone CBorderVertex adjBorderV; adjBorderV.CurrentVertex = wvinf.IndexInZone; adjBorderV.NeighborZoneId = centerZoneId; adjBorderV.NeighborVertex = centerZonePatchs[ptch].BaseVertices[j]; nearVertexInfos[j] = wvinf; // we save CBorderVertex info, and add it into the center zone CBorderVertex centerBorderV; centerBorderV.CurrentVertex = centerZonePatchs[ptch].BaseVertices[j]; centerBorderV.NeighborZoneId = adjZonesId[i]; centerBorderV.NeighborVertex = wvinf.IndexInZone; toWeld[j] = true; if(centerBaseVertexIndexSet.find(centerZonePatchs[ptch].BaseVertices[j]) != centerBaseVertexIndexSet.end()) { if(currentAdjBaseVertexIndexSet.find(wvinf.IndexInZone) == currentAdjBaseVertexIndexSet.end()) { currentAdjBaseVertexIndexSet.insert(wvinf.IndexInZone); adjZoneBorderVertices.push_back(adjBorderV); centerZoneBorderVertices.push_back(centerBorderV); weldCount++; #if WELD_LOG fprintf(fdbg,"%d) weld vertices : zone%d.(patch%d.vertex%d).baseVertex%d to centerZone.(patch%d.vertex%d).baseVertex%d\n", weldCount,i,wvinf.PatchIndex,wvinf.PatchVertex,wvinf.IndexInZone,ptch,j,centerZonePatchs[ptch].BaseVertices[j]); #endif } } } } // then we bind edges (made of weldable vertices) and modify tangents for(j=0; j<4; j++) { #ifdef NL_DEBUG_WELD if ( (isTheSame (centerZonePatchs[ptch].Patch.Vertices[j], NL_DEBUG_WELD_V0) || isTheSame (centerZonePatchs[ptch].Patch.Vertices[(j+1)%4], NL_DEBUG_WELD_V0) ) && (isTheSame (centerZonePatchs[ptch].Patch.Vertices[j], NL_DEBUG_WELD_V1) || isTheSame (centerZonePatchs[ptch].Patch.Vertices[(j+1)%4], NL_DEBUG_WELD_V1) ) ) nlstop; #endif // NL_DEBUG_WELD // if vertex has been welded... if(toWeld[j] == false) continue; // ...we look if next vertex(i.e if the edge) in center zone has to be welded if(toWeld[(j+1)%4] == false) continue; // We know the two adjacent base vertices // we look for the adjacent patch and the edge containing these vertices uint8 edgeIndex; uint16 patchIndex; if(! getPatchAndEdge(adjZonePatchs, nearVertexInfos[j].IndexInZone, nearVertexInfos[(j+1)%4].IndexInZone, patchIndex, edgeIndex)) { #if WELD_LOG fprintf(fdbg,"* Error * : Can't find patch containing the following edge : %d - %d\n", nearVertexInfos[j].IndexInZone, nearVertexInfos[(j+1)%4].IndexInZone); #endif nlwarning ("ERROR : zone_welder : Can't find patch containing the following edge : %d - %d\n", nearVertexInfos[j].IndexInZone, nearVertexInfos[(j+1)%4].IndexInZone); continue; } #if WELD_LOG fprintf(fdbg,"weld edges : zone%d.patch%d.edge%d(%d-%d) to centerZone.patch%d.edge%d(%d-%d)\n", i, patchIndex, edgeIndex, nearVertexInfos[j].IndexInZone, nearVertexInfos[(j+1)%4].IndexInZone, ptch, j, centerZonePatchs[ptch].BaseVertices[j], centerZonePatchs[ptch].BaseVertices[(j+1)%4] ); fprintf(fdbg,"center patch %d : %d %d %d %d\n\n", ptch, centerZonePatchs[ptch].BaseVertices[0], centerZonePatchs[ptch].BaseVertices[1], centerZonePatchs[ptch].BaseVertices[2], centerZonePatchs[ptch].BaseVertices[3]); #endif // Check the edge find is not binded if (adjZonePatchs[patchIndex].BindEdges[edgeIndex].NPatchs!=0) { // Build an error message char error[8000]; // Zone name string nameCenter, nameAdj; getZoneNameByCoord (centerZoneId&0xff, (centerZoneId>>8)+1, nameCenter); getZoneNameByCoord (adjZonesId[i]&0xff, (adjZonesId[i]>>8)+1, nameAdj); // Main message smprintf (error, 2048, "Bind Error: try to bind the patch n %d in zone n %s with patch n %d in zone %s\n" "This patch is already binded with the following patches : ", ptch+1, nameAdj.c_str(), patchIndex+1, nameCenter.c_str() ); // Sub message for (uint i=0; i<adjZonePatchs[patchIndex].BindEdges[edgeIndex].NPatchs; i++) { // Last patch ? bool last=(i==(uint)(adjZonePatchs[patchIndex].BindEdges[edgeIndex].NPatchs-1)); // Sub message char subMessage[512]; smprintf ( subMessage, 512, "patch n %d%s", adjZonePatchs[patchIndex].BindEdges[edgeIndex].Next[i]+1, last?"\n":","); // Concat the message strcat (error, subMessage); } // Add an error message errorMessage.push_back (error); } else { #ifdef NL_DEBUG_WELD if ( (isTheSame (centerZonePatchs[ptch].Patch.Vertices[j], NL_DEBUG_WELD_V0) || isTheSame (centerZonePatchs[ptch].Patch.Vertices[(j+1)%4], NL_DEBUG_WELD_V0) ) && (isTheSame (centerZonePatchs[ptch].Patch.Vertices[j], NL_DEBUG_WELD_V1) || isTheSame (centerZonePatchs[ptch].Patch.Vertices[(j+1)%4], NL_DEBUG_WELD_V1) ) ) nlstop; #endif // NL_DEBUG_WELD centerZonePatchs[ptch].BindEdges[j].NPatchs = 1; centerZonePatchs[ptch].BindEdges[j].ZoneId = adjZonesId[i]; centerZonePatchs[ptch].BindEdges[j].Next[0] = patchIndex; centerZonePatchs[ptch].BindEdges[j].Edge[0] = edgeIndex; // adjacent zone edge adjZonePatchs[patchIndex].BindEdges[edgeIndex].NPatchs = 1; adjZonePatchs[patchIndex].BindEdges[edgeIndex].ZoneId = centerZoneId; adjZonePatchs[patchIndex].BindEdges[edgeIndex].Next[0] = ptch; adjZonePatchs[patchIndex].BindEdges[edgeIndex].Edge[0] = j; // force the same smooth flag bool smoothFlag = centerZonePatchs[ptch].getSmoothFlag (j); smoothFlag &= adjZonePatchs[patchIndex].getSmoothFlag (edgeIndex); centerZonePatchs[ptch].setSmoothFlag (j, smoothFlag); adjZonePatchs[patchIndex].setSmoothFlag (edgeIndex, smoothFlag); // tangent become the mean or both tangents (adj and center) // Here we cross the mean because adjacent edges are counter-oriented // due to the patchs constant orientation. CVector middle0= (centerZonePatchs[ptch].Patch.Tangents[2*j]+ adjZonePatchs[patchIndex].Patch.Tangents[2*edgeIndex+1])/2; CVector middle1= (centerZonePatchs[ptch].Patch.Tangents[2*j+1]+ adjZonePatchs[patchIndex].Patch.Tangents[2*edgeIndex])/2; centerZonePatchs[ptch].Patch.Tangents[2*j] = adjZonePatchs[patchIndex].Patch.Tangents[2*edgeIndex+1] = middle0; centerZonePatchs[ptch].Patch.Tangents[2*j+1] = adjZonePatchs[patchIndex].Patch.Tangents[2*edgeIndex] = middle1; } } } } // Yoyo: compute the mean on vertices beetween zones. //==================================== // do it before "make coplanar beetween zones", because CZoneTgtSmoother use tangents and vertices to smooth. { // build all input vertices for center and adjacents zones //------------------ // For center zone rebuild vertices. vector<CVector> centerVertices; // for all patch, fill the array of vertices. for(ptch=0; ptch<centerZonePatchs.size(); ptch++) { CPatchInfo &pa= centerZonePatchs[ptch]; for(uint corner= 0; corner<4; corner++) { uint idVert= pa.BaseVertices[corner]; // write this vertex in array. centerVertices.resize( max((uint)centerVertices.size(), idVert+1) ); centerVertices[idVert]= pa.Patch.Vertices[corner]; } } // For all adjacent zone rebuild vertices. map<uint16, vector<CAdjacentVertex> > adjVertices; for(i=0;i<8;i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; // create the entry in the map. vector<CAdjacentVertex> &verts= adjVertices[adjZonesId[i]]; // for all patch, fill the array of vertices. std::vector<CPatchInfo> &adjZonePatchs= adjZoneInfos[i].Patchs; for(ptch=0; ptch<adjZonePatchs.size(); ptch++) { CPatchInfo &pa= adjZonePatchs[ptch]; for(uint corner= 0; corner<4; corner++) { uint idVert= pa.BaseVertices[corner]; // write this vertex in array. verts.resize( max((uint)verts.size(), idVert+1) ); verts[idVert].Vertex= pa.Patch.Vertices[corner]; verts[idVert].OnBorder= false; } } // for all borderVertices with centerZoneId, fill verts neighbor info. std::vector<CBorderVertex> &adjZoneBorderVertices= adjZoneInfos[i].BorderVertices; uint bv; for(bv=0; bv<adjZoneBorderVertices.size(); bv++) { CBorderVertex &adjBV= adjZoneBorderVertices[bv]; if(adjBV.NeighborZoneId == centerZoneId) { verts[adjBV.CurrentVertex].OnBorder= true; verts[adjBV.CurrentVertex].IdOnCenterZone= adjBV.NeighborVertex; } } } // compute the mean on border vertices //------------------ // create / reset the result vertices. vector<CVectorInfluence> outVertices; outVertices.resize(centerVertices.size()); for(i=0; i<outVertices.size(); i++) { outVertices[i].Vertex= centerVertices[i]; outVertices[i].Inf= 1; outVertices[i].OnBorder= false; } // For all borderVertices of centerZone, choose the good vertex, add neighbor influence uint bv; for(bv=0; bv<centerZoneBorderVertices.size(); bv++) { CBorderVertex ¢erBV= centerZoneBorderVertices[bv]; uint centerVert= centerBV.CurrentVertex; if( adjVertices.find(centerBV.NeighborZoneId) != adjVertices.end() ) { outVertices[centerVert].Vertex+= adjVertices[centerBV.NeighborZoneId][centerBV.NeighborVertex].Vertex; outVertices[centerVert].Inf++; outVertices[centerVert].OnBorder= true; } } // normalize influence. for(i=0; i<outVertices.size(); i++) { if(outVertices[i].Inf!=1) { outVertices[i].Vertex/= outVertices[i].Inf; outVertices[i].Inf= 1; } } // for all zones, get the new vertices. //------------------ // For center zone, for all patchs, copy from outVertices. for(ptch=0; ptch<centerZonePatchs.size(); ptch++) { CPatchInfo &pa= centerZonePatchs[ptch]; for(uint corner= 0; corner<4; corner++) { uint idVert= pa.BaseVertices[corner]; if(outVertices[idVert].OnBorder) { // copy the vertex. pa.Patch.Vertices[corner]= outVertices[idVert].Vertex; } } } // For all borderVertices of adjacentZone, copy from outVertices. for(i=0;i<8;i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; // get the entry in the map. vector<CAdjacentVertex> &verts= adjVertices[adjZonesId[i]]; // for all patch, get vertices which are n Border of the cetnerZone. std::vector<CPatchInfo> &adjZonePatchs= adjZoneInfos[i].Patchs; for(ptch=0; ptch<adjZonePatchs.size(); ptch++) { CPatchInfo &pa= adjZonePatchs[ptch]; for(uint corner= 0; corner<4; corner++) { uint idVert= pa.BaseVertices[corner]; if(verts[idVert].OnBorder) { pa.Patch.Vertices[corner]= outVertices[verts[idVert].IdOnCenterZone].Vertex; } } } } } // Yoyo: make coplanar beetween zones. //==================================== { std::vector<CZoneInfo> zones; CZoneInfo zinf; // center. zinf.ZoneId= centerZoneId; zinf.Patchs= centerZonePatchs; zinf.BorderVertices= centerZoneBorderVertices; zones.push_back(zinf); // adjs. for(i=0;i<8;i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; zones.push_back(adjZoneInfos[i]); } CZoneTgtSmoother tgtsmoother; tgtsmoother.makeVerticesCoplanar(zones); // retrieve center zone result. centerZonePatchs= zones[0].Patchs; centerZoneBorderVertices= zones[0].BorderVertices; // retrieve adj zone result. sint numZone= 1; for(i=0;i<8;i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; adjZoneInfos[i]= zones[numZone]; numZone++; } } // Yoyo: compute corner smooth info. //==================================== // CANNOT DO IT HERE, BECAUSE THE CURRENT ZONE MAY NOT BE CORRECLTY WELDED. // MUST DO IT IN ZONE_LIGHTER. /*{ // build a landscape, because CZoneCornerSmooth use compiled zones. CLandscape land; CZoneCornerSmoother zcs; land.init(); // add center zone. zone.build(centerZoneId, centerZonePatchs, centerZoneBorderVertices); land.addZone(zone); CZone *centerZone= land.getZone(centerZoneId); // add adjacent zones. vector<CZone*> nbZones; for(i=0;i<8;i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; std::vector<CPatchInfo> &adjZonePatchs= adjZoneInfos[i].Patchs; std::vector<CBorderVertex> &adjZoneBorderVertices= adjZoneInfos[i].BorderVertices; adjZones[i].build(adjZonesId[i], adjZonePatchs, adjZoneBorderVertices); land.addZone(adjZones[i]); CZone *nbZone= land.getZone(adjZonesId[i]); if(nbZone) nbZones.push_back(nbZone); } // now, do the zoneCornerSmoother. if(centerZone) { // go. zcs.computeAllCornerSmoothFlags(centerZone, nbZones); // get result from the compiled zone, and copy in the uncompiled one (ie in centerZonePatchs). for(i=0;i<centerZonePatchs.size();i++) { const CPatch &paSrc= *((const CZone*)centerZone)->getPatch(i); CPatchInfo &paDst= centerZonePatchs[i]; for(uint corner=0; corner<4; corner++) paDst.setCornerSmoothFlag(corner, paSrc.getCornerSmoothFlag(corner)); } } }*/ // Some errors ? if (errorMessage.empty()) { // Save adjacent zones. //===================== for(i=0;i<8;i++) { if(adjZonesName[i]=="empty") continue; if(!adjZoneFileFound[i]) continue; std::vector<CPatchInfo> &adjZonePatchs= adjZoneInfos[i].Patchs; std::vector<CBorderVertex> &adjZoneBorderVertices= adjZoneInfos[i].BorderVertices; adjZones[i].build(adjZonesId[i], adjZonePatchs, adjZoneBorderVertices); #if WELD_LOG fprintf(fdbg,"[%d] binds :\n", i); adjZones[i].debugBinds(fdbg); #endif std::string strtmp; //strtmp = outputPath; strtmp = outputDir+adjZonesName[i]+outputExt; COFile adjSave(strtmp); printf("writing file %s\n",strtmp.c_str()); adjZones[i].serial(adjSave); } // Save center zone. //================== zone.build(centerZoneId, centerZonePatchs, centerZoneBorderVertices); std::string strtmp; strtmp = outputDir+center+outputExt; COFile centerSave(strtmp); printf("writing file %s\n",strtmp.c_str()); zone.serial(centerSave); } else { // Main message nlwarning ("ERROR weld failed. Correct errors below: (indices are MAX indices (+1))\n"); // For each message for (uint i=0; i<errorMessage.size(); i++) { // Message nlwarning ("%s", errorMessage[i].c_str()); } } } /*******************************************************************\ main() \*******************************************************************/ int main(sint argc, char **argv) { // no zone file in argument if(argc<3) { writeInstructions(); return 0; } // help if(strcmp(argv[1],"/?")==0) { writeInstructions(); return 0; } #if WELD_LOG fdbg = fopen("log.txt","wt"); fprintf(fdbg,"Center zone : %s\n",argv[1]); #endif printf("Center zone : %s\n",argv[1]); inputDir = getDir (argv[1]); inputExt = getExt (argv[1]); outputDir = getDir (argv[2]); outputExt = getExt (argv[2]); if(argc == 4) { weldRadius = (float) atof(argv[3]); } std::string center=getName(argv[1]).c_str(); weldZones(center.c_str()); #if WELD_LOG fclose(fdbg); #endif return 0; }