// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "object_viewer.h" #include "choose_sun_color_dlg.h" #include "color_edit.h" ///////////////////////////////////////////////////////////////////////////// // CChooseSunColorDlg dialog //************************************************************************************************* CChooseSunColorDlg::CChooseSunColorDlg(NL3D::CScene *scene, CWnd* pParent /*=NULL*/) : CDialog(CChooseSunColorDlg::IDD, pParent), _DiffuseColorEdit(NULL), _AmbientColorEdit(NULL), _SpecularColorEdit(NULL) { //{{AFX_DATA_INIT(CChooseSunColorDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT nlassert(scene); _DiffuseColorWrapper.S = scene; _DiffuseColorEdit = new CColorEdit(this); _DiffuseColorEdit->setWrapper(&_DiffuseColorWrapper); // _AmbientColorWrapper.S = scene; _AmbientColorEdit = new CColorEdit(this); _AmbientColorEdit->setWrapper(&_AmbientColorWrapper); // _SpecularColorWrapper.S = scene; _SpecularColorEdit = new CColorEdit(this); _SpecularColorEdit->setWrapper(&_SpecularColorWrapper); } //************************************************************************************************* CChooseSunColorDlg::~CChooseSunColorDlg() { if (_DiffuseColorEdit) { _DiffuseColorEdit->DestroyWindow(); delete _DiffuseColorEdit; } if (_SpecularColorEdit) { _SpecularColorEdit->DestroyWindow(); delete _SpecularColorEdit; } if (_AmbientColorEdit) { _AmbientColorEdit->DestroyWindow(); delete _AmbientColorEdit; } } //************************************************************************************************* void CChooseSunColorDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CChooseSunColorDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CChooseSunColorDlg, CDialog) //{{AFX_MSG_MAP(CChooseSunColorDlg) ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CChooseSunColorDlg message handlers //************************************************************************************************* BOOL CChooseSunColorDlg::OnInitDialog() { CDialog::OnInitDialog(); RECT r; // GetDlgItem(IDC_DIFFUSE)->GetWindowRect(&r); ScreenToClient(&r); _DiffuseColorEdit->init(r.left, r.top, this); // GetDlgItem(IDC_AMBIENT)->GetWindowRect(&r); ScreenToClient(&r); _AmbientColorEdit->init(r.left, r.top, this); // GetDlgItem(IDC_SPECULAR)->GetWindowRect(&r); ScreenToClient(&r); _SpecularColorEdit->init(r.left, r.top, this); // return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } //************************************************************************************************* void CChooseSunColorDlg::OnDestroy() { setRegisterWindowState (this, REGKEY_CHOOSE_SUN_COLOR_DLG); CDialog::OnDestroy(); // TODO: Add your message handler code here }