// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_YUBO_CHAT_H #define NL_YUBO_CHAT_H #include "nel/misc/types_nl.h" #include #include "nel/net/tcp_sock.h" // *************************************************************************** /** * Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient) * This is the NET part of the yubo chat only (no interface here) * \author Lionel Berenguier * \author Nevrax France * \date 2004 */ class CYuboChat { public: CYuboChat(); void connect(const std::string &url, const std::string &login, const std::string &pwd); void disconnect(); // NB: return true even if was disconnected by peer, or if the connect() failed. bool connected() const {return _Connected;} void send(const ucstring &msg); void receive(std::list &msgList); private: bool _Connected; std::string _URL; std::string _Login; std::string _Password; // problem if clearly sotred in ram? NLNET::CTcpSock _Sock; std::list _ReceivedStrings; std::list _StringsToSend; std::string _CurrentReceivedString; enum TLoginState { UserUnknown, LoginEntered, Logged }; TLoginState _AutoLoginState; enum TCommandState { None, WaitCommandId, WaitOptionId }; TCommandState _CommandState; void addStringReceived(const std::string &str); void sendInternal(const ucstring &msg); }; #endif // NL_YUBO_CHAT_H /* End of yubo_chat.h */