// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_CAPTURE_H
#define CL_CAPTURE_H
//////////////
// Includes //
//////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/event_listener.h"
#include "nel/misc/ucstring.h"
// Client.
#include "control.h"
#include "pen.h"
///////////
// Using //
///////////
using NLMISC::IEventListener;
using NLMISC::CEvent;
/**
* Class to manage the keyboard capture.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CCapture : public CControl, public CPen, public IEventListener
{
private:
/// Initialize the button (1 function called for all constructors -> easier).
inline void init(uint numFunc);
/// callback
virtual void operator () (const CEvent& event);
protected:
uint _NumFunc;
/// the max number of char on a line
uint _MaxChar;
/// the memorized line
ucstring _Str;
/// the prompt (displayed at the beginning of the control, before the edited line)
ucstring _Prompt;
/// the mode, if insert==true, the line is being edited
bool _Insert;
public:
/// Constructor.
CCapture(uint id);
CCapture(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFunc, const CPen &pen);
CCapture(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFunc, uint32 fontSize, CRGBA color, bool shadow);
/// Destructor.
~CCapture();
/// Display the Bitmap.
virtual void display();
/// Manage the click of the mouse for the Bitmap.
virtual void click(float x, float y, bool &taken);
/// set the string contained in the class : _Str.
void setStr(const ucstring &str)
{
_Str = str;
}
/// Return the string contained in the class : _Str.
const ucstring &getStr() const
{
return _Str;
}
void setPrompt(const ucstring &str)
{
_Prompt = str;
}
const ucstring &getPrompt() const { return _Prompt; }
/// Set if the Control is in Insert mode.
inline void insert(bool i) {_Insert = i;}
/// Return if the control is in insert mode.
inline bool insert() const {return _Insert;}
};
#endif // CL_CAPTURE_H
/* End of capture.h */