// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "scheme_manager.h" #include "nel/3d/ps_attrib_maker.h" CSchemeManager SchemeManager; CSchemeManager::~CSchemeManager() { for(TSchemeMap::iterator it = _SchemeMap.begin(); it != _SchemeMap.end(); ++it) { delete it->second.second; } } void CSchemeManager::insertScheme(const std::string &name, NL3D::CPSAttribMakerBase *scheme) { nlassert(scheme); TSchemeInfo si(std::string(name), scheme); _SchemeMap.insert(TSchemeMap::value_type(std::string(scheme->getType()), si)); } void CSchemeManager::getSchemes(const std::string &type, std::vector &dest) { TSchemeMap::const_iterator lbd = _SchemeMap.lower_bound(type), ubd = _SchemeMap.upper_bound(type); dest.clear(); for (TSchemeMap::const_iterator it = lbd; it != ubd; ++it) { dest.push_back(it->second); } } void CSchemeManager::serial(NLMISC::IStream &f) { f.serialCheck((uint32) '_GNM'); f.serialCheck((uint32) 'MHCS'); f.serialVersion(1); if (!f.isReading()) { sint32 size = (sint32)_SchemeMap.size(); f.serial(size); for (TSchemeMap::iterator smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt) { f.serial(smIt->second.first); // name f.serialPolyPtr(smIt->second.second); // scheme } } else { _SchemeMap.clear(); std::string name; NL3D::CPSAttribMakerBase *scheme = NULL; sint32 size; f.serial(size); for (sint32 k = 0; k < size; ++k) { f.serial(name); f.serialPolyPtr(scheme); insertScheme(name, scheme); } } } void CSchemeManager::swap(CSchemeManager &other) { this->_SchemeMap.swap(other._SchemeMap); } void CSchemeManager::remove(NL3D::CPSAttribMakerBase *am) { TSchemeMap::iterator smIt; for (smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt) { if (smIt->second.second == am) break; } if (smIt != _SchemeMap.end()) { delete smIt->second.second; // delete the scheme // delet from the collection _SchemeMap.erase(smIt); } } // rename a scheme, given a pointer on it void CSchemeManager::rename(NL3D::CPSAttribMakerBase *am, const std::string &newName) { TSchemeMap::iterator smIt; for (smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt) { if (smIt->second.second == am) break; } if (smIt != _SchemeMap.end()) { smIt->second.first = newName; } }