// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_IOS_INTERFACE_H #define RYAI_IOS_INTERFACE_H // Include #include "nel/net/unified_network.h" #include "nel/misc/types_nl.h" #include "nel/misc/entity_id.h" #include "nel/misc/sheet_id.h" //#include "ai_entity_id.h" // the class class CIOSInterface { public: // classic init(), update() and release() static void init(); static void update(); static void release(); // add bots to the world, remove them from the world or move them static void addEntity(CAIEntityId id, NLMISC::CSheetId sheet); static void removeEntity(CAIEntityId id); private: // messages that are filled up by the above static methods // messages are dispatched when a threshold size is reached // the messages are also flushed by update() //static NLNET::CMessage _addEntityMsg; //static NLNET::CMessage _removeEntityMsg; }; #endif