// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef __SERVICE_DEPENDENCIES__
#define __SERVICE_DEPENDENCIES__
class CServiceEvent
{
public:
enum TType
{
SERVICE_UP = 0,
SERVICE_DOWN
};
class CHandler
{
public:
virtual ~CHandler() { }
virtual void serviceEvent(CServiceEvent const& info) = 0;
};
public:
CServiceEvent(NLNET::TServiceId serviceId, std::string const& serviceName, TType const& eventType);
virtual ~CServiceEvent() { }
NLNET::TServiceId getServiceId() const { return _serviceId; }
std::string const& getServiceName() const { return _serviceName; }
TType const& getEventType() const { return _eventType; }
private:
NLNET::TServiceId const _serviceId;
std::string const _serviceName;
TType const _eventType;
};
inline
CServiceEvent::CServiceEvent(NLNET::TServiceId serviceId, std::string const& serviceName, TType const& eventType)
: _serviceId(serviceId),
_serviceName(serviceName),
_eventType(eventType)
{
}
#endif