// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "ligoscape_utility.h" #include "nel/misc/app_context.h" #include <nel/misc/debug.h> #include "../../plugin_max/nel_3dsmax_shared/nel_3dsmax_shared.h" #include <maxversion.h> extern ClassDesc2* GetLigoscapeDesc(); HINSTANCE hInstance = NULL; int controlsInit = FALSE; // This function is called by Windows when the DLL is loaded. This // function may also be called many times during time critical operations // like rendering. Therefore developers need to be careful what they // do inside this function. In the code below, note how after the DLL is // loaded the first time only a few statements are executed. BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved) { // initialize nel context if (!NLMISC::INelContext::isContextInitialised()) { new NLMISC::CLibraryContext(GetSharedNelContext()); nldebug("NeL Ligoscape Utility: DllMain"); } hInstance = hinstDLL; // Hang on to this DLL's instance handle. if (!controlsInit) { controlsInit = TRUE; #if MAX_VERSION_MAJOR < 14 InitCustomControls(hInstance); // Initialize MAX's custom controls #endif InitCommonControls(); // Initialize Win95 controls } // initialize nel context if (!NLMISC::INelContext::isContextInitialised()) new NLMISC::CApplicationContext(); return (TRUE); } // This function returns a string that describes the DLL and where the user // could purchase the DLL if they don't have it. __declspec( dllexport ) const TCHAR* LibDescription() { return GetString(IDS_LIBDESCRIPTION); } // This function returns the number of plug-in classes this DLL //TODO: Must change this number when adding a new class __declspec( dllexport ) int LibNumberClasses() { // Only script extension return 0; } // This function returns the number of plug-in classes this DLL __declspec( dllexport ) ClassDesc* LibClassDesc(int i) { return NULL; } // This function returns a pre-defined constant indicating the version of // the system under which it was compiled. It is used to allow the system // to catch obsolete DLLs. __declspec( dllexport ) ULONG LibVersion() { return VERSION_3DSMAX; } TCHAR *GetString(int id) { static TCHAR buf[256]; if (hInstance) return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL; return NULL; }