// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
// Client
#include "teleport.h"
// Misc
#include "nel/misc/vectord.h"
// Georges
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/u_form_loader.h"
///////////
// USING //
///////////
using namespace NLMISC;
using namespace NLGEORGES;
using namespace std;
////////////
// METHOD //
////////////
const NLMISC::CVectorD CTeleport::Unknown = NLMISC::CVectorD(-1.0, -1.0, -1.0);
CTeleport::TDestinations CTeleport::_Destinations;
//-----------------------------------------------
// load :
// Load Destinations.
//-----------------------------------------------
void CTeleport::load(const std::string &/* filename */)
{
/*
// TRAP : no more teleport list to load from georges file if you want this feature again ask me
// Clear old destinations.
_Destinations.clear();
// Load the Form.
CSmartPtr form = 0;
NLGEORGES::UFormLoader *formLoader = UFormLoader::createLoader();
if(formLoader)
{
form = formLoader->loadForm(filename.c_str());
if(!form)
{
nlwarning("CTeleport::load: can't load form '%s'.", filename.c_str());
return;
}
}
else
{
nlwarning("CTeleport::load: cannot create an UFormLoader *.");
return;
}
// Get the root.
const UFormElm& rootElmt = form->getRootNode();
// Get animations.
const UFormElm *elmt = 0;
rootElmt.getNodeByName(&elmt, "list");
if(elmt)
{
uint arrawSize;
elmt->getArraySize(arrawSize);
// Get all animation for the State.
for(uint i = 0; igetArrayNode(&tpElmt, i);
if(tpElmt)
{
// Destination name.
string destName;
if(tpElmt->getValueByName(destName, "name"))
{
// Get the position
CVector pos;
if(tpElmt->getValueByName(pos.x, "position.X")
&& tpElmt->getValueByName(pos.y, "position.Y")
&& tpElmt->getValueByName(pos.z, "position.Z"))
{
// All in UPPER CASE to not be CASE SENSITIVE.
_Destinations.insert(make_pair(NLMISC::toLower(destName), pos));
}
else
nlwarning("CTeleport::load: Cannot find the one of the key 'position.X or Y or Z' for the element %d.", i);
}
else
nlwarning("CTeleport::load: Cannot find the key 'name' for the element %d.", i);
}
else
nlwarning("CTeleport::load: element (%d) should be here in 'list'.", i);
}
}
else
nlwarning("CTeleport::load: there is no element 'list'.");
// Release the loader.
if(formLoader)
{
UFormLoader::releaseLoader(formLoader);
formLoader = 0;
}
*/
}// load //
//-----------------------------------------------
// getPos :
// Get the destination position or CTeleport::Unknown.
//-----------------------------------------------
const NLMISC::CVectorD &CTeleport::getPos(const std::string &/* dest */)
{
return Unknown;
/*
TDestinations::const_iterator it = _Destinations.find(dest);
if(it == _Destinations.end())
return Unknown;
else
return (*it).second;
*/
}// getPos //