FILE(GLOB SRC *.cpp *.h) IF(NOT WIN32) ADD_LIBRARY(nelsound SHARED ${SRC}) ELSE(NOT WIN32) ADD_LIBRARY(nelsound STATIC ${SRC}) ENDIF(NOT WIN32) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR}) TARGET_LINK_LIBRARIES(nelsound ${LIBXML2_LIBRARIES} nelligo nelgeorges nel3d) SET_TARGET_PROPERTIES(nelsound PROPERTIES VERSION ${NL_VERSION} PROJECT_LABEL "Library: NeL Sound") ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) IF(WIN32) SET_TARGET_PROPERTIES(nelsound PROPERTIES COMPILE_FLAGS "/Yustdsound.h") SET_SOURCE_FILES_PROPERTIES(stdsound.cpp PROPERTIES COMPILE_FLAGS "/Ycstdsound.h") SET_TARGET_PROPERTIES(nelsound PROPERTIES LINK_FLAGS "/NODEFAULTLIB:libcmt" DEBUG_POSTFIX "_d" RELEASE_POSTFIX "_r") ENDIF(WIN32) INSTALL(TARGETS nelsound LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries) ADD_SUBDIRECTORY(driver)