// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpacs.h" #include "move_primitive.h" #include "move_element.h" #include "primitive_block.h" #include "nel/misc/hierarchical_timer.h" #include "nel/misc/i_xml.h" #include #include using namespace NLMISC; #define NELPACS_ALLOC_DYNAMIC_INFO 100 #define NELPACS_ALLOC_STATIC_INFO 100 H_AUTO_DECL ( NLPACS_Eval_Collision ) #define NLPACS_HAUTO_EVAL_COLLISION H_AUTO_USE ( NLPACS_Eval_Collision ) /**************************************************************************** Doc: // Non collisionnable primitive Their moves are evaluate one by one with evalNCPrimitiveCollision(). If a collision is found, reaction() is called. // Collisionnable primitives Each primitive must be moved first with the move() method. Their moves are evaluate all at once. All the collisions found are time sorted in a time orderin table (_TimeOT). While the table is not empty, the first collision occured in time is solved and If a collision is found, reaction() is called. ****************************************************************************/ namespace NLPACS { // *************************************************************************** CMoveContainer::~CMoveContainer () { clear (); } // *************************************************************************** void CMoveContainer::clear () { // Clear all primitives std::set::iterator ite=_PrimitiveSet.begin(); while (ite!=_PrimitiveSet.end ()) { freePrimitive (*ite); ite++; } // Clear primitive set _PrimitiveSet.clear (); // Clear root changed _ChangedRoot.clear (); // Clear static world image set _StaticWorldImage.clear (); // Clear cell array _VectorCell.clear (); // Clear time ot _TimeOT.clear (); } // *************************************************************************** void CMoveContainer::init (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage, uint maxIteration, uint otSize) { // Clear arrays clear (); // Create world images _ChangedRoot.resize (numWorldImage); for (uint i=0; igetBBox().getMin(); CVector max=retriever->getBBox().getMax(); // Setup min max double xmin=min.x; double ymin=min.y; double xmax=max.x; double ymax=max.y; // Init init (xmin, ymin, xmax, ymax, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize); // Init the retriever _Retriever=retriever; } // *************************************************************************** void CMoveContainer::evalCollision (double deltaTime, uint8 worldImage) { NLPACS_HAUTO_EVAL_COLLISION // H_AUTO(PACS_MC_evalCollision); // New test time _TestTime++; // Delta time _DeltaTime=deltaTime; // Clear triggers _Triggers.clear (); // Update the bounding box and position of modified primitives updatePrimitives (0.f, worldImage); #ifdef NL_DEBUG // Check list integrity //checkSortedList (); #endif // NL_DEBUG // Get first collision _PreviousCollisionNode = &_TimeOT[0]; if(_PreviousCollisionNode == NULL) return; // Eval all collisions evalAllCollisions (0.f, worldImage); // Clear modified list clearModifiedList (worldImage); // Modified list is empty at this point nlassert (_ChangedRoot[worldImage]==NULL); // Previous node is a 'hard' OT node nlassert (!_PreviousCollisionNode->isInfo()); // Get next collision CCollisionOTInfo *nextCollision; { H_AUTO (NLPACS_Get_Next_Info); nextCollision=_PreviousCollisionNode->getNextInfo (); } // Collision ? while (nextCollision) { // Get new previous OT hard node _PreviousCollisionNode=nextCollision->getPrevious (); // Previous node is a 'hard' OT node nlassert (!_PreviousCollisionNode->isInfo()); // Keep this collision reaction (*nextCollision); // Remove this collision from ot if (!nextCollision->isCollisionAgainstStatic ()) { // Remove the primitive from OT nextCollision->unlink(); CCollisionOTDynamicInfo *info = static_cast(nextCollision); if (info->getFirstPrimitive()) info->getFirstPrimitive()->removeCollisionOTInfo(info); if (info->getSecondPrimitive()) info->getSecondPrimitive()->removeCollisionOTInfo(info); } // Last time double newTime=nextCollision->getCollisionTime (); // Remove modified objects from the OT removeModifiedFromOT (worldImage); // Must have been removed nlassert (nextCollision->getPrevious ()==NULL); nlassert (nextCollision->CCollisionOT::getNext ()==NULL); // Update the bounding box and position of modified primitives updatePrimitives (newTime, worldImage); // Eval all collisions of modified objects for the new delta t evalAllCollisions (newTime, worldImage); // Clear modified list clearModifiedList (worldImage); // Get next collision nextCollision=_PreviousCollisionNode->getNextInfo (); } #ifdef NL_DEBUG // OT must be cleared checkOT (); #endif // NL_DEBUG // Free ordered table info freeAllOTInfo (); // Some init _PreviousCollisionNode=NULL; } // *************************************************************************** bool CMoveContainer::testMove (UMovePrimitive* primitive, const CVectorD& speed, double deltaTime, uint8 worldImage, CVectorD *contactNormal) { // H_AUTO(PACS_MC_testMove); if (contactNormal) *contactNormal = CVectorD::Null; // Cast nlassert (dynamic_cast(primitive)); CMovePrimitive* prim=static_cast(primitive); // New test time _TestTime++; // Delta time _DeltaTime=deltaTime; // Get the world image primitive uint8 primitiveWorldImage; CPrimitiveWorldImage *wI; if (prim->isNonCollisionable ()) { wI=prim->getWorldImage (0); primitiveWorldImage=worldImage; } else { wI=prim->getWorldImage (worldImage); primitiveWorldImage=worldImage; } // Backup speed CVectorD oldSpeed=wI->getSpeed (); // Set speed wI->move (speed, *this, *prim, primitiveWorldImage); // Update the bounding box and position of the primitive wI->update (0, _DeltaTime, *prim); // Compute cells overlaped by the primitive if (!prim->isNonCollisionable ()) updateCells (prim, worldImage); #ifdef NL_DEBUG // Check list integrity // checkSortedList (); #endif // NL_DEBUG // Result bool result=false; bool testMoveValid; // Eval first each static world images result=evalOneTerrainCollision (0, prim, primitiveWorldImage, true, testMoveValid, NULL, contactNormal); // Eval first each static world images if (!result) { std::set::iterator ite=_StaticWorldImage.begin(); while (ite!=_StaticWorldImage.end()) { // Eval in this world image result=evalOnePrimitiveCollision (0, prim, *ite, primitiveWorldImage, true, true, testMoveValid, NULL, contactNormal); // If found, abort if (result) break; // Next world image ite++; } } // Eval collisions if not found and not tested if ((!result) && (_StaticWorldImage.find (worldImage)==_StaticWorldImage.end())) result=evalOnePrimitiveCollision (0, prim, worldImage, primitiveWorldImage, true, false, testMoveValid, NULL, contactNormal); // Backup speed only if the primitive is inserted in the world image if (prim->isInserted (primitiveWorldImage)) wI->move (oldSpeed, *this, *prim, primitiveWorldImage); #ifdef NL_DEBUG // OT must be cleared checkOT (); #endif // NL_DEBUG // Free ordered table info freeAllOTInfo (); // Some init _PreviousCollisionNode=NULL; // Return result return !result; } // *************************************************************************** void CMoveContainer::updatePrimitives (double beginTime, uint8 worldImage) { H_AUTO (NLPACS_Update_Primitives); // For each changed primitives CMovePrimitive *changed=_ChangedRoot[worldImage]; while (changed) { // Get the primitive world image CPrimitiveWorldImage *wI; if (changed->isNonCollisionable()) wI=changed->getWorldImage (0); else wI=changed->getWorldImage (worldImage); // Force the build of the bounding box wI->update (beginTime, _DeltaTime, *changed); // Is inserted in this world image ? if (changed->isInserted (worldImage)) { // Compute cells overlaped by the primitive updateCells (changed, worldImage); } // Next primitive changed=wI->getNextModified (); } } // *************************************************************************** void CMoveContainer::updateCells (CMovePrimitive *primitive, uint8 worldImage) { // H_AUTO(PACS_MC_updateCells); // Get the primitive world image CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage); #if !FINAL_VERSION // Check BB width not too large if (wI->getBBXMax() - wI->getBBXMin() > _CellWidth) { nlwarning ("Primitives have moved more than a cell."); } // Check BB height not too large if (wI->getBBYMax() - wI->getBBYMin() > _CellHeight) { nlwarning ("Primitives have moved more than a cell."); } #endif // Get coordinate in the cell array sint minx=(int)floor ((wI->getBBXMin() - _Xmin) / _CellWidth); sint miny=(int)floor ((wI->getBBYMin() - _Ymin) / _CellHeight); sint maxx=(int)floor ((wI->getBBXMax() - _Xmin) / _CellWidth); sint maxy=(int)floor ((wI->getBBYMax() - _Ymin) / _CellHeight); // Born if (minx<0) minx=0; if (miny<0) miny=0; if (maxx>=(int)_CellCountWidth) maxx=(int)_CellCountWidth-1; if (maxy>=(int)_CellCountHeight) maxy=(int)_CellCountHeight-1; maxx=std::min (minx+1, maxx); maxy=std::min (miny+1, maxy); // flags founded bool found[4]={false, false, false, false}; // For each old cells uint i; for (i=0; i<4; i++) { // Element CMoveElement *elm = wI->getMoveElement (i); // Old element in this cell ? if ( elm ) { // Check nlassert (elm->X<_CellCountWidth); nlassert (elm->Y<_CellCountHeight); // Must remove it ? if ( (elm->X < minx) || (elm->X > maxx) || (elm->Y < miny) || (elm->Y > maxy) ) { // Yes remove it wI->removeMoveElement (i, *this, worldImage); } else { // Checks nlassert (((elm->X - minx)==0)||((elm->X - minx)==1)); nlassert (((elm->Y - miny)==0)||((elm->Y - miny)==1)); // Update position #ifndef TEST_CELL _VectorCell[worldImage][elm->X+elm->Y*_CellCountWidth].updateSortedLists (elm, worldImage); #endif // Check found cells found[ elm->X - minx + ((elm->Y - miny) << (maxx-minx)) ]=true; } } } // For each case selected int x, y; i=0; for (y=miny; y<=(int)maxy; y++) for (x=minx; x<=(int)maxx; x++) { // Check the formula nlassert ((int)i == (x - minx + ((y - miny) << (maxx-minx)) )); // If the cell is not found if (!found[i]) { // Center of the cell double cx=((double)x+0.5f)*_CellWidth+_Xmin; double cy=((double)y+0.5f)*_CellHeight+_Ymin; // Add it in the list wI->addMoveElement (_VectorCell[worldImage][x+y*_CellCountWidth], (uint16)x, (uint16)y, cx, cy, primitive, *this, worldImage); } // Next cell i++; } } // *************************************************************************** void CMoveContainer::getCells (CMovePrimitive *primitive, uint8 worldImage, uint8 primitiveWorldImage, CMoveElement **elementArray) { // H_AUTO(PACS_MC_getCells); // Get the primitive world image CPrimitiveWorldImage *wI; if (primitive->isNonCollisionable()) wI=primitive->getWorldImage (0); else wI=primitive->getWorldImage (primitiveWorldImage); #if !FINAL_VERSION // Check BB width not too large if (wI->getBBXMax() - wI->getBBXMin() > _CellWidth) { //nlwarning ("Primitives have moved more than a cell."); } // Check BB height not too large if (wI->getBBYMax() - wI->getBBYMin() > _CellHeight) { //nlwarning ("Primitives have moved more than a cell."); } #endif // Get coordinate in the cell array int minx=(int)floor ((wI->getBBXMin() - _Xmin) / _CellWidth); int miny=(int)floor ((wI->getBBYMin() - _Ymin) / _CellHeight); int maxx=(int)floor ((wI->getBBXMax() - _Xmin) / _CellWidth); int maxy=(int)floor ((wI->getBBYMax() - _Ymin) / _CellHeight); // Born if (minx<0) minx=0; if (miny<0) miny=0; if (maxx>=(int)_CellCountWidth) maxx=(int)_CellCountWidth-1; if (maxy>=(int)_CellCountHeight) maxy=(int)_CellCountHeight-1; maxx=std::min (minx+1, maxx); maxy=std::min (miny+1, maxy); // For each case selected int x, y; int i=0; for (y=miny; y<=(int)maxy; y++) for (x=minx; x<=(int)maxx; x++) { // Check the formula nlassert ((int)i == (x - minx + ((y - miny) << (maxx-minx)) )); // Center of the cell double cx=((double)x+0.5f)*_CellWidth+_Xmin; // Primitive center double pcx=(wI->getBBXMin()+wI->getBBXMax())/2.f; elementArray[i]->Primitive=primitive; elementArray[i]->X=uint16(x); elementArray[i]->Y=uint16(y); // Insert in left or right ? if (pcxNextX=_VectorCell[worldImage][x+y*_CellCountWidth].getFirstX (); elementArray[i]->PreviousX=NULL; } else { // In the right elementArray[i]->PreviousX=_VectorCell[worldImage][x+y*_CellCountWidth].getLastX (); elementArray[i]->NextX=NULL; } // Next cell i++; } // Erase last array element for (; i<4; i++) { elementArray[i]=NULL; } } // *************************************************************************** void CMoveContainer::clearModifiedList (uint8 worldImage) { H_AUTO (NLPACS_Clear_Modified_List); // For each changed primitives CMovePrimitive *changed=_ChangedRoot[worldImage]; while (changed) { // Get the world image primitive CPrimitiveWorldImage *wI; if (changed->isNonCollisionable()) wI=changed->getWorldImage (0); else wI=changed->getWorldImage (worldImage); // Next primitive changed=wI->getNextModified (); // Remove it from the list wI->setInModifiedListFlag (false); } // Empty list _ChangedRoot[worldImage]=NULL; } // *************************************************************************** void CMoveContainer::checkSortedList () { // Check each primitives in the set std::set::iterator ite=_PrimitiveSet.begin(); while (ite!=_PrimitiveSet.end()) { // Check (*ite)->checkSortedList (); ite++; } } // *************************************************************************** bool CMoveContainer::evalOneTerrainCollision (double beginTime, CMovePrimitive *primitive, uint8 primitiveWorldImage, bool testMove, bool &testMoveValid, CCollisionOTStaticInfo *staticColInfo, CVectorD *contactNormal) { // H_AUTO(PACS_MC_evalOneCollision); H_AUTO(NLPACS_Eval_One_Terrain_Collision); // Find its collisions bool found=false; // Get the primitive world image CPrimitiveWorldImage *wI; if (primitive->isNonCollisionable()) wI=primitive->getWorldImage (0); else wI=primitive->getWorldImage (primitiveWorldImage); // Begin time must be the same as beginTime //nlassert (wI->getInitTime()==beginTime); if (wI->getInitTime() != beginTime) { nlwarning("PACS: evalOneTerrainCollision() failure, wI->getInitTime() [%f] != beginTime [%f]", wI->getInitTime(), beginTime); return false; } // Test its static collision if (_Retriever) { // Delta pos.. // Test retriever with the primitive const TCollisionSurfaceDescVector *result=wI->evalCollision (*_Retriever, _SurfaceTemp, _TestTime, _MaxTestIteration, *primitive); if (result) { // TEST MOVE MUST BE OK !! testMoveValid=true; // Size of the array uint size=result->size(); // For each detected collisions for (uint c=0; c= 1.0) && (beginTime < 1.0) && (desc.ContactTime < 1.0)) contactTime = beginTime; // Set the container's time space contact time desc.ContactTime = contactTime; // ptr on the surface const CRetrievableSurface *surf= _Retriever->getSurfaceById (desc.ContactSurface); // TODO: check surface flags against primitive flags HERE: // Is a wall ? bool isWall; if(!surf) isWall= true; else isWall= !(surf->isFloor() || surf->isCeiling()); // stop on a wall. if(isWall) { // Test move ? if (testMove) { // return contact normal only when testmove and vector provided if (contactNormal) *contactNormal = desc.ContactNormal; return true; } else { // OK, collision if we are a collisionable primitive newCollision (primitive, desc, primitiveWorldImage, beginTime, staticColInfo); // One collision found found=true; break; } } } } else // More than maxtest made, exit return false; } return found; } // *************************************************************************** bool CMoveContainer::evalOnePrimitiveCollision (double beginTime, CMovePrimitive *primitive, uint8 worldImage, uint8 primitiveWorldImage, bool testMove, bool secondIsStatic, bool &/* testMoveValid */, CCollisionOTDynamicInfo *dynamicColInfo, CVectorD *contactNormal) { // H_AUTO(PACS_MC_evalOneCollision); H_AUTO(NLPACS_Eval_One_Primitive_Collision); // Find its collisions bool found=false; // Get the primitive world image CPrimitiveWorldImage *wI; if (primitive->isNonCollisionable()) wI=primitive->getWorldImage (0); else wI=primitive->getWorldImage (primitiveWorldImage); // Begin time must be the same as beginTime //nlassert (wI->getInitTime()==beginTime); if (wI->getInitTime() != beginTime) { nlwarning("PACS: evalOnePrimitiveCollision() failure, wI->getInitTime() [%f] != beginTime [%f]", wI->getInitTime(), beginTime); return false; } // Element table CMoveElement tableNotInserted[4]; CMoveElement *table[4]; // Single test ? bool singleTest=testMove; // Is in world image if ((worldImage==primitiveWorldImage) && wI->isInWorldImageFlag()) { // Get move element table from the primitive table[0]=wI->getMoveElement (0); table[1]=wI->getMoveElement (1); table[2]=wI->getMoveElement (2); table[3]=wI->getMoveElement (3); } else { // Set table pointers table[0]=tableNotInserted+0; table[1]=tableNotInserted+1; table[2]=tableNotInserted+2; table[3]=tableNotInserted+3; // Get cells getCells (primitive, worldImage, primitiveWorldImage, table); // Force the test singleTest=true; } // For each move element for (uint i=0; i<4; i++) { // Get the element CMoveElement *elm=table[i]; // Element valid ? if (elm) { // Check nlassert (elm->Primitive==primitive); // Primitive to the left // Lookup in X sorted list on the left CMoveElement *other=elm->PreviousX; nlassert (other!=elm); while (other && (wI->getBBXMin() - other->Primitive->getWorldImage(worldImage)->getBBXMin() < _PrimitiveMaxSize) ) { // Other primitive CMovePrimitive *otherPrimitive=other->Primitive; CPrimitiveWorldImage *otherWI=otherPrimitive->getWorldImage (worldImage); nlassert (otherPrimitive!=primitive); // Continue the check if the other primitive is not int the modified list or if its pointer is higher than primitive if ( singleTest || ( (!otherWI->isInModifiedListFlag ()) || (primitivegetBBXMin() < otherWI->getBBXMax()) { // Look if valid in Y if ( (wI->getBBYMin() < otherWI->getBBYMax()) && (otherWI->getBBYMin() < wI->getBBYMax()) ) { // If not already in collision with this primitive if (!primitive->isInCollision (otherPrimitive)) { if (evalPrimAgainstPrimCollision (beginTime, primitive, otherPrimitive, wI, otherWI, testMove, primitiveWorldImage, worldImage, secondIsStatic, dynamicColInfo, contactNormal)) { if (testMove) return true; found=true; } } } } } // Next primitive to the left other = other->PreviousX; } // Lookup in X sorted list on the right other=elm->NextX; // Primitive to the right while (other && (other->Primitive->getWorldImage(worldImage)->getBBXMin() < wI->getBBXMax()) ) { // Other primitive CMovePrimitive *otherPrimitive=other->Primitive; CPrimitiveWorldImage *otherWI=otherPrimitive->getWorldImage (worldImage); nlassert (otherPrimitive!=primitive); // Continue the check if the other primitive is not in the modified list or if its pointer is higher than primitive if ( singleTest || ( (!otherWI->isInModifiedListFlag ()) || (primitivegetBBYMin() < otherWI->getBBYMax()) && (otherWI->getBBYMin() < wI->getBBYMax()) ) { // If not already in collision with this primitive if (!primitive->isInCollision (otherPrimitive)) { if (evalPrimAgainstPrimCollision (beginTime, primitive, otherPrimitive, wI, otherWI, testMove, primitiveWorldImage, worldImage, secondIsStatic, dynamicColInfo, contactNormal)) { if (testMove) return true; found=true; } } } } // Next primitive to the left other = other->NextX; } } } return found; } // *************************************************************************** bool CMoveContainer::evalPrimAgainstPrimCollision (double beginTime, CMovePrimitive *primitive, CMovePrimitive *otherPrimitive, CPrimitiveWorldImage *wI, CPrimitiveWorldImage *otherWI, bool testMove, uint8 firstWorldImage, uint8 secondWorldImage, bool secondIsStatic, CCollisionOTDynamicInfo *dynamicColInfo, CVectorD * /* contactNormal */) { // H_AUTO(PACS_MC_evalPrimAgainstPrimCollision); // Test the primitive double firstTime, lastTime; // Collision CCollisionDesc desc; if (wI->evalCollision (*otherWI, desc, beginTime, _DeltaTime, _TestTime, _MaxTestIteration, firstTime, lastTime, *primitive, *otherPrimitive)) { // Enter or exit bool enter = (beginTime<=firstTime) && (firstTime<_DeltaTime) && ((primitive->getTriggerType()&UMovePrimitive::EnterTrigger) || (otherPrimitive->getTriggerType()&UMovePrimitive::EnterTrigger)); bool exit = (beginTime<=lastTime) && (lastTime<_DeltaTime) && ((primitive->getTriggerType()&UMovePrimitive::ExitTrigger) || (otherPrimitive->getTriggerType()&UMovePrimitive::ExitTrigger)); bool overlap = (firstTime<=beginTime) && (lastTime>_DeltaTime) && ((primitive->getTriggerType()&UMovePrimitive::OverlapTrigger) || (otherPrimitive->getTriggerType()&UMovePrimitive::OverlapTrigger)); bool contact = ( beginTime<((firstTime+lastTime)/2) ) && (firstTime<=_DeltaTime); bool collision = contact && (primitive->isObstacle() && otherPrimitive->isObstacle ()); // Return collision time if (testMove) return contact; /** * Raise Trigger ! * For collisionnable primitives, trigger are raised here (in reaction) because * this is the moment we are sure the collision happened. * * For non collisionable primitves, the trigger is raised at collision time because without OT, * we can't stop evaluating collision on triggers. */ if (primitive->isNonCollisionable () && (enter || exit || overlap)) { if (primitive->isTriggered (*otherPrimitive, enter, exit)) { // Add a trigger if (enter) newTrigger (primitive, otherPrimitive, desc, UTriggerInfo::In); if (exit) newTrigger (primitive, otherPrimitive, desc, UTriggerInfo::Out); if (overlap) newTrigger (primitive, otherPrimitive, desc, UTriggerInfo::Inside); } // If the other primitive is not an obstacle, skip it because it will re-generate collisions. if (!collision) return false; } // OK, collision if (contact || enter || exit || overlap) newCollision (primitive, otherPrimitive, desc, contact, enter, exit, overlap, firstWorldImage, secondWorldImage, secondIsStatic, dynamicColInfo); // Collision return collision; } return false; } // *************************************************************************** void CMoveContainer::evalAllCollisions (double beginTime, uint8 worldImage) { H_AUTO(NLPACS_Eval_All_Collisions); // First primitive CMovePrimitive *primitive=_ChangedRoot[worldImage]; // For each modified primitive while (primitive) { // Get the primitive world image uint8 primitiveWorldImage; CPrimitiveWorldImage *wI; if (primitive->isNonCollisionable ()) { wI=primitive->getWorldImage (0); primitiveWorldImage=worldImage; } else { wI=primitive->getWorldImage (worldImage); primitiveWorldImage=worldImage; } CVectorD d0=wI->getDeltaPosition(); // Find a collision bool found=false; bool testMoveValid=false; // Eval collision on the terrain found|=evalOneTerrainCollision (beginTime, primitive, primitiveWorldImage, false, testMoveValid, NULL, NULL); // If the primitive can collid other primitive.. if (primitive->getCollisionMask()) { // Eval collision in each static world image std::set::iterator ite=_StaticWorldImage.begin(); while (ite!=_StaticWorldImage.end()) { // Eval in this world image found|=evalOnePrimitiveCollision (beginTime, primitive, *ite, primitiveWorldImage, false, true, testMoveValid, NULL, NULL); // Next world image ite++; } } CVectorD d1=wI->getDeltaPosition(); // If the primitive can collid other primitive.. if (primitive->getCollisionMask()) { // Eval collision in the world image if not already tested if (_StaticWorldImage.find (worldImage)==_StaticWorldImage.end()) found|=evalOnePrimitiveCollision (beginTime, primitive, worldImage, primitiveWorldImage, false, false, testMoveValid, NULL, NULL); } CVectorD d2=wI->getDeltaPosition(); // No collision ? if (!found) { //nlassert ((d0==d1)&&(d0==d2)); //nlassert (f1==f2); if (_Retriever&&testMoveValid) { // Do move wI->doMove (*_Retriever, _SurfaceTemp, _DeltaTime, _DeltaTime, primitive->getDontSnapToGround()); } else { // Do move wI->doMove (_DeltaTime); } } // Next primitive primitive=wI->getNextModified (); } } // *************************************************************************** void CMoveContainer::newCollision (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc, bool collision, bool enter, bool exit, bool inside, uint firstWorldImage, uint secondWorldImage, bool secondIsStatic, CCollisionOTDynamicInfo *dynamicColInfo) { // H_AUTO(PACS_MC_newCollision_short); nlassert ((dynamicColInfo && first->isNonCollisionable ()) || (!dynamicColInfo && first->isCollisionable ())); if (dynamicColInfo) { dynamicColInfo->init (first, second, desc, collision, enter, exit, inside, uint8(firstWorldImage), uint8(secondWorldImage), secondIsStatic); } else { // Get an ordered time index. Always round to the future. int index=(int)(ceil (desc.ContactTime*(double)_OtSize/_DeltaTime) ); // Clamp left. if (index<0) index=0; // If in time if (index<(int)_OtSize) { // Build info CCollisionOTDynamicInfo *info = allocateOTDynamicInfo (); info->init (first, second, desc, collision, enter, exit, inside, uint8(firstWorldImage), uint8(secondWorldImage), secondIsStatic); // Add in the primitive list first->addCollisionOTInfo (info); second->addCollisionOTInfo (info); // Insert in the time ordered table //nlassert (index<(int)_TimeOT.size()); if (index >= (int)_TimeOT.size()) { nlwarning("PACS: newCollision() failure, index [%d] >= (int)_TimeOT.size() [%d], clamped to max", index, (int)_TimeOT.size()); index = _TimeOT.size()-1; } _TimeOT[index].link (info); // Check it is after the last hard collision nlassert (_PreviousCollisionNode<=&_TimeOT[index]); } } } // *************************************************************************** void CMoveContainer::newCollision (CMovePrimitive* first, const CCollisionSurfaceDesc& desc, uint8 worldImage, double beginTime, CCollisionOTStaticInfo *staticColInfo) { // H_AUTO(PACS_MC_newCollision_long); // Check nlassert (_Retriever); nlassert ((staticColInfo && first->isNonCollisionable ()) || (!staticColInfo && first->isCollisionable ())); // Get the world image CPrimitiveWorldImage *wI; if (first->isNonCollisionable()) wI=first->getWorldImage (0); else wI=first->getWorldImage (worldImage); // Time double time=desc.ContactTime; /* if (time == _DeltaTime) time -= _DeltaTime*FLT_EPSILON; */ // Check time interval //nlassertex (beginTime<=time, ("beginTime=%f, time=%f", beginTime, time)); //nlassertex (time<_DeltaTime, ("time=%f, _DeltaTime=%f", time, _DeltaTime)); if (beginTime > time) { nlwarning("PACS: beginTime=%f > time=%f", beginTime, time); } if (time >= _DeltaTime) { nlinfo("PACS: time=%f >= _DeltaTime=%f", time, _DeltaTime); } // Time of the collision. time-=NELPACS_DIST_BACK/wI->getSpeed().norm(); time=std::max(time, beginTime); double ratio=(time-beginTime)/(_DeltaTime-beginTime); /* nlassert (ratio>=0); nlassert (ratio<=1); */ if (ratio < 0.0) { nlwarning("PACS: ratio=%f < 0.0", ratio); ratio = 0.0; } if (ratio > 1.0) { nlwarning("PACS: ratio=%f > 1.0", ratio); ratio = 1.0; } if (staticColInfo) { // Make a new globalposition UGlobalPosition endPosition=_Retriever->doMove (wI->getGlobalPosition(), wI->getDeltaPosition(), (float)ratio, _SurfaceTemp, false); // Init the info descriptor staticColInfo->init (first, desc, endPosition, ratio, worldImage); } else { // Get an ordered time index. Always round to the future. int index=(int)(ceil (time*(double)_OtSize/_DeltaTime) ); // Clamp left. if (index<0) index=0; // If in time if (index<(int)_OtSize) { // Build info CCollisionOTStaticInfo *info = allocateOTStaticInfo (); // Make a new globalposition UGlobalPosition endPosition=_Retriever->doMove (wI->getGlobalPosition(), wI->getDeltaPosition(), (float)ratio, _SurfaceTemp, false); // Init the info descriptor info->init (first, desc, endPosition, ratio, worldImage); // Add in the primitive list first->addCollisionOTInfo (info); // Insert in the time ordered table //nlassert (index<(int)_TimeOT.size()); if (index >= (int)_TimeOT.size()) { nlwarning("PACS: newCollision() failure, index [%d] >= (int)_TimeOT.size() [%d], clamped to max", index, (int)_TimeOT.size()); index = _TimeOT.size()-1; } _TimeOT[index].link (info); // Check it is after the last hard collision nlassert (_PreviousCollisionNode<=&_TimeOT[index]); } } } // *************************************************************************** void CMoveContainer::newTrigger (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc, uint triggerType) { // Element index uint index=_Triggers.size(); // Add one element _Triggers.resize (index+1); // Fill info _Triggers[index].Object0=first->UserData; _Triggers[index].Object1=second->UserData; _Triggers[index].CollisionDesc=desc; _Triggers[index].CollisionType = uint8(triggerType); } // *************************************************************************** void CMoveContainer::checkOT () { // Check nlassert (_OtSize==_TimeOT.size()); // Check linked list for (uint i=0; i<_OtSize-1; i++) { // Check link nlassert ( _TimeOT[i].getNext() == (&(_TimeOT[i+1])) ); nlassert ( _TimeOT[i+1].getPrevious() == (&(_TimeOT[i])) ); } // Check first and last nlassert ( _TimeOT[0].getPrevious() == NULL ); nlassert ( _TimeOT[_OtSize-1].getNext() == NULL ); } // *************************************************************************** void CMoveContainer::clearOT () { // Check nlassert (_OtSize==_TimeOT.size()); // clear the list uint i; for (i=0; i<_OtSize; i++) _TimeOT[i].clear (); // Relink the list for (i=0; i<_OtSize-1; i++) // Link the two cells _TimeOT[i].link (&(_TimeOT[i+1])); } // *************************************************************************** void CMoveContainer::removeModifiedFromOT (uint8 worldImage) { // For each changed primitives CMovePrimitive *changed=_ChangedRoot[worldImage]; while (changed) { // Remove from ot list changed->removeCollisionOTInfo (); // Get the primitive world image CPrimitiveWorldImage *wI; if (changed->isNonCollisionable()) wI=changed->getWorldImage (0); else wI=changed->getWorldImage (worldImage); // Next primitive changed=wI->getNextModified (); } } // *************************************************************************** CCollisionOTDynamicInfo *CMoveContainer::allocateOTDynamicInfo () { return _AllocOTDynamicInfo.allocate (); } // *************************************************************************** CCollisionOTStaticInfo *CMoveContainer::allocateOTStaticInfo () { return _AllocOTStaticInfo.allocate (); } // *************************************************************************** // Free all ordered table info void CMoveContainer::freeAllOTInfo () { H_AUTO (NLPACS_Free_All_OT_Info); _AllocOTDynamicInfo.free (); _AllocOTStaticInfo.free (); } // *************************************************************************** CMovePrimitive *CMoveContainer::allocatePrimitive (uint8 firstWorldImage, uint8 numWorldImage) { // Simply allocate return new CMovePrimitive (this, firstWorldImage, numWorldImage); } // *************************************************************************** void CMoveContainer::freePrimitive (CMovePrimitive *primitive) { // Simply deallocate delete primitive; } // *************************************************************************** CPrimitiveWorldImage **CMoveContainer::allocateWorldImagesPtrs (uint numPtrs) { return new CPrimitiveWorldImage*[numPtrs]; } // *************************************************************************** void CMoveContainer::freeWorldImagesPtrs (CPrimitiveWorldImage **ptrs) { delete [] ptrs; } // *************************************************************************** CPrimitiveWorldImage *CMoveContainer::allocateWorldImage () { return new CPrimitiveWorldImage; } // *************************************************************************** void CMoveContainer::freeWorldImage (CPrimitiveWorldImage *worldImage) { delete worldImage; } // *************************************************************************** CMoveElement *CMoveContainer::allocateMoveElement () { // Simply allocate return new CMoveElement; } // *************************************************************************** void CMoveContainer::freeMoveElement (CMoveElement *element) { // Simply deallocate delete element; } // *************************************************************************** void UMoveContainer::deleteMoveContainer (UMoveContainer *container) { delete (CMoveContainer*)container; } // *************************************************************************** UMovePrimitive *CMoveContainer::addCollisionablePrimitive (uint8 firstWorldImage, uint8 numWorldImage, const UMovePrimitive *copyFrom) { // Allocate primitive CMovePrimitive *primitive=allocatePrimitive (firstWorldImage, numWorldImage); // Add into the set _PrimitiveSet.insert (primitive); // if copy from primitive is not null, copy attributes if (copyFrom != NULL) { primitive->setPrimitiveType(copyFrom->getPrimitiveType()); primitive->setReactionType(copyFrom->getReactionType()); primitive->setTriggerType(copyFrom->getTriggerType()); primitive->setCollisionMask(copyFrom->getCollisionMask()); primitive->setOcclusionMask(copyFrom->getOcclusionMask()); primitive->setObstacle(copyFrom->getObstacle()); primitive->setAbsorbtion(copyFrom->getAbsorbtion()); primitive->setHeight(copyFrom->getHeight()); if (primitive->getPrimitiveType() == UMovePrimitive::_2DOrientedBox) { float width=0.0f, height=0.0f; copyFrom->getSize(width, height); primitive->setSize(width, height); } else { primitive->setRadius(copyFrom->getRadius()); } } // Return it return primitive; } // *************************************************************************** UMovePrimitive *CMoveContainer::addNonCollisionablePrimitive (const UMovePrimitive *copyFrom) { // Allocate primitive CMovePrimitive *primitive=allocatePrimitive (0, 1); // Set as noncollisionable primitive->setNonCollisionable (true); // Add into the set _PrimitiveSet.insert (primitive); // if copy from primitive is not null, copy attributes if (copyFrom != NULL) { primitive->setPrimitiveType(copyFrom->getPrimitiveType()); primitive->setReactionType(copyFrom->getReactionType()); primitive->setTriggerType(copyFrom->getTriggerType()); primitive->setCollisionMask(copyFrom->getCollisionMask()); primitive->setOcclusionMask(copyFrom->getOcclusionMask()); primitive->setObstacle(copyFrom->getObstacle()); primitive->setAbsorbtion(copyFrom->getAbsorbtion()); primitive->setHeight(copyFrom->getHeight()); if (primitive->getPrimitiveType() == UMovePrimitive::_2DOrientedBox) { float width=0.0f, height=0.0f; copyFrom->getSize(width, height); primitive->setSize(width, height); } else { primitive->setRadius(copyFrom->getRadius()); } } // Return it return primitive; } // *************************************************************************** void CMoveContainer::removePrimitive (UMovePrimitive* primitive) { // CMovePrimitive pointer CMovePrimitive *prim=(CMovePrimitive*)primitive; // Get the primitive world image for (uint8 i=0; igetNumWorldImage (); i++) { // World image uint8 worldImage=prim->getFirstWorldImage ()+i; // Get primitive world image CPrimitiveWorldImage *wI=prim->getWorldImage (worldImage); // In modified list ? if (wI->isInModifiedListFlag ()) { // Non collisionable primitive ? if (prim->isNonCollisionable()) { // Remove from all world image removeNCFromModifiedList (prim, worldImage); } else { // Remove from modified list removeFromModifiedList (prim, worldImage); } } } // Remove from the set _PrimitiveSet.erase (prim); // Erase it freePrimitive (prim); } // *************************************************************************** void CMoveContainer::removeNCFromModifiedList (CMovePrimitive* primitive, uint8 worldImage) { // For each world image uint i; uint worldImageCount = _ChangedRoot.size(); for (i=0; igetWorldImage (worldImage); while (changed) { // Get the primitive world image CPrimitiveWorldImage *changedWI=changed->getWorldImage (worldImage); // Remove from ot list if (changed==primitive) { // There is a previous primitive ? if (previous) previous->linkInModifiedList (wI->getNextModified ()); else _ChangedRoot[i]=wI->getNextModified (); // Unlink wI->linkInModifiedList (NULL); wI->setInModifiedListFlag (false); break; } // Next primitive previous=changedWI; changed=changedWI->getNextModified (); } // Breaked ? if (changed==primitive) break; } } // *************************************************************************** void CMoveContainer::removeFromModifiedList (CMovePrimitive* primitive, uint8 worldImage) { // For each changed primitives CMovePrimitive *changed=_ChangedRoot[worldImage]; CPrimitiveWorldImage *previous=NULL; CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage); while (changed) { // Get the primitive world image CPrimitiveWorldImage *changedWI=changed->getWorldImage (worldImage); // Remove from ot list if (changed==primitive) { // There is a previous primitive ? if (previous) previous->linkInModifiedList (wI->getNextModified ()); else _ChangedRoot[worldImage]=wI->getNextModified (); // Unlink wI->linkInModifiedList (NULL); wI->setInModifiedListFlag (false); break; } // Next primitive previous=changedWI; changed=changedWI->getNextModified (); } } // *************************************************************************** void CMoveContainer::unlinkMoveElement (CMoveElement *element, uint8 worldImage) { // Some checks nlassert (element->X<_CellCountWidth); nlassert (element->Y<_CellCountHeight); // Unlink it CMoveCell &cell=_VectorCell[worldImage][element->X+element->Y*_CellCountWidth]; cell.unlinkX (element); //cell.unlinkY (element); } // *************************************************************************** void CMoveContainer::reaction (const CCollisionOTInfo& first) { // H_AUTO(PACS_MC_reaction); // Static collision ? if (first.isCollisionAgainstStatic()) { // Check mode nlassert (_Retriever); // Cast const CCollisionOTStaticInfo *staticInfo=safe_cast (&first); // Get the primitive world image CMovePrimitive *movePrimitive=staticInfo->getPrimitive (); CPrimitiveWorldImage *wI; if (movePrimitive->isNonCollisionable ()) wI=movePrimitive->getWorldImage (0); else wI=movePrimitive->getWorldImage (staticInfo->getWorldImage()); // Dynamic collision wI->reaction ( staticInfo->getCollisionDesc (), staticInfo->getGlobalPosition (), *_Retriever, staticInfo->getDeltaTime(), _DeltaTime, *staticInfo->getPrimitive (), *this, staticInfo->getWorldImage()); } else { // Cast const CCollisionOTDynamicInfo *dynInfo=safe_cast (&first); // Get the primitives world image CPrimitiveWorldImage *firstWI; if (dynInfo->getFirstPrimitive ()->isNonCollisionable ()) firstWI=dynInfo->getFirstPrimitive ()->getWorldImage (0); else firstWI=dynInfo->getFirstPrimitive ()->getWorldImage (dynInfo->getFirstWorldImage()); CPrimitiveWorldImage *secondWI; if (dynInfo->getSecondPrimitive ()->isNonCollisionable ()) secondWI=dynInfo->getSecondPrimitive ()->getWorldImage (0); else secondWI=dynInfo->getSecondPrimitive ()->getWorldImage (dynInfo->getSecondWorldImage()); // Dynamic collision firstWI->reaction ( *secondWI, dynInfo->getCollisionDesc (), _Retriever, _SurfaceTemp, dynInfo->isCollision(), *dynInfo->getFirstPrimitive (), *dynInfo->getSecondPrimitive (), this, dynInfo->getFirstWorldImage(), dynInfo->getSecondWorldImage(), dynInfo->isSecondStatic()); /** * Raise Trigger ! * For collisionnable primitives, trigger are raised here (in reaction) because * this is the moment we are sure the collision happened. * * For non collisionable primitves, the trigger is raised at collision time because without OT, * we can't stop evaluating collision on triggers. */ if (dynInfo->getFirstPrimitive ()->isCollisionable ()) { if (dynInfo->getFirstPrimitive ()->isTriggered (*dynInfo->getSecondPrimitive (), dynInfo->isEnter(), dynInfo->isExit())) { if (dynInfo->isEnter()) newTrigger (dynInfo->getFirstPrimitive (), dynInfo->getSecondPrimitive (), dynInfo->getCollisionDesc (), UTriggerInfo::In); if (dynInfo->isExit()) newTrigger (dynInfo->getFirstPrimitive (), dynInfo->getSecondPrimitive (), dynInfo->getCollisionDesc (), UTriggerInfo::Out); if (dynInfo->isInside()) newTrigger (dynInfo->getFirstPrimitive (), dynInfo->getSecondPrimitive (), dynInfo->getCollisionDesc (), UTriggerInfo::Inside); } } } } // *************************************************************************** void CMoveContainer::setAsStatic (uint8 worldImage) { // Add this world image in the static set of world image _StaticWorldImage.insert (worldImage); } // *************************************************************************** void CMoveContainer::duplicateWorldImage (uint8 source, uint8 dest) { // Cell count uint cellCount=_CellCountWidth*_CellCountHeight; // Clear dest modified list clearModifiedList (dest); // Clear destination cells uint i; for (i=0; iPrimitive->getWorldImage (dest); // Remove the primitive int i; for (i=0; i<4; i++) { if (wI->getMoveElement(i)) wI->removeMoveElement (i, *this, dest); } } } // Duplicate destination cells for (i=0; iPrimitive->getWorldImage (source); CPrimitiveWorldImage *wIDest=elm->Primitive->getWorldImage (dest); // First time the primitive is visited ? if (wIDest->getMoveElement (0)==NULL) { wIDest->copy (*wISource); } // Add at the end of the list wIDest->addMoveElementendOfList (_VectorCell[dest][i], elm->X, elm->Y, elm->Primitive, *this); // Added ? nlassert (wIDest->getMoveElement (0)!=NULL); // Next primitive elm=elm->NextX; } } } // *************************************************************************** UMoveContainer *UMoveContainer::createMoveContainer (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage, uint maxIteration, uint otSize) { // Create a CMoveContainer return new CMoveContainer (xmin, ymin, xmax, ymax, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize); } // *************************************************************************** UMoveContainer *UMoveContainer::createMoveContainer (UGlobalRetriever* retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage, uint maxIteration, uint otSize) { // Cast nlassert (dynamic_cast(retriever)); CGlobalRetriever* r=static_cast(retriever); // Create a CMoveContainer return new CMoveContainer (r, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize); } // *************************************************************************** void UCollisionDesc::serial (NLMISC::IStream& stream) { stream.serial (ContactPosition); stream.serial (ContactNormal0); stream.serial (ContactNormal1); stream.serial (ContactTime); }; // *************************************************************************** void UTriggerInfo::serial (NLMISC::IStream& stream) { stream.serial (Object0); stream.serial (Object1); stream.serial (CollisionDesc); } // *************************************************************************** void CMoveContainer::addCollisionnablePrimitiveBlock(UPrimitiveBlock *pb,uint8 firstWorldImage,uint8 numWorldImage,std::vector *primitives,float orientation,const NLMISC::CVector &position, bool dontSnapToGround /* = false*/, const NLMISC::CVector &scale /* = NLMISC::CVector(1.0f, 1.0f, 1.0f)*/) { CPrimitiveBlock *block = NLMISC::safe_cast(pb); // Reserve the pointer array if (primitives) primitives->reserve (block->Primitives.size()); // For each primitive uint prim; for (prim=0; primPrimitives.size(); prim++) { // Create a collisionable primitive UMovePrimitive *primitive = addCollisionablePrimitive (firstWorldImage, numWorldImage); // Ref on the block descriptor CPrimitiveDesc &desc = block->Primitives[prim]; // Set its properties primitive->setPrimitiveType (desc.Type); primitive->setReactionType (desc.Reaction); primitive->setTriggerType (desc.Trigger); primitive->setCollisionMask (desc.CollisionMask); primitive->setOcclusionMask (desc.OcclusionMask); primitive->setObstacle (desc.Obstacle); primitive->setAbsorbtion (desc.Attenuation); primitive->setDontSnapToGround(dontSnapToGround); primitive->UserData = desc.UserData; if (desc.Type == UMovePrimitive::_2DOrientedBox) { // ONLY ASSUME UNIFORM SCALE ON X/Y primitive->setSize (desc.Length[0]*scale.x, desc.Length[1]*scale.x); } else { // ONLY ASSUME UNIFORM SCALE ON X/Y nlassert (desc.Type == UMovePrimitive::_2DOrientedCylinder); primitive->setRadius (desc.Length[0]*scale.x); } primitive->setHeight (desc.Height*scale.z); // Insert the primitives // For each world image uint wI; for (wI=firstWorldImage; wI<(uint)(firstWorldImage+numWorldImage); wI++) { // Insert the primitive primitive->insertInWorldImage (uint8(wI)); // Final position& float cosa = (float) cos (orientation); float sina = (float) sin (orientation); CVector finalPos; finalPos.x = cosa * desc.Position.x * scale.x - sina * desc.Position.y * scale.y + position.x; finalPos.y = sina * desc.Position.x * scale.x + cosa * desc.Position.y * scale.y + position.y; finalPos.z = desc.Position.z *scale.z + position.z; // Set the primtive orientation if (desc.Type == UMovePrimitive::_2DOrientedBox) primitive->setOrientation ((float)fmod ((float)(desc.Orientation + orientation), (float)(2.0f*Pi)), uint8(wI)); // Set the primitive global position primitive->setGlobalPosition (finalPos, uint8(wI)); } // Feedback asked ? if (primitives) { // Add the pointer primitives->push_back (primitive); } } } // *************************************************************************** bool CMoveContainer::loadCollisionablePrimitiveBlock (const char *filename, uint8 firstWorldImage, uint8 numWorldImage, std::vector *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround /*= false*/) { // Check world image if ( (uint)(firstWorldImage+numWorldImage) > _ChangedRoot.size() ) { nlwarning ("Invalid world image number."); return false; } // Try to load the file CIFile file; if (file.open (filename)) { // Create the XML stream CIXml input; // Init if (input.init (file)) { // The primitive block CPrimitiveBlock block; // Serial it file.serial (block); // add primitives addCollisionnablePrimitiveBlock(&block, firstWorldImage, numWorldImage, primitives, orientation, position, dontSnapToGround); return true; } else { // Warning nlwarning ("Can't init XML stream with file %s.", filename); return false; } } else { // Warning nlwarning ("Can't load primitive block %s.", filename); return false; } } // *************************************************************************** void CMoveContainer::getPrimitives(std::vector &dest) const { dest.resize(_PrimitiveSet.size()); std::copy(_PrimitiveSet.begin(), _PrimitiveSet.end(), dest.begin()); } // *************************************************************************** void UMoveContainer::getPACSCoordsFromMatrix(NLMISC::CVector &pos,float &angle,const NLMISC::CMatrix &mat) { pos = mat.getPos(); CVector orient = mat.mulVector(NLMISC::CVector::I); orient.z = 0.f; orient.normalize(); angle = orient.y >= 0.f ? ::acosf(orient.x) : 2.f * (float) NLMISC::Pi - ::acosf(orient.x); } // *************************************************************************** bool CMoveContainer::evalNCPrimitiveCollision (double deltaTime, UMovePrimitive *primitive, uint8 worldImage) { // New test time _TestTime++; // Clear triggers _Triggers.clear (); // Only non-collisionable primitives if (!primitive->isCollisionable()) { // Delta time _DeltaTime=deltaTime; // Begin of the time slice to compute double beginTime = 0; double collisionTime = deltaTime; // Get the world image CPrimitiveWorldImage *wI = ((CMovePrimitive*)primitive)->getWorldImage (0); CCollisionOTInfo *firstCollision = NULL; do { //nlassert (beginTime < 1.0); if (beginTime >= 1.0) { nlwarning("PACS: evalNCPrimitiveCollision() failure, beginTime [%f] >= 1.0", beginTime); return false; } // Update the primitive wI->update (beginTime, deltaTime, *(CMovePrimitive*)primitive); CVectorD d0=wI->getDeltaPosition(); // Eval collision again the terrain bool testMoveValid = false; CCollisionOTStaticInfo staticColInfo; CCollisionOTDynamicInfo dynamicColInfoWI0; CCollisionOTDynamicInfo dynamicColInfoWI; firstCollision = NULL; // If collision found, note it is on the landscape if (evalOneTerrainCollision (beginTime, (CMovePrimitive*)primitive, worldImage, false, testMoveValid, &staticColInfo, NULL)) { firstCollision = &staticColInfo; } // Eval collision again the static primitives std::set::iterator ite=_StaticWorldImage.begin(); while (ite!=_StaticWorldImage.end()) { // Eval in this world image if (evalOnePrimitiveCollision (beginTime, (CMovePrimitive*)primitive, *ite, worldImage, false, true, testMoveValid, &dynamicColInfoWI0, NULL)) { // First collision.. if (!firstCollision || (firstCollision->getCollisionTime () > dynamicColInfoWI0.getCollisionTime ())) { firstCollision = &dynamicColInfoWI0; } } // Next world image ite++; } // Checks CVectorD d1=wI->getDeltaPosition(); // Eval collision again the world image if (_StaticWorldImage.find (worldImage)==_StaticWorldImage.end()) { if (evalOnePrimitiveCollision (beginTime, (CMovePrimitive*)primitive, worldImage, worldImage, false, false, testMoveValid, &dynamicColInfoWI, NULL)) { // First collision.. if (!firstCollision || (firstCollision->getCollisionTime () > dynamicColInfoWI.getCollisionTime ())) { firstCollision = &dynamicColInfoWI; } } } // Checks CVectorD d2=wI->getDeltaPosition(); nlassert ((d0==d1)&&(d0==d2)); // if (found) // nlstop; // Reaction if (firstCollision) { collisionTime = firstCollision->getCollisionTime (); reaction (*firstCollision); //nlassert (collisionTime != 1); if (collisionTime == 1) { nlinfo("PACS: evalNCPrimitiveCollision() failure, collisionTime [%f] == 1", collisionTime); return false; } } else { // Retriever mode ? if (_Retriever&&testMoveValid) { // Do move wI->doMove (*_Retriever, _SurfaceTemp, deltaTime, collisionTime, ((CMovePrimitive*)primitive)->getDontSnapToGround()); } else { // Do move wI->doMove (_DeltaTime); } } beginTime = collisionTime; } while (firstCollision); } else return false; return true; } } // NLPACS