// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// include files
#include "stdpch.h"
#include "messages.h"
using namespace NLMISC;
using namespace NLNET;
// ***************************************************************************
// the callback table
// ***************************************************************************
static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId );
TUnifiedCallbackItem CbArray[] =
{
{ "ADDED_ENTITIES", cbAddEntities, },
};
// ***************************************************************************
// Messages from the world editor
// ***************************************************************************
//
static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId )
{
// This is where we should deal with player record creation
}