// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // include files #include "stdpch.h" #include "messages.h" using namespace NLMISC; using namespace NLNET; // *************************************************************************** // the callback table // *************************************************************************** static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId ); TUnifiedCallbackItem CbArray[] = { { "ADDED_ENTITIES", cbAddEntities, }, }; // *************************************************************************** // Messages from the world editor // *************************************************************************** // static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId ) { // This is where we should deal with player record creation }