// A character that is used to generate output names when a mask is not defined for a texture. default_col_char = "_"; // default ascii character for unused masks default_separator = "_"; // output format output_format = "tga"; // the types of bitmaps that must be loaded from the source folder bitmap_extensions = { "TGA", "tga", "PNG", "png" }; // tranform 512*512 to 64*64 by default // low_def_shift = 3; ///////////////////////////////////////////// // Let's define colors for mask1 // hues are in the [0, 360] range and are interpreted as an absolute value // 0 Red // 60 Yellow // 120 Green // 180 Cyan // 240 Blue // 300 Magenta // lightness are in the [-1, 1] range and are interpreted as a relative value // brightness are in the [-1, 1] range and are interpreted as a relative value // luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop) // A luminositie of 0 means it is unmodified // contrasts modulate the distance between colors components and the avg grey in the bitmap // If the contrasts is 0 we got unmodified color. // If the contrast is 100 the colors becomes pure // If the contrast is -100 the colors becomes grey ///////////////////////////////////////////// //skin_hues = { 30, 40, 35, 220 }; skin_hues = { 23, 28, 27, 220 }; skin_lightness = { -0.1, 0.1, 0.0, -0.2 }; skin_saturations = { 0.05, -0.15, 0.0, -0.3 }; skin_luminosities = { 0.0, 0.0, 0.0, 0.0 }; skin_constrasts = { 0.0, 0.0, 0.0, 0.0 }; // the color ids define the letters that are used to build the file skin_color_id = { "FY", "MA", "TR", "ZO" }; ///////////////////////////////////////////// //user_hues = { 0, 35, 80, 150, 210, 250, 0, 0 }; user_hues = { 10, 30, 78, 153, 212, 345, 35, 235 }; user_lightness = { 0.0, 0.0, 0.0, -0.05, 0.0, 0.0, 0.1, -0.1 }; user_saturations = { 0.3, 0.2, 0.1, 0.25, -0.02, 0.0, -0.2, -0.25 }; user_luminosities = { -20, 0, -10, -20, -30, -35, 50, -30 }; user_constrasts = { 0, 0, 5, 5, 7, 10, 40, -10 }; // the color ids define the letters that are used to build the file //user_color_id = { "_A", "_B", "_C", "_D", "_E", "_F", "blanc", "noir" }; user_color_id = { "U1", "U2", "U3", "U4", "U5", "U6", "U7", "U8" }; /////////////////////////////////////////////