// the extension for the masks of the texture // If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex // Each mask has its own set of colors mask_extensions = { "skin" , "user" , "hair" ,"eyes" }; ///////////////////////////////////////////// hair_hues = { 30, 35, 15, 20, 140, 240 }; hair_lightness = { 0.1, 0.1, 0.1, 0.1, 0.0, -0.1 }; hair_saturations = { -0.2, 0.2, -0.1, 0.1, -0.2, -0.3 }; hair_luminosities = { 25.0, 25.0, 20.0, 0.0, 40.0, 0.0 }; hair_constrasts = {40.0, 60.0, 60.0, 40.0, 25.0, 10.0 }; // the color ids define the letters that are used to build the file hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" }; ///////////////////////////////////////////// eyes_hues = { 20, 30, 20, 200, 70, 130, 320, 200 }; eyes_lightness = { 0.1, 0.0, -0.1, 0.0, 0.0, -0.1, -0.2, -0.2 }; eyes_saturations = { -0.4, 0.2, 0.1, -0.2, -0.1, -0.2, -0.1, -0.3 }; eyes_luminosities = { 50.0, 5.0, 0.0, 20.0, 10.0, 20.0, 0.0, 0.0 }; eyes_constrasts = { 40.0, 20.0, 50.0, 50.0, 40.0, 40.0, 20.0, 40.0 }; // the color ids define the letters that are used to build the file eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" }; /////////////////////////////////////////////