// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_) #define AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #define NOMINMAX #define _WIN32_WINNT 0x0501 #include <afxwin.h> // MFC core and standard components #include <afxext.h> // MFC extensions #ifndef _AFX_NO_OLE_SUPPORT #include <afxole.h> // MFC OLE classes #include <afxodlgs.h> // MFC OLE dialog classes #include <afxdisp.h> // MFC Automation classes #endif // _AFX_NO_OLE_SUPPORT #ifndef _AFX_NO_DB_SUPPORT #include <afxdb.h> // MFC ODBC database classes #endif // _AFX_NO_DB_SUPPORT #ifndef _AFX_NO_DAO_SUPPORT #include <afxdao.h> // MFC DAO database classes #endif // _AFX_NO_DAO_SUPPORT #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include <afxcmn.h> // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include <vector> #include <map> #include <algorithm> #include "nel/misc/common.h" #include "nel/misc/stream.h" #include "nel/misc/vector.h" #include "nel/misc/matrix.h" #include "nel/misc/file.h" #include "nel/misc/path.h" #include "nel/misc/time_nl.h" #include "nel/misc/config_file.h" #include "nel/misc/event_listener.h" #include "nel/misc/stream.h" #include "nel/pacs/u_global_position.h" #include "nel/3d/logic_info.h" #include "nel/3d/nelu.h" #include "nel/3d/mesh.h" #include "nel/3d/transform_shape.h" #include "nel/3d/mesh_instance.h" #include "nel/3d/text_context.h" #include "nel/3d/skeleton_model.h" #include "nel/3d/animation_set.h" #include "nel/3d/channel_mixer.h" #include "nel/3d/shape.h" #include "nel/3d/event_mouse_listener.h" #include "nel/3d/light.h" #include "nel/3d/font_manager.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)