// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" // Client #include "teleport.h" // Misc #include "nel/misc/vectord.h" // Georges #include "nel/georges/u_form.h" #include "nel/georges/u_form_elm.h" #include "nel/georges/u_form_loader.h" /////////// // USING // /////////// using namespace NLMISC; using namespace NLGEORGES; using namespace std; //////////// // METHOD // //////////// const NLMISC::CVectorD CTeleport::Unknown = NLMISC::CVectorD(-1.0, -1.0, -1.0); CTeleport::TDestinations CTeleport::_Destinations; //----------------------------------------------- // load : // Load Destinations. //----------------------------------------------- void CTeleport::load(const std::string &/* filename */) { /* // TRAP : no more teleport list to load from georges file if you want this feature again ask me // Clear old destinations. _Destinations.clear(); // Load the Form. CSmartPtr form = 0; NLGEORGES::UFormLoader *formLoader = UFormLoader::createLoader(); if(formLoader) { form = formLoader->loadForm(filename.c_str()); if(!form) { nlwarning("CTeleport::load: can't load form '%s'.", filename.c_str()); return; } } else { nlwarning("CTeleport::load: cannot create an UFormLoader *."); return; } // Get the root. const UFormElm& rootElmt = form->getRootNode(); // Get animations. const UFormElm *elmt = 0; rootElmt.getNodeByName(&elmt, "list"); if(elmt) { uint arrawSize; elmt->getArraySize(arrawSize); // Get all animation for the State. for(uint i = 0; igetArrayNode(&tpElmt, i); if(tpElmt) { // Destination name. string destName; if(tpElmt->getValueByName(destName, "name")) { // Get the position CVector pos; if(tpElmt->getValueByName(pos.x, "position.X") && tpElmt->getValueByName(pos.y, "position.Y") && tpElmt->getValueByName(pos.z, "position.Z")) { // All in UPPER CASE to not be CASE SENSITIVE. _Destinations.insert(make_pair(NLMISC::toLower(destName), pos)); } else nlwarning("CTeleport::load: Cannot find the one of the key 'position.X or Y or Z' for the element %d.", i); } else nlwarning("CTeleport::load: Cannot find the key 'name' for the element %d.", i); } else nlwarning("CTeleport::load: element (%d) should be here in 'list'.", i); } } else nlwarning("CTeleport::load: there is no element 'list'."); // Release the loader. if(formLoader) { UFormLoader::releaseLoader(formLoader); formLoader = 0; } */ }// load // //----------------------------------------------- // getPos : // Get the destination position or CTeleport::Unknown. //----------------------------------------------- const NLMISC::CVectorD &CTeleport::getPos(const std::string &/* dest */) { return Unknown; /* TDestinations::const_iterator it = _Destinations.find(dest); if(it == _Destinations.end()) return Unknown; else return (*it).second; */ }// getPos //