#!/usr/bin/python # # \file config.py # \brief Process configuration # \date 2010-08-27 17:02GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Process configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** PROCESS CONFIGURATION *** # *** PROCESS CONFIG *** ProcessToComplete = [ ] ProcessToComplete += [ "sheet_id" ] ProcessToComplete += [ "sheets" ] ProcessToComplete += [ "copy" ] # *** COMMON NAMES AND PATHS *** CommonName = "leveldesign" CommonPath = "common/" + CommonName # *** SHEETS OPTIONS *** WorldSheet = "ryzom.world" LigoPrimitiveClass = "world_editor_classes.xml"