khanat-opennel-code/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_zorai.cfg

19 lines
742 B
INI

// the extension for the masks of the texture
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
// Each mask has its own set of colors
mask_extensions = { "skin" , "user" , "hair" };
/////////////////////////////////////////////
hair_hues = { 40, 70, 100, 20, 200, 280 };
hair_lightness = { 0.1, 0.0, -0.1, 0.0, 0.0, 0.0 };
hair_saturations = { 0.3, 0.3, 0.3, 0.5, 0.3, 0.3 };
hair_luminosities = { 0.0, 0.0, 20.0, 0.0, 20.0, 20.0 };
hair_constrasts = {50.0, 40.0, 30.0, 40.0, 40.0, 40.0 };
// the color ids define the letters that are used to build the file
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
/////////////////////////////////////////////