114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_EVENT_REACTION_H
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#define RYAI_EVENT_REACTION_H
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#include "ai_logic_action.h"
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#include "keyword.h"
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#include "child_container.h"
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template <class T> class CAliasCont;
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class CGroupFamily;
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// This is the base class for event handlers for NPC groups
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class CAIEvent;
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class CStateMachine;
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class CAIEventDescription;
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class CAIEventActionNode;
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class CAIEventReaction :
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public NLMISC::CDbgRefCount<CAIEventReaction>,
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public NLMISC::CRefCount,
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public CAliasChild<CStateMachine>
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#ifdef NL_DEBUG
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, public NLMISC::IDbgPtrData
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#endif
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{
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public:
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enum EType { Generic, FixedGroup, FixedState };
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// ctor & dtor ------------------------------------------------------
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CAIEventReaction(CStateMachine* container,CAIAliasDescriptionNode *aliasDescription):
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CAliasChild<CStateMachine>(container,aliasDescription), _eventMgr(), _action(NULL), _type(Generic)
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{
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}
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CAIEventReaction(CStateMachine* container, uint32 alias, std::string const& name)
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: CAliasChild<CStateMachine>(container, alias, name)
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, _eventMgr()
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, _action(NULL)
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, _type(Generic)
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{
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}
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std::string getIndexString() const;
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void setType(EType type)
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{
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_type=type;
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}
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// NOTE if the event mgr is set then we need to remove self from event mgr befor deletion
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virtual ~CAIEventReaction()
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{
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}
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// basic accessors --------------------------------------------------
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IAILogicAction::TSmartPtr getAction() const { return _action; }
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// write accesoors used during parse operations
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void processEventDescription(CAIEventDescription *dsc,CStateMachine *container); // process a complete new event description record
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IAILogicAction *newAILogicAction( const char *name,const std::vector<std::string> &args, const std::vector<IAILogicAction::TSmartPtr> &subActions, const CAIAliasDescriptionNode *eventNode, CStateMachine *container);
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void setEvent (const std::string &eventName,CStateMachine *container);// this causes the event reaction to be linked to an event manager
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void setState (uint32 alias); // used for events that apply to a specific state
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void setGroup (uint32 alias); // used for events that apply to a specific group
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// the following routine shouldn't be needed it should be superceded by a better alternative
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// in the event manager
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template <class TState>
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bool testCompatibility(CStateInstance *const stateInstance, const TState *const state) const;
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protected:
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// protected data ---------------------------------------------------
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NLMISC::CDbgPtr<CAIEvent> _eventMgr; // my parent
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IAILogicAction::TSmartPtr _action; // my child actions (managed by me)
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std::vector<uint32> _states; // vector of aliases of specific states
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CKeywordFilter _stateFilter; // keyword filter describing states that reation applies to
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std::vector<uint32> _groups; // vector of aliases of specific groups
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CKeywordFilter _groupFilter; // keyword filter for describing groups that reaction applies to
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EType _type;
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IAILogicAction::TSmartPtr buildAction(CAIEventActionNode *dsc, const CAIAliasDescriptionNode *eventNode, CStateMachine *container);
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};
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#endif
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