khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.typ
2010-05-06 02:08:41 +02:00

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2.2 KiB
XML

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified">
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="area" Value="Area"/>
<DEFINITION Label="axe" Value="Axe"/>
<DEFINITION Label="dagger" Value="Dagger"/>
<DEFINITION Label="desert kamis knowledge" Value="DesertKamisKnowledge"/>
<DEFINITION Label="dryade" Value="Dryade"/>
<DEFINITION Label="forest kamis knowledge" Value="ForestKamisKnowledge"/>
<DEFINITION Label="healing kamis knowledge" Value="HealingKamisKnowledge"/>
<DEFINITION Label="jungle kamis knowledge" Value="JungleKamisKnowledge"/>
<DEFINITION Label="lake kamis knowledge" Value="LakeKamisKnowledge"/>
<DEFINITION Label="life alchemy" Value="LifeAlchemy"/>
<DEFINITION Label="major dryade" Value="MajorDryade"/>
<DEFINITION Label="major heal life" Value="MajorHealLife"/>
<DEFINITION Label="major life regeneration" Value="MajorLifeRegeneration"/>
<DEFINITION Label="major mandragore" Value="MajorMandragore"/>
<DEFINITION Label="major sap heal" Value="MajorSapHeal"/>
<DEFINITION Label="major sap regenearation" Value="MajorSapRegenearation"/>
<DEFINITION Label="major tiredness heal" Value="MajorTirednessHeal"/>
<DEFINITION Label="major tiredness regenearation" Value="MajorTirednessRegenearation"/>
<DEFINITION Label="mass" Value="Mass"/>
<DEFINITION Label="minor life heal" Value="MinorLifeHeal"/>
<DEFINITION Label="minor sap heal" Value="MinorSapHeal"/>
<DEFINITION Label="minor tiredness heal" Value="MinorTirednessHeal"/>
<DEFINITION Label="pistol" Value="Pistol"/>
<DEFINITION Label="range" Value="Range"/>
<DEFINITION Label="resistance" Value="Resistance"/>
<DEFINITION Label="sap alchemy" Value="SapAlchemy"/>
<DEFINITION Label="steal breath" Value="StealBreath"/>
<DEFINITION Label="steal life" Value="StealLife"/>
<DEFINITION Label="steal sap" Value="StealSap"/>
<DEFINITION Label="stick" Value="Stick"/>
<DEFINITION Label="sword" Value="Sword"/>
<DEFINITION Label="sylve" Value="Sylve"/>
<DEFINITION Label="target" Value="Target"/>
<DEFINITION Label="tiredness alchemy" Value="TirednessAlchemy"/>
</TYPE>