khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills_and_specialized_skills.typ
2010-05-06 02:08:41 +02:00

340 lines
21 KiB
XML

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified">
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="acurate bleeding shot " Value="AcurateBleedingShot"/>
<DEFINITION Label="acurate breathless shot" Value="AcurateBreathlessShot"/>
<DEFINITION Label="animal slideslip" Value="AnimalSlideslip"/>
<DEFINITION Label="animal stalking" Value="AnimalStalking"/>
<DEFINITION Label="apothecary" Value="Apothecary"/>
<DEFINITION Label="area" Value="Area"/>
<DEFINITION Label="armor and weapon smithing" Value="ArmorAndWeaponSmithing"/>
<DEFINITION Label="art and craft" Value="ArtAndCraft"/>
<DEFINITION Label="attack kamis knowledge" Value="AttackKamisKnowledge"/>
<DEFINITION Label="atysian regeneration" Value="AtysianRegeneration"/>
<DEFINITION Label="axe" Value="Axe"/>
<DEFINITION Label="backdraft stab" Value="BackdraftStab"/>
<DEFINITION Label="bad luck" Value="BadLuck"/>
<DEFINITION Label="barehanded combat" Value="BarehandedCombat"/>
<DEFINITION Label="bersek attack" Value="BersekAttack"/>
<DEFINITION Label="black smithing" Value="BlackSmithing"/>
<DEFINITION Label="bleeding" Value="Bleeding"/>
<DEFINITION Label="blind shot " Value="BlindShot"/>
<DEFINITION Label="blinding rage" Value="BlindingRage"/>
<DEFINITION Label="bow gun" Value="BowGun"/>
<DEFINITION Label="bow pistol" Value="BowPistol"/>
<DEFINITION Label="building" Value="Building"/>
<DEFINITION Label="bullyragging blast" Value="BullyraggingBlast"/>
<DEFINITION Label="camouflage" Value="Camouflage"/>
<DEFINITION Label="caravan" Value="Caravan"/>
<DEFINITION Label="cerebral fever" Value="CerebralFever"/>
<DEFINITION Label="cloth tailoring" Value="ClothTailoring"/>
<DEFINITION Label="cooking" Value="Cooking"/>
<DEFINITION Label="creature hatred" Value="CreatureHatred"/>
<DEFINITION Label="dagger" Value="Dagger"/>
<DEFINITION Label="desert" Value="Desert"/>
<DEFINITION Label="desert exotic raw material knowledge" Value="DesertExoticRawMaterialKnowledge"/>
<DEFINITION Label="desert kamis knowledge" Value="DesertKamisKnowledge"/>
<DEFINITION Label="desert travel" Value="DesertTravel"/>
<DEFINITION Label="digging" Value="Digging"/>
<DEFINITION Label="discreet approach" Value="DiscreetApproach"/>
<DEFINITION Label="diving" Value="Diving"/>
<DEFINITION Label="dodging" Value="Dodging"/>
<DEFINITION Label="dragon" Value="Dragon"/>
<DEFINITION Label="dryade" Value="Dryade"/>
<DEFINITION Label="dryade automn" Value="DryadeAutomn"/>
<DEFINITION Label="dryade spring" Value="DryadeSpring"/>
<DEFINITION Label="dryade summer" Value="DryadeSummer"/>
<DEFINITION Label="dryade winter" Value="DryadeWinter"/>
<DEFINITION Label="dual wield" Value="DualWield"/>
<DEFINITION Label="evaluate" Value="Evaluate"/>
<DEFINITION Label="far shot" Value="FarShot"/>
<DEFINITION Label="far throw" Value="FarThrow"/>
<DEFINITION Label="fever protect" Value="FeverProtect"/>
<DEFINITION Label="first aid" Value="FirstAid"/>
<DEFINITION Label="fishing" Value="Fishing"/>
<DEFINITION Label="forest" Value="Forest"/>
<DEFINITION Label="forest exotic raw material knowledge" Value="ForestExoticRawMaterialKnowledge"/>
<DEFINITION Label="forest kamis knowledge" Value="ForestKamisKnowledge"/>
<DEFINITION Label="forest travel" Value="ForestTravel"/>
<DEFINITION Label="frost" Value="Frost"/>
<DEFINITION Label="fyros" Value="Fyros"/>
<DEFINITION Label="fyros goods" Value="FyrosGoods"/>
<DEFINITION Label="goo" Value="Goo"/>
<DEFINITION Label="great axe" Value="GreatAxe"/>
<DEFINITION Label="great mass" Value="GreatMass"/>
<DEFINITION Label="grenade" Value="Grenade"/>
<DEFINITION Label="ground extract" Value="GroundExtract"/>
<DEFINITION Label="hand to hand" Value="HandToHand"/>
<DEFINITION Label="harpoon " Value="Harpoon"/>
<DEFINITION Label="harpoon hunting" Value="HarpoonHunting"/>
<DEFINITION Label="harvest" Value="Harvest"/>
<DEFINITION Label="healing kamis knowledge" Value="HealingKamisKnowledge"/>
<DEFINITION Label="hear withering" Value="HearWithering"/>
<DEFINITION Label="heavy armour wear" Value="HeavyArmourWear"/>
<DEFINITION Label="heavy weapon" Value="HeavyWeapon"/>
<DEFINITION Label="hide" Value="Hide"/>
<DEFINITION Label="homin opponent consider weapon" Value="HominOpponentConsiderWeapon"/>
<DEFINITION Label="hunting kamis knowledge" Value="HuntingKamisKnowledge"/>
<DEFINITION Label="jewellery" Value="Jewellery"/>
<DEFINITION Label="jungle" Value="Jungle"/>
<DEFINITION Label="jungle exotic raw material knowledge" Value="JungleExoticRawMaterialKnowledge"/>
<DEFINITION Label="jungle kamis knowledge" Value="JungleKamisKnowledge"/>
<DEFINITION Label="jungle travel" Value="JungleTravel"/>
<DEFINITION Label="kami" Value="Kami"/>
<DEFINITION Label="kamic shield" Value="KamicShield"/>
<DEFINITION Label="kamic shock" Value="KamicShock"/>
<DEFINITION Label="kick" Value="Kick"/>
<DEFINITION Label="kitin" Value="Kitin"/>
<DEFINITION Label="lake" Value="Lake"/>
<DEFINITION Label="lake armor" Value="LakeArmor"/>
<DEFINITION Label="lake exotic raw material knowledge" Value="LakeExoticRawMaterialKnowledge"/>
<DEFINITION Label="lake kamis knowledge" Value="LakeKamisKnowledge"/>
<DEFINITION Label="lake travel" Value="LakeTravel"/>
<DEFINITION Label="lead animal" Value="LeadAnimal"/>
<DEFINITION Label="leather tailoring" Value="LeatherTailoring"/>
<DEFINITION Label="left handed attack" Value="LeftHandedAttack"/>
<DEFINITION Label="left handed parry" Value="LeftHandedParry"/>
<DEFINITION Label="life alchemy" Value="LifeAlchemy"/>
<DEFINITION Label="life gift" Value="LifeGift"/>
<DEFINITION Label="light armour wear" Value="LightArmourWear"/>
<DEFINITION Label="madness" Value="Madness"/>
<DEFINITION Label="magic objects" Value="MagicObjects"/>
<DEFINITION Label="magic transfert" Value="MagicTransfert"/>
<DEFINITION Label="major dryade" Value="MajorDryade"/>
<DEFINITION Label="major dryade automn" Value="MajorDryadeAutomn"/>
<DEFINITION Label="major dryade spring" Value="MajorDryadeSpring"/>
<DEFINITION Label="major dryade summer" Value="MajorDryadeSummer"/>
<DEFINITION Label="major dryade winter" Value="MajorDryadeWinter"/>
<DEFINITION Label="major heal life" Value="MajorHealLife"/>
<DEFINITION Label="major life regeneration" Value="MajorLifeRegeneration"/>
<DEFINITION Label="major mandragore" Value="MajorMandragore"/>
<DEFINITION Label="major mandragore automn" Value="MajorMandragoreAutomn"/>
<DEFINITION Label="major mandragore spring" Value="MajorMandragoreSpring"/>
<DEFINITION Label="major mandragore summer" Value="MajorMandragoreSummer"/>
<DEFINITION Label="major mandragore winter" Value="MajorMandragoreWinter"/>
<DEFINITION Label="major sap heal" Value="MajorSapHeal"/>
<DEFINITION Label="major sap regenearation" Value="MajorSapRegenearation"/>
<DEFINITION Label="major sylve" Value="MajorSylve"/>
<DEFINITION Label="major sylve automn" Value="MajorSylveAutomn"/>
<DEFINITION Label="major sylve spring" Value="MajorSylveSpring"/>
<DEFINITION Label="major sylve summer" Value="MajorSylveSummer"/>
<DEFINITION Label="major sylve winter" Value="MajorSylveWinter"/>
<DEFINITION Label="major tiredness heal" Value="MajorTirednessHeal"/>
<DEFINITION Label="major tiredness regenearation" Value="MajorTirednessRegenearation"/>
<DEFINITION Label="make anklet" Value="MakeAnklet"/>
<DEFINITION Label="make autolaunch" Value="MakeAutolaunch"/>
<DEFINITION Label="make autolaunch ammo" Value="MakeAutolaunchAmmo"/>
<DEFINITION Label="make axe" Value="MakeAxe"/>
<DEFINITION Label="make bags" Value="MakeBags"/>
<DEFINITION Label="make bowgun" Value="MakeBowgun"/>
<DEFINITION Label="make bowgun ammo" Value="MakeBowgunAmmo"/>
<DEFINITION Label="make bracelet" Value="MakeBracelet"/>
<DEFINITION Label="make buckler" Value="MakeBuckler"/>
<DEFINITION Label="make clothes" Value="MakeClothes"/>
<DEFINITION Label="make dagger" Value="MakeDagger"/>
<DEFINITION Label="make deadly harpoongun" Value="MakeDeadlyHarpoongun"/>
<DEFINITION Label="make diadem" Value="MakeDiadem"/>
<DEFINITION Label="make earing" Value="MakeEaring"/>
<DEFINITION Label="make enchanted armors" Value="MakeEnchantedArmors"/>
<DEFINITION Label="make enchanted floral pattern living clothes" Value="MakeEnchantedFloralPatternLivingClothes"/>
<DEFINITION Label="make enchanted weapons" Value="MakeEnchantedWeapons"/>
<DEFINITION Label="make fire ammos" Value="MakeFireAmmos"/>
<DEFINITION Label="make fire toughened armors" Value="MakeFireToughenedArmors"/>
<DEFINITION Label="make fire weapons" Value="MakeFireWeapons"/>
<DEFINITION Label="make floral living jewels" Value="MakeFloralLivingJewels"/>
<DEFINITION Label="make floral pattern living clothes" Value="MakeFloralPatternLivingClothes"/>
<DEFINITION Label="make grenade" Value="MakeGrenade"/>
<DEFINITION Label="make harpoon gun" Value="MakeHarpoonGun"/>
<DEFINITION Label="make harpoon gun ammo" Value="MakeHarpoonGunAmmo"/>
<DEFINITION Label="make heavy armors" Value="MakeHeavyArmors"/>
<DEFINITION Label="make heavy boots" Value="MakeHeavyBoots"/>
<DEFINITION Label="make heavy gloves" Value="MakeHeavyGloves"/>
<DEFINITION Label="make heavy helmet" Value="MakeHeavyHelmet"/>
<DEFINITION Label="make heavy pants" Value="MakeHeavyPants"/>
<DEFINITION Label="make heavy sleeves" Value="MakeHeavySleeves"/>
<DEFINITION Label="make heavy vest" Value="MakeHeavyVest"/>
<DEFINITION Label="make hunting armors" Value="MakeHuntingArmors"/>
<DEFINITION Label="make jewels" Value="MakeJewels"/>
<DEFINITION Label="make kamic clothes" Value="MakeKamicClothes"/>
<DEFINITION Label="make kamic jewels" Value="MakeKamicJewels"/>
<DEFINITION Label="make kamic weapon" Value="MakeKamicWeapon"/>
<DEFINITION Label="make lance" Value="MakeLance"/>
<DEFINITION Label="make launcher" Value="MakeLauncher"/>
<DEFINITION Label="make launcher ammo" Value="MakeLauncherAmmo"/>
<DEFINITION Label="make light boots" Value="MakeLightBoots"/>
<DEFINITION Label="make light gloves" Value="MakeLightGloves"/>
<DEFINITION Label="make light helmet" Value="MakeLightHelmet"/>
<DEFINITION Label="make light pants" Value="MakeLightPants"/>
<DEFINITION Label="make light sleeves" Value="MakeLightSleeves"/>
<DEFINITION Label="make light vest" Value="MakeLightVest"/>
<DEFINITION Label="make long axe" Value="MakeLongAxe"/>
<DEFINITION Label="make long mace" Value="MakeLongMace"/>
<DEFINITION Label="make long sword" Value="MakeLongSword"/>
<DEFINITION Label="make mace" Value="MakeMace"/>
<DEFINITION Label="make medium armors" Value="MakeMediumArmors"/>
<DEFINITION Label="make medium boots" Value="MakeMediumBoots"/>
<DEFINITION Label="make medium gloves" Value="MakeMediumGloves"/>
<DEFINITION Label="make medium helmet" Value="MakeMediumHelmet"/>
<DEFINITION Label="make medium pants" Value="MakeMediumPants"/>
<DEFINITION Label="make medium sleeves" Value="MakeMediumSleeves"/>
<DEFINITION Label="make medium vest" Value="MakeMediumVest"/>
<DEFINITION Label="make melee weapons" Value="MakeMeleeWeapons"/>
<DEFINITION Label="make pendant" Value="MakePendant"/>
<DEFINITION Label="make pike" Value="MakePike"/>
<DEFINITION Label="make pistol" Value="MakePistol"/>
<DEFINITION Label="make pistol ammo" Value="MakePistolAmmo"/>
<DEFINITION Label="make pistolarc" Value="MakePistolarc"/>
<DEFINITION Label="make pistolarc ammo" Value="MakePistolarcAmmo"/>
<DEFINITION Label="make poisonnous living weapons " Value="MakePoisonnousLivingWeapons"/>
<DEFINITION Label="make range weapon ammos" Value="MakeRangeWeaponAmmos"/>
<DEFINITION Label="make range weapons" Value="MakeRangeWeapons"/>
<DEFINITION Label="make rifle" Value="MakeRifle"/>
<DEFINITION Label="make rifle ammo" Value="MakeRifleAmmo"/>
<DEFINITION Label="make ring" Value="MakeRing"/>
<DEFINITION Label="make ritual clothes" Value="MakeRitualClothes"/>
<DEFINITION Label="make ritual jewels" Value="MakeRitualJewels"/>
<DEFINITION Label="make shield" Value="MakeShield"/>
<DEFINITION Label="make shift repair" Value="MakeShiftRepair"/>
<DEFINITION Label="make survival tools" Value="MakeSurvivalTools"/>
<DEFINITION Label="make survival weapon" Value="MakeSurvivalWeapon"/>
<DEFINITION Label="make sword" Value="MakeSword"/>
<DEFINITION Label="make throwing weapon" Value="MakeThrowingWeapon"/>
<DEFINITION Label="make tools" Value="MakeTools"/>
<DEFINITION Label="make two_hands melee weapons" Value="MakeTwo_handsMeleeWeapons"/>
<DEFINITION Label="make two_hands range weapon ammos" Value="MakeTwo_handsRangeWeaponAmmos"/>
<DEFINITION Label="make two_hands range weapons" Value="MakeTwo_handsRangeWeapons"/>
<DEFINITION Label="make vampiric weapons" Value="MakeVampiricWeapons"/>
<DEFINITION Label="mandragore" Value="Mandragore"/>
<DEFINITION Label="mandragore automn" Value="MandragoreAutomn"/>
<DEFINITION Label="mandragore spring" Value="MandragoreSpring"/>
<DEFINITION Label="mandragore summer" Value="MandragoreSummer"/>
<DEFINITION Label="mandragore winter" Value="MandragoreWinter"/>
<DEFINITION Label="mandrake fist" Value="MandrakeFist"/>
<DEFINITION Label="mass" Value="Mass"/>
<DEFINITION Label="massive throw" Value="MassiveThrow"/>
<DEFINITION Label="matis" Value="Matis"/>
<DEFINITION Label="matis goods" Value="MatisGoods"/>
<DEFINITION Label="matis mystery" Value="MatisMystery"/>
<DEFINITION Label="mechanic" Value="Mechanic"/>
<DEFINITION Label="medium armour wear" Value="MediumArmourWear"/>
<DEFINITION Label="minor life heal" Value="MinorLifeHeal"/>
<DEFINITION Label="minor sap heal" Value="MinorSapHeal"/>
<DEFINITION Label="minor tiredness heal" Value="MinorTirednessHeal"/>
<DEFINITION Label="mirror" Value="Mirror"/>
<DEFINITION Label="muscular fever" Value="MuscularFever"/>
<DEFINITION Label="nervous fever" Value="NervousFever"/>
<DEFINITION Label="night shot" Value="NightShot"/>
<DEFINITION Label="nunb" Value="Nunb"/>
<DEFINITION Label="on horse back melee" Value="OnHorseBackMelee"/>
<DEFINITION Label="on horse back shoot" Value="OnHorseBackShoot"/>
<DEFINITION Label="pain share" Value="PainShare"/>
<DEFINITION Label="paralysis" Value="Paralysis"/>
<DEFINITION Label="pike" Value="Pike"/>
<DEFINITION Label="pike hunting" Value="PikeHunting"/>
<DEFINITION Label="pistol" Value="Pistol"/>
<DEFINITION Label="plant hatred" Value="PlantHatred"/>
<DEFINITION Label="point blank shot" Value="PointBlankShot"/>
<DEFINITION Label="primary roots" Value="PrimaryRoots"/>
<DEFINITION Label="protecting kamis knoledge" Value="ProtectingKamisKnoledge"/>
<DEFINITION Label="quartering" Value="Quartering"/>
<DEFINITION Label="quick shot" Value="QuickShot"/>
<DEFINITION Label="quick throw" Value="QuickThrow"/>
<DEFINITION Label="range" Value="Range"/>
<DEFINITION Label="rapid burst" Value="RapidBurst"/>
<DEFINITION Label="resist" Value="Resist"/>
<DEFINITION Label="resistance" Value="Resistance"/>
<DEFINITION Label="ride packers" Value="RidePackers"/>
<DEFINITION Label="riding" Value="Riding"/>
<DEFINITION Label="rifle" Value="Rifle"/>
<DEFINITION Label="rifle hunting" Value="RifleHunting"/>
<DEFINITION Label="rock tabou" Value="RockTabou"/>
<DEFINITION Label="rocket" Value="Rocket"/>
<DEFINITION Label="rondache" Value="Rondache"/>
<DEFINITION Label="rot" Value="Rot"/>
<DEFINITION Label="running" Value="Running"/>
<DEFINITION Label="sap alchemy" Value="SapAlchemy"/>
<DEFINITION Label="sap armor" Value="SapArmor"/>
<DEFINITION Label="sap gift" Value="SapGift"/>
<DEFINITION Label="shield" Value="Shield"/>
<DEFINITION Label="shoot and run" Value="ShootAndRun"/>
<DEFINITION Label="shot protect" Value="ShotProtect"/>
<DEFINITION Label="slowing breath" Value="SlowingBreath"/>
<DEFINITION Label="slowing life" Value="SlowingLife"/>
<DEFINITION Label="spear" Value="Spear"/>
<DEFINITION Label="spell deletion" Value="SpellDeletion"/>
<DEFINITION Label="spell protect" Value="SpellProtect"/>
<DEFINITION Label="spurting fire" Value="SpurtingFire"/>
<DEFINITION Label="squandering" Value="Squandering"/>
<DEFINITION Label="stall set up" Value="StallSetUp"/>
<DEFINITION Label="steal breath" Value="StealBreath"/>
<DEFINITION Label="steal life" Value="StealLife"/>
<DEFINITION Label="steal sap" Value="StealSap"/>
<DEFINITION Label="stick" Value="Stick"/>
<DEFINITION Label="strenght gift" Value="StrenghtGift"/>
<DEFINITION Label="swimming" Value="Swimming"/>
<DEFINITION Label="sword" Value="Sword"/>
<DEFINITION Label="sylphic slide" Value="SylphicSlide"/>
<DEFINITION Label="sylve" Value="Sylve"/>
<DEFINITION Label="sylve automn" Value="SylveAutomn"/>
<DEFINITION Label="sylve spring" Value="SylveSpring"/>
<DEFINITION Label="sylve summer" Value="SylveSummer"/>
<DEFINITION Label="sylve winter" Value="SylveWinter"/>
<DEFINITION Label="tactile withering" Value="TactileWithering"/>
<DEFINITION Label="target" Value="Target"/>
<DEFINITION Label="terror" Value="Terror"/>
<DEFINITION Label="tiredness alchemy" Value="TirednessAlchemy"/>
<DEFINITION Label="tracking" Value="Tracking"/>
<DEFINITION Label="trading center knowledge" Value="TradingCenterKnowledge"/>
<DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training animal" Value="TrainingAnimal"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
<DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/>
<DEFINITION Label="training magic resist" Value="TrainingMagicResist"/>
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="training will" Value="TrainingWill"/>
<DEFINITION Label="tryker" Value="Tryker"/>
<DEFINITION Label="tryker goods" Value="TrykerGoods"/>
<DEFINITION Label="tryker mystery" Value="TrykerMystery"/>
<DEFINITION Label="two handed combat" Value="TwoHandedCombat"/>
<DEFINITION Label="two hands sword" Value="TwoHandsSword"/>
<DEFINITION Label="underwater extract" Value="UnderwaterExtract"/>
<DEFINITION Label="visual withering" Value="VisualWithering"/>
<DEFINITION Label="vital burst" Value="VitalBurst"/>
<DEFINITION Label="warrior gift" Value="WarriorGift"/>
<DEFINITION Label="weapons cutting" Value="WeaponsCutting"/>
<DEFINITION Label="wind armor" Value="WindArmor"/>
<DEFINITION Label="wind gift" Value="WindGift"/>
<DEFINITION Label="wind shear" Value="WindShear"/>
<DEFINITION Label="zorai" Value="Zorai"/>
<DEFINITION Label="zorai goods" Value="ZoraiGoods"/>
<DEFINITION Label="zorai mystery" Value="ZoraiMystery"/>
</TYPE>