50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "chat_group.h"
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#include "nel/misc/string_conversion.h"
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static const NLMISC::CStringConversion<CChatGroup::TGroupType>::CPair CChatGroupStringTable [] =
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{
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{ "say", CChatGroup::say },
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{ "shout", CChatGroup::shout },
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{ "team", CChatGroup::team },
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{ "guild", CChatGroup::guild },
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{ "civilization", CChatGroup::civilization },
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{ "territory", CChatGroup::territory },
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{ "universe", CChatGroup::universe },
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{ "tell", CChatGroup::tell },
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{ "player", CChatGroup::player },
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{ "arround", CChatGroup::arround },
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{ "system", CChatGroup::system },
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{ "region", CChatGroup::region },
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};
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static const NLMISC::CStringConversion<CChatGroup::TGroupType> CChatGroupConversion(CChatGroupStringTable, sizeof(CChatGroupStringTable) / sizeof(CChatGroupStringTable[0]), CChatGroup::nbChatMode);
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CChatGroup::TGroupType CChatGroup::stringToGroupType( const std::string & str )
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{
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return CChatGroupConversion.fromString( str );
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}
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const std::string &CChatGroup::groupTypeToString(CChatGroup::TGroupType type)
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{
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return CChatGroupConversion.toString(type);
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}
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