Khanat is based upon OpenNeL engine, initiated by Nevrax and core systemp of Ryzom Core and Ryzom game.
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2016-10-14 21:19:27 +02:00
code Use speed as an int instead of float to calculate latency 2016-10-14 21:19:27 +02:00
dist Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
.editorconfig Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
.gitignore Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
.hgeol Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
.hgignore Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
.travis.yml Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
README.md Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00

Ryzom Core Build Status

Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.

Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.